ThERat
Deity
Pre-Turn
Looks like nobody but Russia is of any trade value at the moment and for the time to come. Scary prospects
Cranking up science and getting transports is very important to get a foothold in Asia via China.
BY employing scientists where it does make sense, we get combustion down to 10 turns.
IT the naval movements really can get on one's nerves
Turn 1 1420AD
gain a leader repelling some units way up north
while taking Pittburgh, we actually lose an army against a regular rifle, the army was full health
keep the city so we can ship in more troops right away
IT Americans land next to Las Vegas that dispossesses us later on
Turn 2 1425AD
raze Orlando, the situation on the Las Vegas Island with the flip and additionally 4 landed cavalry is a tad dicey
try to position troops in proper place
land an army next to Palo Alto, a one city Island
IT on the Las vega Island, America manages to raze on city
In other news, China declares war on Russia...woot
a whole load of cities finishes temples and go on wealth + 1 scientist
Turn 3 1430AD
combustion is down to 6 turns
take back Las Vegas and clear the Island off American units
progress is very slow in the tundra, our 3 cav armies aren't the strongest too
This might be a good time to start the Chinese invasion though we lack ships. We do have an open deal
for another 7 turns though...we can't just trash our reputation
Turn 4 1435AD
Palo Alto falls and we inch closer to Greenland, need to gather armies and galleons for that
IT India joins the war on Russia's side against China
China sink one redlined Sioux frigate
we get a few more universities, but are still at 4 turns for combustion
Turn 5 1440AD
move on towards Greenland, some cities still in the way
ship more galleons north to the bering straits
take another northern American city, there are now two left and six on Greenland
Turn 6 1445AD
land first armie next to Oakland, ine city Island way north and one on Greenland
capture Coatepec to hold the last larger Island.
Turn 7 1450AD
the efforts paid off, combustion drops to 1 turn, but that's thanks to Persia and Indonesia having it
now. Drop science to 60% and we still get it next turn.
Decide to make peace with India, no point at this moment.
defeat 3 units in Oakland, not enough and another army is shipped in
Defeat 2 rifles and manage to take Minneapolis on Greenland. Immediately ship in another army
Use a constript inf to part rush an harbor we need to upgrade galleons to transports to ship stuff
to China
IT we get combustion and go for mass production, ready in 7 at a deficit
Turn 8 1455AD
There are 2 turns of the deal with China, after which we must start the invasion big scale
Our deficit at 100% research is 250gpt, we need deals
steam goes to France for 59gpt (all they have)
sell combustion to India for all, they have, 82gpt, 90g, fascism and their WM
Australia gets atomic theory for 182gpt
we now make 71gpt at 100% research, just nice
capture Oakland with a few settlers inside, land an army in Greenlands north
clear 3 units next to Minneapolis and ship in more stuff.
MM to employ more scientists, but research still at 7 turns
IT ugh, France declares on us due to MPP with Americans
Turn 9 1460AD
attack Greenlands north, take out 2 rifles but city still stands, a pity cos there are lots of
naval units inside
Load the southern armies with a 4th unit each, we will have to fight Russia there sooner than later
Rush a transport in Alaska to start the mini invasion next turn
IT Persia joins Russia to fight China
we spot a nice Russian aircraft carrier convoy, this will be fun. Might get to see nukes in this game
Oakland deposes us and with it, one healing army
Turn 10 1465AD
Indonesia has mass production, how on earth did they get this in 3 turns?
We might be able to buy and then sell to Persia, but 475gpt is a little steep
take back Oakland with the second army that was outside. Manage to take out the many naval units in
Ecatepec, America has a mere 4 cities left, move with 2 armies towards Tacoma
capture Albuquerque and gain a new lux , 3 American cities left
Ship some infantry to a nearby Island to be shipped over the Greenland to protect our cities.
China greets us polite and yet, we declare war, a bit shabby, but we got no choice
land an infantry and cavalry army next to new Ningbo, I leave the transports safely in our harbor
We do have a lot of fortified workers in stacks, I left some active. Our many units and armies are
next to our capital
Looks like nobody but Russia is of any trade value at the moment and for the time to come. Scary prospects
Cranking up science and getting transports is very important to get a foothold in Asia via China.
BY employing scientists where it does make sense, we get combustion down to 10 turns.
IT the naval movements really can get on one's nerves
Turn 1 1420AD
gain a leader repelling some units way up north
while taking Pittburgh, we actually lose an army against a regular rifle, the army was full health
keep the city so we can ship in more troops right away
IT Americans land next to Las Vegas that dispossesses us later on
Turn 2 1425AD
raze Orlando, the situation on the Las Vegas Island with the flip and additionally 4 landed cavalry is a tad dicey
try to position troops in proper place
land an army next to Palo Alto, a one city Island
IT on the Las vega Island, America manages to raze on city
In other news, China declares war on Russia...woot
a whole load of cities finishes temples and go on wealth + 1 scientist
Turn 3 1430AD
combustion is down to 6 turns
take back Las Vegas and clear the Island off American units
progress is very slow in the tundra, our 3 cav armies aren't the strongest too
This might be a good time to start the Chinese invasion though we lack ships. We do have an open deal
for another 7 turns though...we can't just trash our reputation
Turn 4 1435AD
Palo Alto falls and we inch closer to Greenland, need to gather armies and galleons for that
IT India joins the war on Russia's side against China
China sink one redlined Sioux frigate
we get a few more universities, but are still at 4 turns for combustion
Turn 5 1440AD
move on towards Greenland, some cities still in the way
ship more galleons north to the bering straits
take another northern American city, there are now two left and six on Greenland
Turn 6 1445AD
land first armie next to Oakland, ine city Island way north and one on Greenland
capture Coatepec to hold the last larger Island.
Turn 7 1450AD
the efforts paid off, combustion drops to 1 turn, but that's thanks to Persia and Indonesia having it
now. Drop science to 60% and we still get it next turn.
Decide to make peace with India, no point at this moment.
defeat 3 units in Oakland, not enough and another army is shipped in
Defeat 2 rifles and manage to take Minneapolis on Greenland. Immediately ship in another army
Use a constript inf to part rush an harbor we need to upgrade galleons to transports to ship stuff
to China
IT we get combustion and go for mass production, ready in 7 at a deficit
Turn 8 1455AD
There are 2 turns of the deal with China, after which we must start the invasion big scale
Our deficit at 100% research is 250gpt, we need deals
steam goes to France for 59gpt (all they have)
sell combustion to India for all, they have, 82gpt, 90g, fascism and their WM
Australia gets atomic theory for 182gpt
we now make 71gpt at 100% research, just nice
capture Oakland with a few settlers inside, land an army in Greenlands north
clear 3 units next to Minneapolis and ship in more stuff.
MM to employ more scientists, but research still at 7 turns
IT ugh, France declares on us due to MPP with Americans
Turn 9 1460AD
attack Greenlands north, take out 2 rifles but city still stands, a pity cos there are lots of
naval units inside
Load the southern armies with a 4th unit each, we will have to fight Russia there sooner than later
Rush a transport in Alaska to start the mini invasion next turn
IT Persia joins Russia to fight China
we spot a nice Russian aircraft carrier convoy, this will be fun. Might get to see nukes in this game
Oakland deposes us and with it, one healing army
Turn 10 1465AD
Indonesia has mass production, how on earth did they get this in 3 turns?
We might be able to buy and then sell to Persia, but 475gpt is a little steep
take back Oakland with the second army that was outside. Manage to take out the many naval units in
Ecatepec, America has a mere 4 cities left, move with 2 armies towards Tacoma
capture Albuquerque and gain a new lux , 3 American cities left
Ship some infantry to a nearby Island to be shipped over the Greenland to protect our cities.
China greets us polite and yet, we declare war, a bit shabby, but we got no choice
land an infantry and cavalry army next to new Ningbo, I leave the transports safely in our harbor
We do have a lot of fortified workers in stacks, I left some active. Our many units and armies are
next to our capital