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LK165 - CCM, Deity, Space Race, Arabia

Discussion in 'Civ3 - Succession Games' started by LKendter, Aug 21, 2021.

  1. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    No. It no longer shows up on our list of stuff to build.
     
  2. Jersey Joe

    Jersey Joe Steadholder Supporter

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    Continuing from 350 AD:

    375 AD: Workers work. Guards guard.

    IBT:
    Inca are building Philsopher’s Stone = they know Alchemy

    400 AD: Workers work. Guards guard.

    425 AD:
    eEnslaver captures Korean Spearman (1, 0).

    450 AD:
    Enslaver kills wounded Korean Chariot (2, 0).

    IBT:
    Near Korea, Sassanid Clibanarii kills Invisible Unit (3, 0).

    475 AD:

    IBT:
    We renegotiate our deal with Germany. We give them Iron for 30 gold and 19 gpt. I tried to trade for a tech but it was a not possible.
    We renegotiate our deal with the Maghreb and give them 259 gold for Gems.
    Bagdad completes the School of Divinity.

    500 AD: Workers work. Guards guard.

    IBT: Korean city of P’yongyang completes Worldreligion Buddhism for us.
    Incas complete Philosopher’s Stone.

    525 AD:
    eEnslaver kills Korean warrior (4, 0); Enslaver captures Korean Spearman (5, 0).

    550 AD: Workers work. Guards guard.

    575 AD: South of Babylon, Enslaver kills Spanish Pike and captures a Settler (6, 0).

    600 AD: Workers work. Guards guard. War preparations continue.

    I think the preparations are about complete.

    Spain has us pretty well boxed in.

    Here is our Empire:



    I could not find anyone to trade us Engineering or Alchemy. Hopefully, Elephantium will succeed in making some trades.
     

    Attached Files:

  3. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    I see an exploring enslaver in the picture. Can he please come home?

    I agree we are getting boxed in. This is despite the fact I killed a settler pair heading toward Surf City and JJ getting a settle pair south of Babylon.

    It is nice the Korea completed World Religion Buddhism for us.

    ROSTER:

    LKendter
    Jersey Joe
    Elephantium (up)
    Greebley (on deck)

    Restrictions:
    You must choose governments: Republic and Democracy.
    Continents map: Can't take out a civ on another continent. Okay to claim a small island for resources.
     
  4. Civinator

    Civinator Blue Lion Supporter

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    ... and lurkers lurk. :D
     
    Dwarven Zerker likes this.
  5. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    There is still one nice spot if we can get it up north. 5 BG, and lots of forest / mountains.

     
  6. Elephantium

    Elephantium Elephants think that people are cute, like puppies

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    I've got it.

    Pre-turn, 600 AD, T125 in-game:

    Babylon is at 21 spt, but we're making 30-shield Islamic Pikemen and soon 50-shield Sassanid Clibanarii. It's a little awkward.
    Bagdad is at 7 spt and +4 fpt. It desperately needs a couple of irrigated tiles to allow it to work more hills. I see that a Worker stack is nearly done with a Mine on one of the hills -- excellent.
    Mooville is making Islamic Pikemen with 33 spt, so I change one citizen from an unimproved mountain to a riverside grassland. We go from growth in 5 and +39 commerce to growth in 4 and +42 commerce with 31 spt. All this city needs is a few more roads in the short term.
    Iron Horse Saloon has our one scientist. It's building Aqueduct, but it's only size 8. MM for growth -- 'duct due in 6, growth in 5. I keep the scientist because this is probably the best place for him for now.
    Ashur is working on a Forge. Slavery next? Or maybe Harbor? I see that we have three ships exploring, so we surely don't need any more for now. The city desperately needs more roads.
    Ellipi is building Walls. Any objection to changing that to Slavery for production?
    Surf City is building Arabic Symbol. It's currently in that awkward early grind where it can't reach the fish or game.

    Starting the Korean War: I want to upgrade a few troops first:
    - Ashur has a Three-Man Chariot and a Spear. I want a Sassanid Clibanarii -- and ideally an Islamic Pikeman there.
    - Ellipi has an Assyrian Spearman to upgrade.
    - Mooville needs 2 Islamic Pikemen instead of a Sassanid Clibanarii.
    - We have three Three-Man Chariots in the SoDs near the Korean border.

    We have some troops over the Korean border. What's their mission? I can bring them back into our territory right now - rather not start the war with RoP abuse.

    Any thoughts on war now vs. waiting 3-4 turns for unit upgrades?

    Edit: For settlement sites, there's also a spot 3S-1SW of Babylon where we could squeeze in a coastal city. It's not great, but it's better than having a Settler sit idle for 10-20 turns while we clear a path through Korea.

    white-dot.png
     
  7. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    The coastal city is also decent. If possible, I prefer my grey dot as a lot more powerful long term.

    I don't care about the exact turn to start a war with Korea. I do agree, not to start it with troops in their territory. The last thing we need is hurting our rep. I've not loaded the game, so I have no clue how good the upgrade campaign is going. One my set, the Spanish front was still spears with a lone pike walking that way.
     
  8. Jersey Joe

    Jersey Joe Steadholder Supporter

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    The troops over the Korean border were guarding Enslavers. The Enslavers did their jobs and are now healing up inside our borders. I just left the troops there hoping Korea would attack us.

    The Three-Man Chariots in the SoDs can be updated in the Pre-turn since they are on roads that lead to either Bagdad or Mooville.
    For Ashur and Ellipi, I would send Pikeman there to releave the Spears so they can travel back to Babylon and be upgraded. Keep the next built Pike in Mooville and send the Sassanid Clibanari to replace the Three-Man Chariot. However, I would not delay war with Korea waiting for them to be upgraded.
    I was producing Pikes in Babylon since we did not have many. Now maybe start building 2 turn Sassanid Clibanarii in Babylon by short rushing them with a Pike. Almost no waste of shields.
     
  9. Jersey Joe

    Jersey Joe Steadholder Supporter

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    The Catapults in the SoDs can be upgraded to Medieval Catapults.

    I mwssed up with the Workers on the Silver Mountain by Iron Horse Saloon. I forgot I would lose movement crossing the river and should have stopped were the Warrior is and Irrigated before moving onto the Mountain to mine. Also, I am not sure that all the workers on the mountain are necessary. The mine might finish in the same amount of turns with or without the 3 slaves.
     
  10. Jersey Joe

    Jersey Joe Steadholder Supporter

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    Is anyone else missing the icon that represents the "Arabic Symbol" in the city screen? I see the text and the culture symbol but no little picture of the Symbol itself. I did not check the artwork folder to see if it is missing.
     
  11. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    It was missing part of my set to. I can't recall if I saw it at the beginning, but I notice it missing toward the end.
     
  12. Elephantium

    Elephantium Elephants think that people are cute, like puppies

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  13. Civinator

    Civinator Blue Lion Supporter

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    Thank you very much for reporting this error. :) The era-specific icon of the Arabic Symbol in era 2 cannot be seen in the city screen. It will be replaced by the symbol of era 1 in the next version of CCM 2.50.

    Arabyc Symbol-eraspecific.jpg
     
  14. Elephantium

    Elephantium Elephants think that people are cute, like puppies

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    Location:
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    IBT:
    Inca Trireme sails by Surf City.
    Lots of Korean troops are moving, chasing our Enslaver, I think.

    Babs: Pikes
    Bagdad: Pikes
    Mooville: Pikes

    625 AD (T126):
    Scandinavia has entered Age of Discovery.

    IBT:
    Mooville: Pike > Sassanid Clibanarii

    650 AD (T127):
    I dial up Korea for WAR!
    But I keep our troops in place, planning to let them attack fortified hillside Pikes instead of moved grassland pikes

    IBT:
    Korea moves a lot of troops, but no one attacks. Most of them come through the gap in the mountain range NE of Bagdad.
    Babs: Pike > Sassanid Clibanarii
    Ashur: Forge > Slavery
    Surf City: Arabic Symbol > Forge

    Germans are building Dome of the Rock; they complete Hagia Sophia
    China completes The Great Wall

    675 AD (T128):

    Our eastern ship finds Egypt's borders!
    Korean troops aren't quite in range...

    First stack moves on Pusan, camping in the forest.

    IBT:

    Egypt complains about our ship. Poor hospitality.

    Mooville: Sassanid Clibanarii-i? -s? What's the proper plural here?
    Iron Horse Saloon: Aqueduct > Admin Center

    700 AD (T129):

    First battle of the Korean war:
    Sassanid Clibanarii attacks stray GoJoseon Spearman, narrowly winning. 1-0

    Testing the gates at Pusan:
    Sassanid Clibanarii kills GoJoseon Spearman 2-0
    Sassanid Clibanarii kills GoJoseon Spearman 3-0

    Back near Bagdad:
    Enslaver kills Catapult 4-0
    Sassanid Clibanarii retreats from GoJoseon Spearman
    Sassanid Clibanarii kills GoJoseon Spearman, promotes 5-0

    Catapult kills GoJoseon Spearman 6-0
    Catapult kills GoJoseon Spearman 7-0
    Enslaver kills stray Warrior 8-0
    Enslaver kills stray Korean Archer 9-0
    Sassanid Clibanarii kills GoJoseon Spearman 10-0
    Sassanid Clibanarii kills GoJoseon Spearman 11-0
    Sassanid Clibanarii retreats
    Sassanid Clibanarii retreats
    Sassanid Clibanarii kills GoJoseon Spearman 12-0
    Sassanid Clibanarii kills GoJoseon Spearman 13-0
    Enslaver kills Korean Archer 14-0

    IBT:

    Siege Bow murders one of our Pikes 14-1
    Babs: Sassanid Clibanariis
    Bagdad: Sassanid Clibanarii > Islamic Pikeman

    Maghreb are building Dome of the Rock.
    Germans start Hanseatic League.
    Brazil completes Hanseatic League!

    725 AD (T130):

    Theology is now available from several civs.

    Mullah retreats from Warrior next to Bagdad.
    Medieval Catapult kills GoJoseon Spearman next to Bagdad.

    Battle of Pusan:
    Medieval Catapult gets overconfident and dies vs. GoJoseon Spearman 14-2
    Medieval Catapult pummels GoJoseon Spearman 15-2
    Sassanid Clibanarii retreats
    Sassanid Clibanarii kills GoJoseon Spearman 16-2
    Ilkhanid Footknight kills redlined GoJoseon Spearman and takes the city! 17-2

    Sassanid Clibanarii kills Catapult 18-2
    Sassanid Clibanarii dies to Catapult 18-3

    Back at Bagdad, Sassanid Clibanarii kills GoJoseon Spearman 19-3
    Eastern Heavy Archer dies to GoJoseon Spearman 19-4
    eSassanid Clibanarii kills GoJoseon Spearman 20-4
    Enslaver captures Korean Archer 21-4
    Enslaver captures Korean Archer 22-4
    Enslaver kills Korean Archer 23-4
    Sassanid Clibanarii kills Asiatic Chariot 24-4
    Sassanid Clibanarii kills Asiatic Chariot 25-4

    They still actually have a lot of troops in the area. We might take some losses...

    IBT:

    Siege-Bow dies to Islamic Pikeman at Pusan 26-4
    Korean Chariot retreats
    Korean Chariot kills our Islamic Pikeman near Bagdad. 26-5
    Korean Chariot retreats
    Korean Chariot dies to our Islamic Pikeman 27-5

    Mooville: Sassanid Clibanarii-uses?
    Ellipi: Slavery > Granary

    Palace expansion
    Maghreb are building Dome of the Rock.

    750 AD (T131):

    We meet Britain! They're a Republic with 150 gold. They're up Engineering, Alchemy, and Elephant Training.

    Sassanid Clibanarii kills wounded Catapult 28-5
    Sassanid Clibanarii kills Siege-Bow 29-5
    MDI kills Korean Archer 30-5
    Sassanid Clibanarii kills redlined GoJoseon Spearman 31-5
    Enslaver kills Korean Warrior 32-5
    Catapult kills Siege-Bow 33-5
    Enslaver kills redlined Asiatic Chariot 34-5

    I switch Mooville to Islamic Pikeman -- need more Worker covers.

    IBT:

    Koreans want to talk. They're offering a straight-up peace :lol:

    Invisible unit eats one of our Sassanid Clibanarii 34-6
    Babs: Sassanid Clibanaripotomi
    Bagdad: Islamic Pikemen
    Mooville: Islamic Pikeman > Sassanid Clibanarii
    Iron Horse Saloon riots! Eep. CivAssist didn't warn me.
    Hmm, no WW yet. I must have goofed up on citizen reassignments :(

    775 AD (T132):

    Sassanid Clibanarii kills Korean Enslaver next to Pusan, promotes 35-6
    Enslaver kills Korean Archer 36-6

    IBT:

    Asiatic Chariot retreats from our Islamic Pikeman.

    800 AD (T133):

    Ilkhanid Footknight kills GoJoseon Spearman 37-6
    Mullah kills Korean Archer 38-6
    Enslaver kills Korean Archer 39-6
    Sassanid Clibanarii kills Korean Archer 40-6
    Sassanid Clibanarii kills Korean Archer 41-6
    Sassanid Clibanarii kills Korean Archer 42-6
    Sassanid Clibanarii kills redlined Asiatic Chariot 43-6
    Ilkhanid Footknight narrowly kills stray GoJoseon Spearman 44-6

    IBT:

    Korean Archer dies on our Sassanid Clibanarii 45-6
    Korean Archer dies on our Islamic Pikeman 46-6
    Chariot retreats
    Invisible unit kills Sassanid Clibanarii 46-7
    Korean Archer kills our Sassanid Clibanarii 46-8

    825 AD (T134):

    Several cities are poised to riot. 20% say "Give peace a chance". What if we pushed the lux slider to 30% instead?
    Babylon is happy.
    Bagdad is fine.
    Mooville keeps moving.
    Iron Horse Saloon goes back inside for a drink.
    Ashur says "Yeah, sure".

    Everyone else is fine and dandy.

    Battle of Pyongyang:
    Sassanid Clibanarii kills GoJoseon Spearman 47-8
    Sassanid Clibanarii kills GoJoseon Spearman 48-8
    Sassanid Clibanarii retreats
    Sassanid Clibanarii kills GoJoseon Spearman 49-8
    Catapult kills wounded GoJoseon Spearman, and the walls crumble!

    We now control Worldreligion Buddhism!

    Enslaver captures redlined Asiatic Chariot and nets a Leader who rushes Market in Bagdad. 50-8

    Sassanid Clibanarii kills stray GoJoseon Spearman 51-8
    Enslaver captures Korean Archer 52-8
    Sassanid Clibanarii dies to GoJoseon Spearman 52-9
    Sassanid Clibanarii cuts short the enemy's celebrations. 53-9
    Enslaver tries to attack redlined Korean Archer but dies to enemy Enslaver instead 53-10
    A second Enslaver dies to that Enslaver 53-11
    Sassanid Clibanarii disabuses the Enslaver's notions that he's a good battle unit! 54-11
    Sassanid Clibanarii kills redlined Korean Archer 55-11

    IBT:

    No enemy action.
    First resister quelled in Pusan!
    Bagdad: Market > Islamic Pikeman

    850 AD (T135):

    Sassanid Clibanarii kills GoJoseon Spearman 56-11
    Catapult kills GoJoseon Spearman 57-11

    Oh, there are some trading opportunities!
    I ship Republic to Canada in exchange for Elephant Training, 23gpt, and 37 gold.
    Turkey gets Construction for 18 gold (all they can afford, sadly)
    Egypt gets Dark Ages in exchange for 21 gpt and 15 gold.
    We send 67gpt+1869 gold to Maghreb for Navigation
    ...which we turn around and trade (along with with 29gpt and 6 gold) to Britain for Engineering.


    Handoff notes:
    Several units are resting in Bagdad to heal. For the most part, I left 3/4 units to heal in place. We're getting a little low on Pikes, but we have generally pretty good coverage. Consider alternating Islamic Pikes and Sassanid Clibanarii in Bagdad.

    There's a stack heading for Cheju. I suggest sweeping around to Wonsan and Namp'o before swinging back in to take Seoul to avoid getting bogged down by the capital defense stack.

    Activity in the Pusan area has been light. Keep an eye out for GoJoseon Spearmen and Korean Archers appearing in ones and twos. We've crushed Korea's main force; now we only have to deal with the trickle of reinforcements.

    We hit the first level of WW, so I pushed the lux slider to 30%. Keep an eye out for the next hit.

    We can build Windmills now! I leave it to Greebley to fit them in between military builds where appropriate.

    Here's the front:



    screenie.png
     

    Attached Files:

  15. Civinator

    Civinator Blue Lion Supporter

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    That´s a nice question. :D:thumbsup:

    I always thought clibanarii is a Latin plural word and I have the feeling, that the English wikipedia has a tendency to this direction, too:
    https://en.wikipedia.org/wiki/Cataphract
    https://en.wikipedia.org/wiki/Clibanarii

    When having a look into the German wikipedia, there is the clear statement: Clibanarius (singular), clibanarii (plural) and I think, this is correct:
    https://de.wikipedia.org/wiki/Clibanarius

    So the proper plural seems to be Clibanarii. :)
     
  16. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    Nice slaughter of Korean units. This is why I wanted them first. With them being backwards I was hoping they would be weak. All the enslaver attacks from JJ and myself depleted there warrior stacks before the battle even began.

    I am glad we finally got some tech trades even if it did badly drain our cash reserves. I hope another AI goes down a different path so that we can get more value from them.



    ROSTER:

    LKendter (on deck)
    Jersey Joe
    Elephantium
    Greebley (up)

    Restrictions:
    You must choose governments: Republic and Democracy.
    Continents map: Can't take out a civ on another continent. Okay to claim a small island for resources.
     
  17. Elephantium

    Elephantium Elephants think that people are cute, like puppies

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    Civinator, thanks for the history lesson! :hatsoff:Sounds like one soldier would be a Clibanarius, part of a unit of Clibanarii, and in Civ, we have units, not individual soldiers.

    Re: Korea, I got nervous a couple of times when I saw the stacks they sent at us...but instead of Zerg-rushing me, the Korean generals spent more time maneuvering. That gave me plenty of opportunity to pick them off a few at a time. Our losses could easily have been double with slightly worse luck.
     
  18. Jersey Joe

    Jersey Joe Steadholder Supporter

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    Very productive turn set. Added 2 towns to our growing Republic and saved our scientists from having to research 2 Techs. :thumbsup: Also, I liked the rushed Market helps to take advantage of the extra commerce we get.
     
  19. Greebley

    Greebley Deity Supporter

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    I got it.

    I may go for 20 turns of peace if war weariness gets bad enough. It occurs to me we want high culture so we don't get as many flips during the cool down period.
     
  20. Jersey Joe

    Jersey Joe Steadholder Supporter

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    That attachment resembles a line in "buildings-large.pcx".
    The symbols show correctly in the first era, but not in the second era.
    However, the same line in "buildings-small.pcx" only has a symbol for the first era and is missing symbols for the other 3 eras. When I add the 3 missing symbols I see the added icon in the city screen.

    I think you should use the Babylonian Symbol (found in civilopedeia/icons/buildings) for era 1, keep era 2 the same as in "buildings-large.pcx", move the current era 1 symbol to era 3, and keep the current era 4 symbol in "buildings-large.pcx" and add it to "buildings-small.pcx".
     

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