4000 BC (0) We have a two cow start. That should help with getting going. I know Indonesia is going to be very tough with being scattered among islands, and NO starting luxuries. I start with a 50 turn run on writing. 3300 BC (14) Hut gives 3 barbs. 3150 BC (17) We have contact with Australia, but nothing to trade at the moment. 3100 BC (18) Seafaring pays, as we can jump the gap towards India. 2950 BC (21) We land our warrior next to an empty India city. They don't show up yet in the foreign advisor screen. (IT) Good riddance to another barb warrior. There is one more to go. 2900 BC (22) We can now talk to India, but no trades possible. 2800 BC (22) We have first contract with Persia. Alphabet and $25 gets us masonry. Masonry is a major winner with Australia giving us burial, warrior code, and $10. We are still short 2 known techs that are known by all. 2670 BC (27) Surabaya has been founded on the next island. The borders locking gives fish for growth, and it will get better once banana is jungle free. 2630 BC (28) We have first contact with Babylon, but no trades are possible. 2590 BC (29) Our warrior lands by Babylon to head north and hopefully contact some European civs.