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LK158, CCM2, Canada

Discussion in 'Civ3 - Succession Games' started by LKendter, Dec 10, 2017.

  1. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    How close is our 50-turn run on the second tier tech? Has anyone gotten it yet?

    I think Brazil is the only civ to the east of us Plus they have burned there initial troops. I do want to hit them soon. If they need iron we have the edge in battle. Does anyone else want iron? I hate to make our best target stronger.
     
  2. ThERat

    ThERat Deity

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    The next tech is still 20+ turns away. Nobody has it. We can hope to get a tech with gold of course and maybe meet a civ in the east.

    How about trading elephants to Japan?
     
  3. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    No issues with trading with Japan.

    I also hope our enslavers knock a few more warriors out when Brazil brings there troops home.
     
  4. ThERat

    ThERat Deity

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    Currently, both got a lot of spear led stacks that seems to pass each other in our land. So, far I managed to convert only 1 warrior. Not going to attack healthy spears, too risky.
     
  5. Elephantium

    Elephantium Elephants think that people are cute, like puppies

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    I'd say pass on that particular trade. We'll want to be building Braves with that Iron in order to attack Brazil (if it's still the best target) in another 20 turns or so.

    I'm fine with trading elephants to Japan, though. The extra gold will be helpful.
     
  6. ThERat

    ThERat Deity

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    Location:
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    Pre-Turn

    I MM a little to optimize production, growth and income
    Japan and Brazil fighting in Japanese territory over an invisible unit. Japan loses two units


    Turn 1 - 900BC
    I am surprised nobody complained about our intruder units
    I start to mine the fur forest, it will be in time for border expansion.

    IT Our units get booted from Japan and Brazil
    the booted spear at Brazil gets attacked by an invisible unit but survives

    Turn 2 - 860BC
    A Brazilian warrior that separated from the group joins our workforce :)
    For the lack of other targets, I catch a scout too

    In the north, we connect elephants

    IT Our capital gets a new worker, am enslaver and Royal Stables

    Turn 3 - 820BC
    Montreal goes for a quick national flag while emphasizing growth

    An enslaver defeats a Brazilian chariot but doesn't enslave it :(
    I swap Toronto to a forge as the slavery would disable the cultural growth

    IT Japan and Brazil continue to run at each other without real fights
    India finishes Hinduism

    Turn 4 - 780BC
    Montreal starts a forge now

    Writing is doubtful for Brazil, the only tech we could get a 2 fer for
    when we throw in a worker and iron, we're almost there (just testing)

    IT It looks as if we might be able to snatch some workers in that war soon, if we get lucky
    In the north, our spear gets attacked by America but survives

    Turn 5 - 740BC
    we get the Great Iron Mine, hope the money from its mine will help us
    Calgary starts walls

    MM Vancouver which just grew to finish its forge in 1 turn
    we now make 17 gpt

    IT More fighting between Japan and Brazil

    Turn 6 - 700BC
    Toronto's borders have grown to include the furs now
    Japan has construction but no more gold (they had 800), there must be a trading partner east

    No deal with Brazil for writing as agreed.

    IT Calgary's borders expand

    Turn 7 - 660BC
    We can actually get gold (luxury), 5 gold and writing for elephants from Japan.
    I manage to get mysticism for writing, furs and 25 gold from America,
    There was no way to get trade from them

    Since we are on 30% luxury, I employ a single scientist in Toronto (had been a clown so far)
    We can in fact afford 20% luxury and our income is at 34gpt

    two cities are building temples anyway and the capital will start with a thrid next turn
    I get another slave from a lone Japanese warrior


    Turn 8 - 620BC
    Montreal gets its forge and starts a temple
    I decie to switch Calgary from walls to furs supply center. We can used every penny at this stage of the game

    IT we lose the spear near Brazil to an invisible unit
    Arabs finish Hanging Gardens

    Turn 9 - 580BC
    Calgary goes back to walls after finishing the supply center


    IT lots of fighting between japan and Brazil, but no opportunity to attack wounded units
    Australia finishes Indigenous Mythology
    we get a clan

    Turn 10 -540BC
    Montreal has grown and needs to employ a scientist before the temple is done next turn.
    We actually need units to escort the settler. I had forgotten about it :(

    I take a spear off a worker stack to escort the settler towards the new settling place
    However, our capital needs to switch to unit production after its temple next turn.
    The good thing is, it makes currently 20 spt, one turn spears and should definitely produce quite a few
    to protect our enslavers too.

    I left one enslaver active. I suggest to wait for the American warrior to approach and take it out

    The empire:
    In the east, we have a few units trying to squeeze between Japan and America in the hope of finding more civilizations.

     

    Attached Files:

  7. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    Glad to see those going up. After last game I am far more paranoid about the early game.

    Interesting - if nobody else has that gold, then we have at least one more civ to find our land mass.

    I suspect there could be multiple land masses. We are good for now, but will need to be careful not to burn too many of these. We will need the ability to connect to other land masses at some point.

    With Brazil lacking iron that horse and pig spots looks even better. I suspect Brazil may have their eye on it.

    I agree 100%.


    ROSTER:

    Not sure how much the game will get slowed down by the holidays coming up.

    LKendter
    Elephantium
    TheRat
    Greebley (up)
    Jersey Joe (on deck)
     
  8. Jersey Joe

    Jersey Joe Steadholder Supporter

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    Nice progress. :thumbsup:

    Trading for Mathematics would be nice so we could have a second city building veteran troops.

    Here is a dot map. The red dot is the location I like best. Yellow dot is second choice to get horses. Blue dot (works best with red dot) is for the future as a ship building site site.
     
  9. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    My vote is red dot first. Zero culture overlap. Horses and wheat in 1st ring. 2 spears to start as defense, and instant walls. Brazil will most likely send all enslavers to that city, so we need to be paranoid.

    Seeing the gold in Brazil's territory makes them better to invade. I will appreciate another luxury.
     
  10. Samez

    Samez ION GUNNER

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    The yellow spot might be viable if it should be necessary to build a naval construction City at the two whales one cow spot. In the other hand, for the northern sea the spot with two hills and two fish north of Calgary might be better.
     
  11. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    LKendter
    Elephantium
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    Greebley (up) :scan: :scan:
    Jersey Joe (on deck)
     
  12. Greebley

    Greebley Deity Supporter

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    I got it.
     
  13. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    @Greebley - may be time to update your signature. ;)
     
  14. Civinator

    Civinator Blue Lion Supporter

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    ... and LKendter, could you please have a look to your signature, too. :D
     
  15. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    My signature looks up to date. ;)
     
  16. Greebley

    Greebley Deity Supporter

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    I have played a few turns, but feel we are really hurting due to a lack of boats for contacts. With only 3 contacts we are not able to trade as well.

    I propose hitting the following spot instead on the map below (both it and red dot are 2 turns away).

    Note that we don't get Horses as soon but there is a second Horse north of us that is unlikely to be claimed first. We practically surround it so could take any town placed there.

    I didn't want to switch without team discussion, but I don't think we will be able to explore further so we have to wait for civs to come to us (but survive the Enslavers is hard) without boats.

    LK157_BC425.png
     
  17. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    I don't like delaying horses for our upcoming war with Brazil. However, I also agree the lack of contacts is a killer. The suspicion is at least one more in range of Japan due to the cash drain that happened.

    I agree to the new city provided we build walls first before starting up ships. That city will become the new point for Brazil and enslavers. The new spot still does have some food even if it will take a while to get irrigation to it. If there was no food at that spot, it would be a harder decision.

    Let us pray red dot survives
     
  18. Elephantium

    Elephantium Elephants think that people are cute, like puppies

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    I agree with the coastal city.

    Is it worth making a colony on the northern horses?
     
  19. Civinator

    Civinator Blue Lion Supporter

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    ...now :)
     
  20. ThERat

    ThERat Deity

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    I dont think we need horses that early, the initial horsemen are pretty useless. As we have iron, we got the unit of choice to attack Brazil. This can be coupled with the chariots we get from the stable anyway.
     

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