Pre-Turn
MM to squeeze out more scientist without compromising growth
IT Aztecs come out in big force, attack us several times and we go 3-2 with some retreats on both sides
Turn 1 - 1655AD
with the big stacks around, we need to consolidate
We have a bog stack at Xochi, hence we need to take the city to be able to send the cavalry back to defend
we go 4-2 and capture Xochi, several retreats help us here again
our troops cant reach the previous threatened city, we need a monk or so, defeat a wounded enemy but get nothing
Defend Tzint (I rename all those cities too difficult to even write) by taking out 16 unit removing that threat
near Tlacopan, we need to clear enemy units too
go 7-1 and spot another stack
sell Poland free artistry for 52gpt and 110gold
IT South America declares war on Dutch, then a big stack of Aztec units moves onto Xochi
we really should have maybe fought them off in our land first
Several Nations start Code Civil
The stack we face at Xochi
Turn 2 - 1660AD
bite the bullet and buy Napoleonic Age from Australia for 5000g and 250gpt, very expensive
get democracy from Britain for Napoleonic Age, get some gpt back by selling absolutism to Germany for 155gpt
getting back to work and start attacking the stack at Xochi, going from 38 units there to 16
moving over to Tlacopan, we defeat 9 units and gain a MGL, which is used to rush Constitution
gain an GA as well
Brace for the counterattack
IT Well, no counter, Aztec troops also move towards the Tlacopan/Tyre area.
Turn 3 - 1665AD
Lots of troops need to heal, which without barracks is a pain. Gain another leader near Tyre while taking out
2 smaller stacks. Rush courthouse in Tyre with that
At Xochi, take out most of the remainder of the big stack, park units outside city
Get two luxuries from Britain back trading 2 of ours + elephants
IT Aztecs move some units back towards Xochi
Rich China demands 100g, I tell them to back off and they do
Turn 4 - 1670AD
While defeating more units around Xochi, gain a monk which expands Xochi's borders. That's crucial here
we found red dot to get iron into our borders
Nearby the Japanese think they can be funny by founding a city very close to our borders. Let's see whether we can flip it
IT zzz
Turn 5 - 1675AD
shift some of our cavalry to be able to attack Atzca next turn, also advance carefully towards Tlacopan
we still heal quite a few units inside Tyre and parked in the desert
rush a courthouse at our new city Asyut, the MGl came from a mullah attack
IT Australia finishes the Sydney Cove
Turn 6 - 1680AD
Industrialization has again spread to just about everyone in the lead. This is annoying
buy it from Maghreb for 250gpt and 980g. Our own research certainly made that cheaper
rush factory in Alexandria for 304gold
coupled with a few expired deals, our income is down to 211gpt
we meet the completely broke and backwater Korea
defeat two units and Atzca is ours, decide to move on to Texcoco gaining a MGL in the process
this one will rush something in Sidon
IT Aztecs counter attack but only retreat 3 of our fast units
Maghreb finish Code Civil
Turn 7 - 1685AD
use the MGL to rush the port in Sidon even though we need a MGL for the capitol. I think, we should decide where to build it once the
war with Aztecs is over. Maybe in Aztec lands with a more strategic location.
take out 3 units and Texcoco is ours, load the city with units while defeating any stray Aztecs there
Aztecs are clearly being overwhelmed now
capture Tlacopan going 3-1, use the GA to expand the borders
MM Alexandria to 60 shields by using a policeman. Crystal Palace would take 10 turns now
Turn 8 - 1690AD
At Tlacopan, move on to the next city while making sure we don't lose many units if there would be flips
Same for Texcoco
IT Silver deal with Germany runs out, I sell them enlightenment for silver, 108g and 58gpt
Aztecs counters are really very limited, they are gassed
Scandinavia finishes Storm of the North
Turn 9 - 1695AD
sell Rome economics for 123gpt and 160g
Take Teotihuacan without losses, take Calix and gain a MGL, this one I will keep for us to maybe rush the capitol
in Aztecs capital. The capital has two wonders as well which don't go obsolete.
Move some troops to capture small Malinalco
I make peace with Spain and we get Satander, a city in the midst of their land. I am afraid that won't last long
IT Aztecs come with a small stack near Xochi from the Arab desert
we get the message that Russia starts Crystal Palace
Turn 10 1700AD
Again, all major nations have railroad
We do have 6 turns left for research on RR, which would match the completion time for our prebuild. I suggest to wait
with buying the technology a little as the price will drop. Currently we could get it for 250gpt and 1000+gold
By the way, we could build the desert fort at Calix
capture Malinalco, attack the capital Tenochtitlan, defeat 5 defenders but as usual, the capital is full of units
I bring more units in, while not neglecting the captured cities and their flip risks. Hopefully the next player
can capture the capital next turn and rush the capitol there for reduced flip risk etc
I sent a few worker stacks back to the core in case we buy RR and want to start with that
I have a few cities to produce regular infantry. They can also serve as MPs too, so regular status is less of an issue
Two cities are slowly building their factory, a truly expensive building
I avoided to starve Xochi, once Aztecs are gone that city is immediately very useful.
If we want, we can rush an infantry in Satander, but I am not sure whether sinking any gold into that city will be worth the effort
Our frontlines with the MGL waiting to rush capitol in Tenochtitlan