The Future
Our obvious next step is to raze the five remaining Polish core cities. As long as we take Opole before Poznan, we should be able to remove their garrisons in all cases, while building our own garrisons on the territory of newly founded tactical towns.
After that we can either launch a full-scale campaign against the Incas or, if we want to be more subtle, just raze the three coastal Inca cities that would bring us to Japan, and take the war to the Japanese. The latter course would have the advantage of letting us eliminate the Poles, and any remaining nuisance units of theirs, earlier.
We can eliminate Austria-Hungary, which has just four cities held by pikemen, whenever we feel we can spare the necessary assets from more serious campaigns. The Mongols have a city, Modena, that doesn’t show up on “Locate City”, so I assume it’s distant and in fog.
I haven’t attempted to expand out of our beachhead on the other continent in Egypt. The beachhead doesn’t contain a resource to let us use the resource-Wonder trick to establish a supply line, so we might want to use it as the base for another amphibious hop to Abydos, which does have a resource. Otherwise we’ll have to fight our way across the eleven tiles from the beachhead to Abydos without rails—not that that’s impossible.
We don’t have enough infantry to cover all our railing stacks, but even if we lose an occasional stack to an invisible unit, that hardly matters now in win/lose terms. My impression is that there aren’t many invisible enemy units around anyway.
There are about thirty-four slow Polish units roaming around the lands we’re recently captured. They’re no threat, and my preference would be just to contain them (building fortifications as necessary) until we finish off Poland and they come off the map, rather than wasting attacks on them. But if the next player prefers to eliminate them directly, that’s fine too.
Our specialized or healing units are in and around the capital and in the nearby cities, except for some artillery in Mountains of Madness.
Realistically, we aren’t likely to replace most of our Unit Cost or Stepping Stone or Tmp cities, since they occupy corrupt territory well enough. So we’ve built or are building National Symbol and Stonehead in many of these.
We still need plenty of gold for rushes, so we’ve been constructing marketplaces and banks in cities where they’re quick builds.
We’ve built barracks in some completely corrupt towns so that we can rush Hotchkisses there, when we can afford it and we don’t need settlers more.
Since we’ve turned off research and expect to win without Radio, we’re building steam engines in some places.