Edited for formatting.
Inherited Turn: Look around. Tons of cities are running spies, which is a pain. The game is as good as over, so I won't do anything to correct that. If Lee really wants to be a PITA, he will order the next player not to run any spy specialists the entire turn

Anyway, I hope it doesn't get back around to me.
I order up two Transports, in Babylon and Dur-Kurigalzu, right where they are needed, due in 5 and 9 turns respectively. I queue up a Destroyer in Madrid.
Then I feel guilty about neglecting MM, and remove about 1500lbs worth of Spies, turning them into townies or Engineers (or whatever. Maybe even Citizen specialists!)
1856 AD: Cannons and Rifles move out toward Nidaros. It has a large garrison of workers.
Do mine eyes deceive me? Our Medic 2 Cavalry (with 17XP! Too bad Cavalry can't get Woodsman) walks into an undefended Babylonian city, freeing up some land for Babylon.
There is a poorly defended Viking City with Arabian troops nearby. I'll send a couple of units in case Saladin decides to giftwrap the city for us.
1858 AD: Tonsberg is razed. Ragnar gets some partisans in his capital

. Like that will save him
1859 AD:
Nidaros is captured:
1862 AD:
Saladin redlined Roskilde, as expected. The vikings are no more (they don't even get a capital "v")
I also captured Mari.
I'll stop here as this is taking forever.
We have a boatload of Cavalry about to arrive at another Babylonian city (Thracian), and I have asked Saladin to attack Olmec, so Hammy should not survive for very long. After that we need to attack Pericles, partly because he is gunning for a cultural victory, but mainly because we have about 50 cannons idly doing nothing.