Discussion in 'Civ3 - Succession Games' started by LKendter, Aug 5, 2020.
The Carthage front. 3 junk cities are exposed. There are 4 more to find.
The target for the settler coming from former Brazil. Some growth thanks to the grapes on plains tile. I already have workers irrigated the grapes.
There are 2 more settlers available. The one from coming from India can be dropped on the rubble south of Uskudar. I have workers irrigating one of the plains tiles.
The last one is near Avignon. I don’t have a clear target for this one.
The workers by Chartes should get irrigation all the way to Avignon (grassland furs tile).
I suspect there is one more Egypt city north of Giza based on the borders.
The next set or two should be getting the Egypt cities. That will eliminate a front. Most of those units then can head north toward Britain / Israel.
I think I broke the back of Maghreb. I hope they die soon. There are 27 rivals left. We only know 16 of them. I would like to kill / cripple some more civs before meeting the ones left. Britain is the number one problem at 29 cities.
Elephantium (on deck)
Ok, I got it.
Good Progress Lee.
Looking at the borders coming out of the fog to the west of Alexandria, it appears that Egypt has at least 1 town across the sea north of Edmonton.
Further north of Edmonton is a border that might be from a Brazilian town.
A really minor issue with the civopedia - knight of realm upgrade paged doesn't seem to mention India. I think I count 27 of 31, so maybe 4 missing?
I tentatively planned out the tech before rails. After fossil Energy (1st) I was thinking of going for Cavalry and their 8 attack strength which needs 4 tech (so 5th). It would delay getting steam engines to the 6th tech, but we don't have any cities getting 60-69 shields now that could then build one turn hussars, so I think that is better. Mil trad is the 9th tech (as late as possible) to rails as 12th.
There is time before I choose the next tech if there are comments.
Greebley, thank you very much for the report. It seems India, Indo-China, Maghreb and Persia are missing in that entry.
I would make Economics (Police specialist and see Rubber) our next Tech before going on the path to Enlightenment. Also, I would make Medicine the last thing we learn before Enlightenment.
I debated between PP next and Economics: The deciding factor for me was we can get 4 turn PP at very low science (20%) which gives us 1k/turn. We might even get enough for a tech steal attempt. Alternatively we can get a world map. We can also upgrade more units.
Note that we should be able get money later in the game from taking English cities so I think the cash will help us now rather than later. I do think Economics before Medicine and killing Granaries is worthwhile, so it would still be earlier than what I initial had (i.e. 2nd, 3rd or stolen).
I'd be in no rush to start tech steal until after we get the UK money. We still need a lot of cash for the existing upgrades, and we won't be far from another round.
We have so many known targets I don't see any value in WM. When we can afford a steal, I would want tech to catch up. If we get closer to the AI we can plan a wonder and finally get our overdue GA.
Was hoping to finish today, but have a headache, so it will likely be tomorrow.
I would like to finish 5 turns total - with two turns left to do. I should have enough time to finish sometime in the evening.
We just met Indo-China next to Magreb - fortunately we are ahead in tech compared to them.
Remove entertainers and put 2 larger cities on scientists. Reducing city size will allow us to use non-entertainer specialists while being stable. I can now reduce science to 30% and still get tech in 2.
IBT: Our fortified defenders in the hills due poorly. They are killed without enemy loss.
Not so good: South America has just started Code Civil that requires Napoleonic Age. This means we are 10 techs behind; 11 if they also own Democracy (I am not counting bodkin arrows since we won't ever get that).
Great Britain pulls back.
1879 AD: We capture Memphis with healed units in Egypt, losing two Hussar but capturing 2 workers. We also Capture the Settler from Egypt.
For Magreb, we capture Zarzis and Ariana. We fortunately get a decent number of retreats and only lose 2 units. These are cities on hills so are decent on defense despite being small.
Aztecs are sending in units near Magreb so we kill those as well.
IBT: Alexandria Deposes us.
I realized why we haven't seen Nubian units other than the boat landing. There is a huge mountain range that protects us from the East.
Decided to go for PP before Economics and build up some gold.
Capture Heliopolis losing two Hussar.
Take back Alexandria.
Capture Annaba from Magreb.
Spot light Brown city outline who I don't think we have met yet, North of Annaba.
Unfortunately, also spot a unit somewhere else so we have to declare war with Indo-china.
We lose a Brahmin attacking an Xbow
IBT: Lose 2 Muskets on defense including an attacking MDI The other was due to a unit I missed.
Capture Pi-Ramsesses from Egypt. They only have Elephantine left of their core (current capital). Two more Egyptian cities exist elsewhere with one being across the water that was mentioned by Joe.
Our luck near Manaus is appallingly bad. We lose 4 hussar to kill 5 weaker units. This the main front against Israel and England.
Spot a green border across the Mountains near Magreb. Not sure if it is Aztec or someone new.
IBT: Belo Horizonte loses 2 Population due to Bombardment.
Start to move on Elephantine. We may not have enough yet, so other units are also heading south.
We move toward Indo-china cities and find another Magreb one.
We have 2 balloons.
Been building units with a few uni/observatory as we have several 4 turn techs still to do (in fact this turn we are at zero science for last turn). We may need to ramp up the science building in 5-10 turns? Remember we can run more scientists and less engineers if science takes 5 turns.
I attempted spies in Brittain, Israel, and Egypt this last turn, so we should wait until we try them again. We have a spy with the Inca - the capital is the city in the middle of the black on the map.
Britain & Israel border has been defensive/stable so far. It needs a steady stream of units to reinforce. I reinforced Portobello which suffers from Britain Bombardment. I think we may be able to consider moving forward after we finish with Egypt.
The mountain range cuts the map effectively in half making this a lot more like a Continents AW, though it may be there is a way around to the North. This is why we have less contacts than normal along with fewer civs sending units. There is a green border - I now think it is the Aztecs, but am not sure.
Egypt is almost gone from our side of the continent. I was thinking it worthwhile to build 1 or 2 Merchant ships to take out Egypt across water. There is a decent chance the cities are near each other. Purpose would be hit and run to eliminate flip chance (capture cities to keep back unit attack and get back on boat in city so we can unload and then abandon city). May need to find city first to see if possible.
We are making further progress on Magreb and Indo-china. There is a green border. I think it may be the Aztecs which means the mountain range will end soon and is crossable.
Don’t forget to read my posts about settler targets. I doesn’t look like any got to their targets yet.
Nice work in Egypt. I didn’t expect them to fold in just 5 turns. We will need to keep a few troops in the area, but the British / Israel front can get more reinforcements.
That mountain range is insanely large.
We still haven’t found cash rich Germany. They are still #1 for gold. Britain is #2. If we can break through on that front, we can start to steal tech. Tech is the ONLY thing I can about. I’m not wasting money on maps.
I’m glad to see plenty of admin centers and courts going up. We need every buck possible.
Jersey Joe (on deck)
Greebley, Good to see you almost pushed Egypt off our land mass . Also, with the capture of Pi Ramesses we took what might be their only supply of Saltpeter. Egypt might not be able to build some of the more advanced troops.
We can find Germany center by trying to plant a spy. Like Forming an embassy the Capital appears on the map. Maybe the next player can do this; for 100 gold it is worth a try. If it fails we have to wait and try again later, so we might get 3 tries at it in the next 10 turns (now, 5, 10).
It may direct us on whether there is a specific direction worth moving towards.
Jersey Joe (on deck)
We should learn Economics next.
Elephantium (up, and overdue for got it)
Jersey Joe (on deck)
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