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LK155 - CCM, Maya

Discussion in 'Civ3 - Succession Games' started by LKendter, Oct 4, 2016.

  1. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    Getting close, it at least loads as a scenario. Still trying to tweak a few things. Already got it back to running not as full screen...
    However, get a load of the most clustered start ever! Want to try and win with this. :lol:

     
  2. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    I can't recall - does worker housing have to be built in the capitol? I thought we built it in our second city, but I am not getting that option.
     
  3. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    Scouts just became a lot more useful. I don't recall this in the previous version of CCM.

     
  4. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    We have another early govt to debate. Better workers, but a bit more for units.

     
  5. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    I am now waiting to hear more players ready to start.

    New version
    LKendter - working, and ready to start
    Northern Pike - downloaded, need to install
    Greebley - no info yet
    Jersey Joe - downloading
    TheRat - downloaded, install issues
    Elephantium - installed and working
     
  6. Civinator

    Civinator Blue Lion Supporter

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    Yes, your opinion about the governments is very precious for me and I´m open for your suggestions. The government City State is the first government that allows paid labor.

    Scouts and explorers are interesting, but the adventurer can really be a very nasty unit in the game.

    LKendter your start with Australia is not very comfortable. May be you will have a reason to do a new start, as I give the fixing of the reported errors in the CCM2 biqs the highest priority. Reason: Fixed links in the civilopedia (and so on) let you continue your started games but you need the best biq available for it.
     
  7. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    That was pure a test to see if CCM worked. There is no way I would attempt to continue on a tundra only island. If nobody else was close we would be permanently in a tech hole, and no way to recover.
     
  8. Civinator

    Civinator Blue Lion Supporter

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    I will open a thread about Civ Assist in the betatest forum. May be -with your help - we can gather a lot of informationf or civers with different versions of win, how to install and use Civ Assist .
     
  9. Civinator

    Civinator Blue Lion Supporter

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    I will open a thread about Civ Assist in the betatest forum. May be -with your help - we can gather a lot of informationf or civers with different versions of win, how to install and use Civ Assist .
     
  10. ThERat

    ThERat Deity

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    I can run the game and am playing testgame. However, when I try to load Elephantium's save I get an error with missing files. The issue might be that I am running CCM2 (like CCM1) as a scenario. However, when running CCM1, I never had trouble.

    I followed Civinator's advise and renamed those files and no longer get errors in display :)

    I shall post the error I get tonight. Maybe LK could post another save here for me to try.

    As for gameplay, I noticed a few things.
    - Workers in despotism are painfully slow. Getting mines takes 24 turns :eek:
    - Workers Housing is 1 shield and can only be built in the capital
    - Enslavers can still attack scouts, but do kill them in the process
    - Lots of new resources
     
  11. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    Worker's housing is now meant to be built turn 1.

    I did CCM2 as a scenario.
    Try this - everyone should be able to load it.
     

    Attached Files:

  12. Jersey Joe

    Jersey Joe Steadholder Supporter

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    Up and running, put tinkering with the graphics to get the same packages I had previously. Modified my resources file to include the newly added resources.

    I did not do CCM2 as a scenario. I went with modifying conquests. Will be interesting to see if I can load your save.
     
  13. Jersey Joe

    Jersey Joe Steadholder Supporter

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    I have successfully loaded both LK's save file and Elephantium's save.

    Edit: to fix typo changed LL to LK
     
    Last edited: Jul 9, 2017
  14. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    New version
    LKendter - working, and ready to start
    Northern Pike - downloaded, need to install
    Greebley - no info yet
    Jersey Joe - working, and ready to start
    TheRat - downloaded, install issues
    Elephantium - installed and working
     
  15. ThERat

    ThERat Deity

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    By the way, I have completed forgotten what settings we play. LK, can refresh my memory?
     
  16. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    Always deity.
    This version offers a lot of sizes, but we are going with the max 230 x 230.
     
  17. ThERat

    ThERat Deity

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    Of course. But what about other settings? Continents or Pangaea and more importantly, which nation?
     
  18. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    Nation is random.
    Haven't thought about land type yet.
     
  19. Greebley

    Greebley Deity Supporter

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    A bit behind; I have the german account; will need to download. Will work on getting it running tomorrow.
     
  20. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    I am now waiting to hear more players ready to start.

    New version
    *** LKendter - working, and ready to start
    Northern Pike - downloaded, need to install
    Greebley - needs to download
    *** Jersey Joe - working, and ready to start
    TheRat - downloaded, install issues
    Elephantium - installed and working
     

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