1814 AD (1) Resistors have dropped from 191 to 71. I almost got all of Israel under control. [End of session 2] I continue the mass shuffle to the new continent. I found where Indo-China is. They are pretty much meaningless. They are on an isolated island. We burn Tsingtao to the ground gaining 3,468 gold and 11 workers. We burn Kaifeng on the other continent gaining 2,470 gold and 4 workers. I have to build a rail connection to the city. We burn Macao to the ground gaining 4,322 gold and 11 workers. Silly Leader Hotchkiss arrived during the fighting. The leader airlifts to the other continent to build an airport in our landing zone city. There is nothing on our mainland needing a culture bomb. I wake up our monks, and start to ship them to the other continent. Accident, Alabama New York, Alert, Almond, Alone, American Cove, Apocalypse Peaks, and Archery are founded. There may be a few more stray spots, but I ran out of units to rail to the new cites. [End of session 3] I decide to airlift our lawyers, and mullahs to the new land. That is where almost all the action will be. I've made a strategic decision to not bother hunting down the settlers of the Dutch and Germany. If any of their cities revolt, I will simply raze them. We kill: China: 1 ship, 4 rifles, and 2 infantry. (9-1) We lose: 2 Hotchkiss. (9-3) (IT) South Africa wants us to pay them $517/T for a MPP.