- Joined
- Aug 15, 2001
- Messages
- 19,617
http://forums.civfanatics.com/uploads/1898/LK127_BC-3190.zip
4000 BC
This start is rather dry. There is too much desert by the capitol. The food is good, but the luxuries need a lot of tech to become useful. This looks like a good game to rush to monarchy, as we gain HR and the wines for a luxury and nice income tiles. I sent the scout south, but I didn't see anything that would justify moving. I settled in place.
I start a workboat going max commerce initially. I set a rush toward bronze working, as our capitol is shield poor and we will need the whip to do much with it.
3910 BC
I already found a hut, but all it does is clone our scout.
3760 BC
We are clearly at the north edge of the map.
3670 BC
Now we get boring experience from a hut.
3490 BC
Now we get some gold from a hut.
3460 BC
Did I already get experience?
3430 BC
(IT) A lion almost ate our scout.
3400 BC
Now we get high gold from a hut.
3310 BC
Huts finally pay off, and we get animal husbandry for free. Now I will let the injured scout rest. The good news is I see visible horses.
3250 BC
(IT) Bronze working comes in, and I revolt to slavery.
I can't believe I haven't seen a religion founded message yet. Izzy can't be in this one.
3220 BC
We have no visible copper.
3190 BC
I whip the workboat.
I have research on mysticism. However, at this point nothing is really clear. I did get one turn of research done, but that is no biggie.
I am going to turn the game to the next person really early at turn 27. This one needs some ideas for a game plan.
=======================
Summary:
Heroic Epic -
Globe Theater -
Wall Street -
Oxford -
Forbidden Palace -
National Epic -
Iron Works -
Planed wars - None
==============
Signed up:
LKendter
Swiss Pauli (currently playing)
Pigswill (on deck)
Kodii
GreyFox
Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.
Win target: Open
4000 BC
This start is rather dry. There is too much desert by the capitol. The food is good, but the luxuries need a lot of tech to become useful. This looks like a good game to rush to monarchy, as we gain HR and the wines for a luxury and nice income tiles. I sent the scout south, but I didn't see anything that would justify moving. I settled in place.
I start a workboat going max commerce initially. I set a rush toward bronze working, as our capitol is shield poor and we will need the whip to do much with it.
3910 BC
I already found a hut, but all it does is clone our scout.
3760 BC
We are clearly at the north edge of the map.
3670 BC
Now we get boring experience from a hut.
3490 BC
Now we get some gold from a hut.
3460 BC
Did I already get experience?
3430 BC
(IT) A lion almost ate our scout.
3400 BC
Now we get high gold from a hut.
3310 BC
Huts finally pay off, and we get animal husbandry for free. Now I will let the injured scout rest. The good news is I see visible horses.
3250 BC
(IT) Bronze working comes in, and I revolt to slavery.
I can't believe I haven't seen a religion founded message yet. Izzy can't be in this one.
3220 BC
We have no visible copper.
3190 BC
I whip the workboat.
I have research on mysticism. However, at this point nothing is really clear. I did get one turn of research done, but that is no biggie.
I am going to turn the game to the next person really early at turn 27. This one needs some ideas for a game plan.
=======================
Summary:
Heroic Epic -
Globe Theater -
Wall Street -
Oxford -
Forbidden Palace -
National Epic -
Iron Works -
Planed wars - None
==============
Signed up:
LKendter
Swiss Pauli (currently playing)
Pigswill (on deck)
Kodii
GreyFox
Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.
Win target: Open