Discussion in 'Civ3 - Succession Games' started by LKendter, Sep 8, 2013.
We roast the six Argentine tanks landed next to Isipezi, gaining two Great Leaders in the battle. Both form tank armies; were eligible to rush Battlefield Medicine now, but its worthless for good tacticians.
We trample three Argentine inf landed next to Padang in our core (New Guinea), but lose a tank, despite redlining the stack beforehand (175-6).
Off Bekasi we bombard, bomb, and sink an Australian battleship and its escorting destroyer (177-6).
We sell Murmansks improvements for 177 gold and abandon it.
We finish lumberjacking the Eurasian tundra, all the way west to Scandinavia. The process yields about a dozen tanks directly, and were left with a lot of tundra towns at 40-80 shields where we can easily rush more in two turns after weve turned off research.
We sink an Argentine destroyer off Madeira (178-6).
We make the first big jump of our island-hopping campaign to North America, landing seven armies and supporting units on Iceland.
The Argentines draw the Sioux into an alliance against us, so were at war with every surviving civ (four major, two about to disappear) and the game becomes AW. We lose two luxuries we were getting from the Sioux, though well soon replace one in Greenland.
The Argentines bomb Fishy from a carrier again, but our flak units achieve nothing this time.
We discover Computers/mech inf and turn off research. The timing is fortunate, since were able to use The Big Picture to boost the lux rate briefly to 50% to compensate for our loss of the Sioux luxuries. Even so about a dozen corrupt cities riot, mostly where weve drafted.
Ungarrisoned Moscow flips to Russia.
1550 (5): I spend an hour turning scientists into taxmen. We reach 1529 gpt at 10% luxury, despite having only four luxuries for the moment.
We storm flipped Moscow, garrisoned by two TOW (180-6).
We seize Russian Buhen, the only city on Ireland, held by a TOW and two inf, also sinking four assorted vessels in port (187-6).
Iceland contains two enemy capitals, along with an amphibious Keshik :
We capture Arkhangelsk, held by five TOW, and scuttle two destroyers and a transport in harbour (195-6).
We take Awlil, defended by an inf and a rifleman (197-6), and:
Five Songhai units come off the map.
We obliterate an Australian stack of sixthree inf, two guerrillas, and a cavlanded in northern Japan (203-6).
We sink a battleship, cruiser, and destroyer from the Australian task force that landed the six units, though not the transport (206-6).
Off Bekasi we sink an Australian transport carrying four inf and two guerrillas, along with two escorting destroyers. We lose a bomber to AA fire, though (215-7).
We plant a spy in America (162 gold). We dont see anything surprisingjust 37 tanks and 15 bombers as the dangerous units, and the usual large number of inf (170).
We overrun two more Russian units, a TOW and an inf, on Iceland (217-7).
We land eight armies and supporting units on southeastern Greenland.
The Americans and Russians are at war on Greenland. Theyre about to have bigger problems.
The Australians bomb Hangchow 2 on New Zealand heavily, and we lose a guerrilla and an inf (217-9).
Semarang builds an army, our thirty-third.
1555 (6): Our Greenland campaign begins from this position:
We storm Russian Sebennytus, garrisoned by two inf, and sink four ships in port (223-9). The towns harbour survives, which is useful.
We seize and auto-raze Russian Acarigua, held by one inf (224-9), and:
We scuttle at least five vessels in harbour (229-9), and nine Russian units come off the map.
The ten remaining enemy cities on Greenland are all American. We capture El Amparo, defended by two inf and a tank (232-9).
We found Show Saturday on the ruins of Acarigua, gaining silks for our fifth luxury.
We found Annus Mirabilis North, giving us access to Springfield and New Thebes.
We take Springfield, garrisoned by two inf (234-9).
We storm New Thebes, held by two inf (236-9).
We perforate an American tank outside Show Saturday (237-9).
We abandon El Amparo and replace it with Pigeons, giving us access to New Chicago.
We seize New Chicago, defended by an inf (238-9).
We capture New Philadelphia, garrisoned by a musketman and a pikeman (240-9).
We take and raze Cairo, held by two inf (242-9). We gain two workers.
We found the tactical town of Ignorance, giving us access to Hunt Valley.
We storm and raze Hunt Valley, defended by two inf, and destroy at least one fighter on the ground (245-9). We gain a worker.
We capture and raze San Carlos, garrisoned by two inf (247-9). We claim two workers.
We pick off an American tank in the middle of Greenland, and capture two workers (248-9).
We take Cabruta, held by two inf and two tanks (252-9). The presence of the tanks is unfortunate, since it leaves us with only two available attacks for New Atlanta and may keep us from a one-turn conquest of Greenland.
We found the TT of Afternoons, bringing us near to New Atlanta.
New Atlanta is defended by
two inf, so we have exactly as many attacks as we need to complete our conquest of Greenland. We storm and raze the town, scuttling at least one transport in harbour (255-9). We receive no workers.
The ability of cav armies to attack twice after moving into forest, and the pre-existing rail network, have thus enabled us to blitz Greenland in one turn:
We re-arrange Greenland, founding three towns and abandoning one.
We sink an Australian transport off Japan (256-9).
We smite another Argentine stack of sixthree tanks, two inf, and a guerrilla--landed next to Isipezi (262-9).
Off North Africa we sink an Argentine battleship and an American destroyer (264-9; correcting for an unusual number of typos , real final total 274-9).
BTW, our main bomber force rebased every turn this round and never got into the action; this, along with the high proportion of city attacks they waste on killing the population, is why I consider bombers badly inferior to artillery except for sinking enemy ships that come to us.
Thirty-six elite victories this round, one of them defensive, produced four Great Leaders. We had four Leaders in eighteen victories but then hit a dry spell.
We’ll win quickly now, but it’s a little difficult to choose between various good plans. My instinct is that just taking the Arctic islands west of Greenland and getting every possible expansion in the land we already hold wouldn’t quite bring us to 66% in both categories, in particular because it wouldn’t do much to reduce the population of our surviving enemies. So if we’re going to fight a full-scale land war in North America, the obvious thing is just to carry on from Greenland to the Labrador coast. With the use of cav armies and combat settlers, the ten tiles or so of forest in that area won’t delay us for long, and then we’ll be right in the American core and we’ll begin reducing the population we don’t control dramatically. Invading Sioux Alaska from Siberia is not a bad idea either—the difference in convenience between one sea hop for our non-air-mobile units and four is enormous—but that plan is also subject to the objection that it would take a long time to reach any populous enemy cities. So given that America’s army is unimpressive—their only dangerous units are 23 tanks, five cav, and fifteen bombers—I think the direct assault on the Labrador coast and then their core is the right approach.
Our substantial air force in Awili on Iceland should be rebased before we hit Enter, but I’ve left this decision to the next player because it will depend on which objective we choose next. Other than that, this is a finished turn, but I’ve left a lot of units with their movement so that the next player will see them.
With research turned off, we can finally begin helping ourselves by rushing on a large scale. We have cities all through the Eurasian tundra with good numbers of shields accumulated from forest chops, where we can rush tanks or whatever else is wanted cheaply.
The Eurasian tundra has been completely lumberjacked, or very nearly. In continental Europe (excluding the British Isles) everything west or south of the line Rheims-Berlin-Delta Quadrant, but not including these cities themselves, has been lumberjacked.
As we complete hospitals we can boost our core towns beyond size twelve by merging in foreign workers, who are as good as native citizens provided they’re from eliminated civs, as they almost all are.
After this interturn we can’t keep armies in conquered cities in Greenland, of course.
We have about forty airfields now, concentrated in Scandinavia.
When we need to get under the city limit, we can certainly abandon Ignorance on Greenland, and probably Annus Mirabilis North.
We have a stack of workers on an airfield in Greenland, which can start lumberjacking up our temples there next turn. Note that the airfield does not have a road or rails yet.
We have two tanks and two cav on Hawaii which can be airlifted out when it’s clear where they should go.
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