Preturn: Looks pretty good. I switched a town to a settler in 2 turns for Suez, and Delphi to Palace for eventual Hoover as it has a river.
Tatu might be a good town for the FP, but may also have too much food. Its at the right distance away and has plains for +3 shield squares, and 3 wheat within its territory. It has 7 flood plains, but at size 12 it can work the two wheated flood plains and a lot of 3 shield plains.
Found at least one army with only 3 units. Decide to rush a boat foir 180 gold to start on Indian Islands.
Use the 4 unmoved Armies that are not size 3 to capture Thebes.
Send a stack of Egyptian Boats to 1 hp using our Cannon. Move a few more to England to bombard a boat up there.
IBT: Armies suppres Thebes resistance. No attacks Landing of one Cav next to Megara in England.
1455 AD: Bombard Landed Cav to bring it to 1 hp and kill it with the Knight. I also upgrade that Knight to a Cav. Its not even elite. Build road to Thebes.
MM Delphi and the eventual Hoover from +2 food to -2. Food is at max so it can stay at -2 until Hoover is built.
Kill 3 Rifles in Memphis with our Rifles and capture it.
Attack Hieraconopolis and capture the city. The second army attack loses 13 hp leaving us with just 2.
Capture Heliopolis as well.
Final 2 armies Capture Avaris which gives us Leo's.
Landed 3 unit Army on an Indian Island.
IBT: Traded for Electricity for Sanitation and 148 gpt and regot the Spices from Australia for Gunpowder and Education.
1460 AD: Abandon Egyptian Front to build Suez
Killed 2 Rifles in Indian island town but they have at least one Rifle and Longbow left. We are down to 4 hp so hop back onto the boat and back into town to heal fully.
Giza is distance 3 so it takes 4 Cav Armies to capture.
Attack Elephantine but Armies are healing and its 3 away so we don't have enough to capture it.
IBT: We get Sci method.
1465 AD: Switch to TOE, I had forgotten that its less shields than sufferage. If I had switched in the IBT we could have gotten it then. As it is we will get it next turn. Set science to 0 and Atomic Theory as our next tech.
Easily capture Elephantine with an Army. Capture Alexandria with 2 more Armies and get Knights Templar.
Abydos is 3 away, but only has 2 defenders so falls to 2 more Armies.
Asyut's 3 defenders fall to 2 more Armies.
Buto has 2 Armies (including a Knight one) onto the mountain next to it.
Apolton is build in North Africa to get us closer to the Westmost Egyptian town of Edfu.
A Knights army does well and takes out 2 armies in Pythom leaving a Longbow on top.
Byblos falls to a single Army with only 2 defenders.
This allows us to attack Pythom Longbow with our lone Elite Cavalry.
Edfu at distance 3 even with the new town is attacked with our last 2 non-healing armies. It has only 2 defenders and falls.
We now have elimanted the Northwest Egyptian cities. 3 remain in the Southeast. One has a mountain that we can road to,but there is currently a Zulu unit on the mountain. If its still occupied it will be difficult to capture the final city next turn.
Rushed a few libraries. We are getting extra cash with the turn of 0% science.
IBT: A ship is sunk by a Privateer.
1470 AD: Buto falls to the Armies next to it. I realize this may be another way to get to the last city. I attack via Buto and capture it. It was defended by Cavalry but required Cav armies because it was 3 away. Capture Pi-Ramses with a single army leaving only Lisht. It is surrounded by Zulu and Songhai Cavalry and only has Cavalry defending it. We capture it and Egypt is gone.
Our 3 unit Army is healed so we drop it off. We have a second Galleon now with a Rifle and Cannon. Unfortunately, China has grabbed the only non-jungle so we can't land the Cannon.
Other armies are healing with only 2 not needing it. I send them after Persia in Siberia by going above China.
Trades: Not mentioning the small gold amounts or maps, just the gpt or Lux
Get Dyes and 275 gpt from Argentina for Steam and Communism.
Electricity gets us Silks and 9 gpt. The Silks are otherwise expensive and we are now up several techs.,
We could ally China vs the Persians.
Zulu will also trade 278 gpt for Electricity.
Use some of our gold to rush our cheap Libraries where a border expansion would help.
Hoover dam is in 13 turns. Rep Parts is 11 turns.
IBT: China attacks Indian city with Rifle and Rider, but just promote Defender without doing damage.
Indian Longbow Attacks our Army.
1475 AD: Kill the Rifle on in the Indian city, but now our size 3 Army is so injured it retreats back to heal again. Move the Rifle to clear terrain and add the Cannon. I will consider Cavalry and more regular units next turn.
Attacked Indian town Bengel that was SE of Egypt.
Auto-destroyed Persian town of New Sardis in Siberia using an Army.
Spend down to 1187 gold to rush libraries in Egyptian lands and on other borders. BTW we are currently at +608 gpt at 100% science.
1480 AD: Attack and Capture Bengel from India. I have been working on Tatu for the FP since I am not sure when it can be rushed. It is down to 29 turns. I will see how many it can down to total and decide if we can build it by hand.
There is a sizable encroachment of Songhai and Zulu troop who I believe are trying to cross our lands.
IBT: Madras flips to India
1485 AD: Persian town of Sidon is destroyed.
1490 AD: Madras is recaptured.
Tatu will build the FP in about 11-12 turns (its 13 but hoover will make it less)
Capture Khandahar and Ura from Persia.
Punjab was Captured - an Island city owned by India.
IBT: Persia declares war on China for some reason.
1495 AD: Persian town of Borazjan captured.
IBT Bangalore deposes us.
1500 AD: Recapture Bangalore.
Capture Behinstun from Persia
Capture Carsadda from Persia.
Attacked a Indian Galleon and red-line it
Notes:
India has one more city and we have 3 Galleon and a Frigate that will be able to drop off troops next turn.. However there are two Galleons we can see. One is near England and is redlined. Another is off the coast of Africa near Bengal. I was thinking they might have Settlers so I start hurrying a few nearby Frigate in case they do.
For Persia we are picking off cities in Siberia and building a road/rail around to the far side of China. Whenever the chinese war starts we can decide if we want to keep them or not. When we have finished we will have rails there and can attack China from behind.
Songhai is waltzing through our lands and getting in our way. They are at war with Persia. We could declare war and pick off most of their Cavalry once its fully in our lands (some is on a mountain under Rifles.
If we do fight we also have the option of waiting for Rep Parts and Infantry. This is in 4 turns away.
I have been concentrating on building Rifles since Infantry will cost more when we get them. We have some Cavalry and Armies near the capitol. The Cannon and Trebs are near Sparta.
Hoover is in 6 turns. To shave off a turn I grabbed squares from Sparta that it will want back. Readadjust Sparta and Delphi when Hoover finishes.
The FP is 11 turns in Tatu. Note this town seems totally corrupt as hiring 5 policemen gave us no benefit. It therefore far enough away to be of real benefit. Note that its slightly negative food, but should finish the FP before starving. With a Hospital is should grow quickly as it has massive food potential even with plains maxed on shields. I would build that next.
Addendum: I accidentally hit enter and went to the next turn. Apologies on that, but I didn't save at the end of last turn to reload. I was planning on checking the cities but didn't get a chance. They may need adjusting.