Turn report, and a question
Pre-turn:
Gah, it's jarring when there are unmoved troops
Why is Toonol building an Aqueduct? It will be about 80 turns for it to hit size 10, and the game shouldn't last much longer than that (~120 if we can't steal any more technologies).
I rename Hellium to Helium. Kaor!
I rename Zondanga to Zodanga.
I upgrade a stray Grenadier and a Nizam Infantry to Eastern Infantry
Ghasta needs a defender.
Assault on Nuremberg:
Eastern Horse Artillery kills Prussian Rifleman
rHotchkiss kills Prussian Dragoon, which has a rather slow death animation
rHotchkiss kills another Prussian Dragoon
rHotchkiss dies
rHotchkiss retreats
eHotchkiss retreats
Hotchkiss retreats
Hotchkiss kills German Infantry WWI
Hotchkiss kills German Infantry WWI
Hotchkiss dies
Hotchkiss kills German Infantry WWI
Hotchkiss dies
Hotchkiss kills German Infantry WWI
Hotchkiss dies
Hotchkiss dies
Hotchkiss kills German Infantry WWI
Hotchkiss kills Prussian Rifleman
Lawyer signs Prussian Dragoon to an exclusive contract. While they're busy arguing over brown M&Ms, our forces enter the city. No more Nuremberg. At least one ship is destroyed in port, too.
Nokomis founded in range of Berlin and Frankfurt.
First assault on Frankfurt:
This is going to be tough! Hotchkiss reports 10 German Infantry WWI, a Prussian Dragoon there as an extra warm body, and a machine gunner showing on top.
Hotchkiss dies. There's an artillery in the city, too.
eTank dies.
Early Tank retreats.
Eastern T-26 kills German Infantry WWI
Eastern T-26 dies
Last hanging Hotchkiss kills Prussian Dragoon.
Eastern T-26 retreats from a stray Infantry
I find another rHotchkiss who kills a stray Prussian Dragoon! He was hiding amongst the Artists.
IBT:
German Artillery kills our Infantry near Frankfurt.
At least four Adventurers move into Frankfurt. Terrific.
1894 AD, T281:
Many cities are about to riot. Let's see what we can do about Germany before upping the lux slider...
Second Frankfurt:
rHotchkiss reveals 9 German Infantry WWI and kills the first one.
The assault is bloody, costing:
6 Eastern T-26
8 Hotchkiss (2 elite)
2 elite Early Tank (ouch)
2 Partisan
We kill the 9 Infantry, 5 various artillery, 5 HMGs, and 4 Adventurers (2 of which killed Hotchkisses
)
Plus a Leader that we triggered for Germany.
We raze the city after checking in with the thread.
Partisan kills stray Artillery
AT gun dies
AT gun dies
Heavy Artillery WWI kills Infantry
Heavy Artillery WWI dies
IBT:
Japan warns us. We apologize.
Greece and Inca sign MPP
One of our Infantry fights off an invisible unit near Berlin. Maybe a Partisan?
1895 AD, T282:
Improved Armored Cruiser kills a Privateer near Kaifeng.
Alex Rogan's tank kills a conscript Rifleman and captures Germany's new Northeuropean Settler.
All-Costs founded 1N of Berlin
Battle of Berlin:
Hotchkiss reveals 1 German Infantry WWI and 5 Prussian Riflemen. One of the Rifles falls.
Flamethrower kills German Infantry WWI and promotes.
Flamethrower dies vs. Prussian Rifleman
Flamethrower kills the plucky Rifleman
Heavy Artillery kills Prusian Rifleman
Heavy Artillery kills Prusian Rifleman
Heavy Artillery dies vs. redlined German Infantry WWI
Ashurbanipal commands Heavy Artillery in the bombardment that kills the German Infantry WWI! He strides triumphantly into the city!
Oran gets a University.
Eastern T-26 kills stray Prussian Rifleman, promotes
Eastern T-26 retreats
Heavy Artillery WWI kills Prussian Rifleman
Lawyer grabs two Inca Steamrollers = 4 Workers
Lawyer signs a contract with an Inca Worker (Great Artist now) and hits a Steamroller on the same tile.
IBT:
Poland wants us to pay for MPP+RoP. Yeah, right.
Same thing from Austria-Hungary. Not gonna happen.
Inca warns us about our troops over their borders (an Infantry guarding our Lawyer
). We assure them that we'll leave immediately.
Brits ALSO want MPP+RoP. Guys, get a clue!
Interwar > WW2 Ships (because I like carriers!)
Berlin riots, but the resistance is over!
1896 AD, T283:
No combat, just moving Workers.
IBT:
Two pink ships attack our Commerce Raider, one sinks, one gets converted into a new Privateer
India/Inca sign MPP
German Adventurer comes out of the fog and stops on the mountain next to Onvak.
Toledo is upset due to propaganda.
1897 AD, T284:
We sign straight-up peace with Germany. Hannover can't afford anything more!
Lawyer captures two Incan Steamrollers near Santiago and Arequipa.
IBT:
Aztecs warn us ... we apologize, of course.
Lowlands, too.
Nubia and Maghreb sign MPP
1898 AD, T285:
Lots of Worker moves, and a Lawyer nabs another Steamroller from the Incas.
IBT:
Zzz...
1899 AD, T286:
Lawyer nets another couple of Workers from an Incan Steamroller
IBT:
Persia wants MPP+RoP. Nope! At least they didn't want us to pay for it...
Brazil-Portugal declares war on the Americans.
Americans are building Statue of Liberty
Persia also declares war on the Americans!
WW2 ships > Strategic Bombing
1900 AD, T287: We trade Silver+Elephants to Brazil-Portugal in exchange for Spices + 1gpt.
1901 AD, T288: Persia destroys the Germans!
BTW, Civinator -- the Heavy Tank Plant produces Early Heavy Tanks, 12.5.2
But we're building Eastern T-26, 12.5.3. I'm not sure the extra hit point makes up for the T-26's movement advantage...
Greece-Byzantines and India declare war on the Brits
1902 AD, T289:
We have a Hull(Battleship) that can't be upgraded. The civilopedia says it can be upgraded into civ-specific Super Dreadnoughts, and there is a Super Dreadnought unit (14.14.6). However, the entry for the Hull (Battleship) says it can be upgraded to a Super Battleship, 17.16.6, available with Wonder Weapons. It seems odd to have this window of time where we can't upgrade the hull at all. Civinator, can you comment on this?
Partisan kills stray British Rolls Royce.
I sell Early Tanks to Persia for 2353 gold.
India gets Imperialism for 427 gold.
IBT:
Australia declares war on Incas.
Greece and India respond by declaring on Australia!
1903 AD, T290:
Partisan kills Rolls Royce
Partisan captures Rolls Royce
New Partisan dies to Camel Corps
Partisan kills Camel Corps
Partisan kills British Musketman (a 4.5.1 unit)
Partisan captures British Grenadier
I'm halfway through MMing cities -- and moving Workers -- and my cat
steps on the 'enter' key!
The Question:
@Greebley, you're on deck. Would you prefer I play through 1904 like a regular turn, or just leave all the Workers fortified near the capital?