Paying them each 10 gold before the vote probably would help improve their attitude. Or 100 gold. I'd go with 100 gold looking at the enormous amount of gold of this empire. Unless CCM has different coding for AI attitude than classic civ III, I suppose... but that would definitely surprise me if some mod change, altered how AI attitude works. I would guess that testing the effects of gold gifting isn't too difficult.The 'cheesy way' is good if you have angered everyone, but in this game they are almost universally 'polite'. I believe we will already win just by holding the vote.
Thank you for the information.lurker: In the regular game you can hold the vote the same turn the UN is built, and if you don't, the opportunity recurs every 11 turns; I assume it's the same in CCM?
We can download the patch from here and then verify we are all using the same version number of the patch.I was thinking about the next game and the flintlock patch. I think it might be best if we get one version of the executable that Civintator recommends and then pass it around so we are all playing the same game. I mean I am sure we have bought civ often enough that one of us isn't 'stealing' the game (I have personally 3 versions; initial release, civ complete, civ on steam) myself. If we each try to patch we run the risk of different players playing a different version. I mean it is already done with antal version since you can't run the game without the initial data.
Does anyone object to this?
I am definitely surprised. It might be the difficulty level because my memory was polite was sufficient to win. However, I know relations are harder at deity and this game seemed to show that there are different levels of 'polite' as some remained polite forever while for others they slipped out. So If Egypt started at a high level of polite then maybe we needed to give more gifts even when polite?I cannot recall ever having seen UN vote results in civ3 before. Did anyone expect the vote would be that close (14 - 10)?