Discussion in 'Civ3 - Succession Games' started by LKendter, Sep 10, 2019.
RR > Explosives > Steel > allows Eiffel Tower.
It seems they have used a scientific great leader. Take the positive side of it: For lurkers the game now is even more exciting.
Here's the Spanish front, what's left of it...
I tweak a couple of citizen allocations, nothing big.
We lose a Pirate SW of our core
We lose a defender near Murcia
Lowlands doesn't want our rubber anymore.
Nubia tires of variety and cancels our spice (of life) deal.
Israel sneak attacks Japan
French are building Napoleonic Era
Battle of Murcia:
Two Light Horses ride down two Pikes (and kill some Workers). The city is ours.
One Light Horse dies on pike-point.
The next four win handily and take the city. We control Magellan's Voyage!
We lose a Priest AND a Light Horse to a Lawyer next to Seville
WHAT IS GOING ON!? I CAN MOVE UNITS ON TOP OF SPAIN'S! There's a Supply Shipment in the stack, and it makes them un-attackable.
We get a Leader and a Worker clearing out the rest of the stack next to Seville.
Lawyer kills Nubian Treb.
Seville riots...but at least the resistance is done.
Kyoto completes Himeji Castle.
Hussar kills a Spanish Hardwood colony
Other than that, just moving troops
Orange kills an exploring Privateer of ours W of our core.
Spanish XBow suicides on one of our Horses near their defunct Hardwood colony.
Invisible unit kills our top defender at Lyons
French complete Napoleonic Era!
Battle of Barcelona: We seize the city with no losses and only 1 retreat.
Battle of Madrid: We have a few retreats, but we take the city with no losses!
I buy Rails and MM after consulting with the team. Explosives is due in 8.
Spanish ship attacks Madrid! The defender fights him off, but ... uh, what?
White screen while moves process....
Washington completes Crystal Palace.
Kill 2 Spanish Xbows with Lawyer and Enslaver.
I buy Explosives from India for 397 gpt
I then buy Steel from Arabia for Coffee, Spices, and 628 gpt
Spain is pretty quiet, only some shore bombardments.
Madrid riots. 2 resisters left.
Salamanca also riots. 3 resisters left.
Battle of Toledo: Bombard and Heavy Arty open up on the walls; two Light Horses ride down what's left.
Elephantium, I would be very interested in a save file when this 'unattackable' stack is still existing. Unfortunately this stack doesn´t exist any longer in the current save file you have posted. How did you manage to attack and eliminate this stack?
A stack with a not escorted supply shipment in it, that will be attacked is a rare situation. As the supply shipment is a 'flag unit', it is possible to draw your unit on a single - unstacked - supply shipment and if you don´t pick it up with the special 'escort button' the units of different civs can share the same tile and belong to the different civs in actions of future turns. This is known and I have seen it myself several times. A stack of enemy units, containing a not escorted supplyshipment, is very rare as the AI mostly picks up those supplyshipments with another unit at once and such a stack also cannot be easily simulated in Debug Mod, as here all units must receive a nationality (and therefore can be captured without the use of the special escort button when an enemy stack containing a not escorted supply shipment is attacked), while the autoproduced supply shipments don´t have a nationality.
I wonder, if USA got a great leader? The AI can rush great wonders with a mil leader. The check is on done on the UI and only the human uses it.
There is some planning to do.
1 - When explosives arrive, we need to start peeling of some steamrollers. Maybe cash rush a few in food heavy cities.
2 - Planning for wonders needs to continue, as industrial core, Eiffel Tower and Olympic Games all sound good in 180K.
3 - Scientific method is the first tech in the industrial ages. The next 2 tech wonder of arms race shows up.
4 - Next age has great wonders like transcontinental railroad, X-ray machine, Antarctic Expedition,
5 - Once Spain is dead, we want to start the march toward France. They built there UW.
Glad to see Eiffel Tower under construction in 180K. As soon as it is done, we need a prebuild for Olympic Games.
It is time to start upgrading our infantry.
Spain is down to just one city. It is time to prepare to hit France. I think once the majority of our troops fighting Spain get back home, we have enough forces. We can concentrate on factories.
We are running a deficit. It is time for JJ to see if there is GPT out there.
We need to start getting steamrollers in play. I don't see any built yet. The workers need to start all getting to 180K. The forest and hills need rails. After that, the thin rail net needs to start. I want France to be the last war without the help of rails.
I hope the RNG is kind to JJ and generates more artists. They are the key to hitting 180K.
Jersey Joe (up)
Greebley (on deck)
Don’t build an opera in 180K. We agree not to use the 2X to 4X exploit for monks / artist
Cultural win progress:
1100 AD: 29,822 / 180,000 16.56%
vmxa, in normal C3C (and in CCM2) GWs can only be rushed by scientific great leaders (SGLs)- not by military leaders (MGLs) as it was in former expansions of Civ 3. In C3C MGLs can only rush normal buildings and SWs (and form armies or in CCM2 artillery). The AI is using their scientific great leaders for rushing GWs, too (not only the human player).
I got it.
I'll post a save.
In addition to moving my units *on top of* Spain's stack, I found that I had control of several supply shipments that were scattered around. They'd frequently be stacked up with AI units, but I could still move them. This latter case happened every turn of my turnset.
The two Hussars indicated will demonstrate the bug. The northern of the two can move onto the Spanish stack, and the southern one can move onto a Nubian stack.
I suspect the supply shipment issue is because I to turn off supply shipments to stop map stat from crashing. I've been using them as the ultimate explorer, because the AI doesn't complain about where they are.
That is only what the manual states. The AI can and does make wonders with Mil Leaders I have shown that in the past and so have others. This is due to the fact that the check for leaders is only done in the code that is used by the interface for humans (UI). They failed to add the check in the path used by the AI. seen it many times.
Thank you all for your answers. I wish all friends of the Civ 3 sucession games a Merry Christmas
and say a big thank you very much for your input in improving CCM2. As a result of your help the patch for CCM2.50 is now available.
Using Crp Viewer to examine the latest save file it says that Albert Einstein appeared for USA. So the AI definitely will use a Sci Leader immediately for a Great Wonder.
The 3 grinches (America, Arabia and India), maybe krampus is a better description, have just started building the Olympic Games (they learned Imperialism) and they have been building the Eiffel Tower.
We can complete the Eiffel Tower next turn, and probably see the Olympic Games completed that turn if not the following turn.
I think the Olympic Games is a better Wonder than the Eiffel Tower. The Games provides a happy face to every city and doubles the happiness of Coliseums. The only downside is we lose 1 culture per turn in 180K. If I switch, we finish the Olympic Games next turn.
Any objections to switching to the Olympic Games?.
Nope, we still get another wonder in 180K. We can't have enough happy faces.
Olympic games sounds good.
We don't need it yet, but I did install the CCM patch.
Very late in the set teaser:
I am about finished with a 10 turn set. Is it okay if I play another 5 turns? I will finish those turns before the weekend (probably finish them by tomorrow).
Edit: Who do we attack next? Greece?
Can't keep the warmongers down. LOL
I hope we did get some factories done during the fighting.
Also with some steamrollers.
Greebley, are you ready for it?
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