After several dud starts, I pick 60% to get larger continents. I want some play room. The map generator is really giving us garbage. There is enough grassland for 1 city, and then nothing but hills. Needless to say, another rejected start. 4000 BC (0) We are Egypt. I move the settler to not be an annoying one from the coast. 3950 BC (1) First up is the worker houses. I start research on mysticism. It is always nice to start with a tier 2 tech for the 50-turn run. 3400 BC (11) We met Nubia, but no possible trades. 3150 BC (17) (IT) Maghreb completes there special wonder, tripping a GA. 3050 BC (19) (IT) Babylon completes there special wonder, tripping a GA. 2850 BC (22) We finally meet another civ - the Aztecs. We ship them polytheism for the important warrior code and $14. Slaver's hut is now under construction. (IT) I saw a red ship, so we have at least on more on our land mass. 2750 BC (24) The red ship was Japan. No trades are possible. 2660 BC (26) We met Persia. We give them polytheism for pottery and $61. 2620 BC (27) Memphis is founded. It starts a flag to get the two wheat tiles inside its borders. 2420 BC (32) We need Russia. Pottery and $69 gets us bronze working. We can start to build spears for slaver defense. 2180 BC (38) Our enslaver kills a Persia warrior, but no new worker. 2060 BC (41) We lost a warrior to an enslaver the previous IT. 2020 BC (42) (IT) Our spear killed an enslaver. 1940 BC (44) With slavery done, Egypt hit the very useful 10 shields. We can now pump out 2 turn spears and archers. 1900 BC (44) Heliopolis is founded. It starts walls, as this will be the city hit by Nubian enslavers. 1700 BC (50) Sadly, mysticism was a 50-turn dud. I start a 50-turn run on iron working. The next player is free to change this.