Preturn: Switch a 2 turn Infantry to 1 turn Adventurer. They can spot Invisble units to range 2 and cover fast moving stacks. We don't need many but can free up Infantry.
Start moving on France since we have units sitting around. Kill some French Crossbow.
IBT: No attacks on us. France is sending units at us.
1750 AD:
Israel:
Capture Haifa without loss.
Jerico has only 2 Defenders and falls Easily.
Isreal has one city left. We can get there this turn if we use a settler:
Capture Elath which has a single defender. There is still a settler out there so I build two outposts and new roads. Find the Settler and kill it.
Isreal is now Eliminated.
France:
Captured Lyons losing a Dragoon.
Looks like planting two towns will really help next turn for French Conquest.
Upgrade around 45 Dragoons to Hotchkiss.
This turn I used a bunch of Settlers to fill in Area. I had less war roads to build.
Wittled down a French Stack to allow easy kills (losing Horse Artillery). We got 2 Artists and a Monk this turn.
1752 AD:
Lay down the two towns to reach French Cities
Capture Marselles without loss.
Capure Paris pretty Easily. It was size 3 with no Irrigation and 20 Workers sitting around in the city.
Capture New Orleans which is tough but we get really lucky on the retreats.
Use two Great Artists on Paris and Mountains Edge to reach 2 more towns.
Capture Besancon and Rheims without loss.
Grenoble hasn't had sufficient border expansion, so it is vulnerable from the East. We capture without loss.
The Great Artist we used allow us to reach 2 towns if we build our own with combat settling.
Capture Tours without loss.
Capture Rouen without loss.
Finally we send a Settler out to build a town that will help reach the final known French towns.
We don't really have enough units to start a war with Korea or anything so I don't declare another war.
1754 AD:
French
Build Town and Take out single Defender of Avignon
Use our Lawyers on def 1 units of France (and one Korean) before the final city.
All Four of Lawyers succeed and gets us 4 Great Artists!
Take out Chartres:
Many French leave the map.
A Korean 'Leave or Declare war' and we are at war.
Korea has an annoying number of units near us. It might be nice not to need to kill them. I don't
Move the Artists and Monks; they are annoying in the capitol where I heal.
Build Korean Nemesis to reach first two Cities.
Arequippa falls losing one Hotchkiss.
Cheju has 8 good defenders (and 2 weak) but we still do well with retreats and only lose one Dragoon.
Inch'on which we can reach has 3 defenders and kills 3 Hotchkiss.
Capture Bremen after building a town to reach it (lose a unit).
Line up an attack on Mampo.
Build a city to reach and Capture Taejon losing 2 units. Messed up a bit though; I can't really defend Taejon and will likely have to retake it (only def 3 unit).
IBT: Several attacks by Korea. In once city they kill all the Infantry leaving a def 12 HMG, so they must have used targeted attack.
Taejon does fall to a Lawyer. Cheju and Inchon holds vs attacks.
11756 AD:
Manpo is auto-destroyed with a loss of one Infantry.
Retake Taejon from the invisible lawyer and a defender.
Use a Monk on Taejon and build Abandon 04 to reach size 30 Pyongyang.
Capture Pyonyang with the loss of a Hotchkiss.
Use a Monk on Pyongyang to reach the Capitol Seoul.
Seoul Captured with the loss of 3 Hotchkiss and we get World Buddism.
I mis-move a Partisan so when I get an Artist I use it to build Abandon 06 and capture Wonsan
Cover the Partisan so it won't get killed by the stack next to it.
As mentioned before it would be nice to not deal with the large number of Korean Units:
The 'planning ahead' to try to take out Korea next turn.
A spy to make sure Korea has 5 cities.
In the Image below, Yellow Circles are stacks of Hotchkiss moved into slow terrain to take two cities hard to reach, Hyangsan and Paegam
Red circles are settlers that can settle and allow Hotchkiss to get to Pyongsong, Nampo and Pusan. A border expansion of Seoul would get us Pusan, but that takes 2 turns.
Lost 3 Artillery type units in battles we have favorable odds.
I rush more settlers and a few Steam Engine to replace upgraded Workers. I hadn't realized the upgraded to Partisans.
IBT: Abanon 04 and Abandon 05 are lost. I guarded them more lightly so the AI went for them.
The Koreans take a long time to move all their units. I will be glad if I can remove them from the map. A lost Settler will be a big bummer.
1758 AD:
Build red circle cities.
Attack on Paegam loses an attack 16 flame thrower and city is Captured.
Hyansan also falls without loss
Pusan costs us 3 units to Capture including our Supertank.
Nampo has 7 defenders and costs us 3 Hotchkiss.
Pyongsong cost us a Partisan. We capture the city and Korea is destoyed. Their hundred odd units come off the map.
Lose a Lawyer vs a Golden Horde horse unit. W have having really bad luck with our unique untis this turn.
Another Artist
Made some more Partisans. They can reach distance 3 cities.
Notes:
We have unused units near the Capitol. I didn't want to start the next war.
The road north is kind of vulnerable this turn (see image). Maybe attack the easier Nubia (and/or British) if you want to fight this turn and not the US or Mongols.
Units are mostly near the capitol
Image: Decided to head towar filling in the Northern Bald Spot.