Preturn: We have just enough units unused to capture Ghent from the Lowlands. It is only 2 away.
Kept the builds the same.
AD 1905/2:
Dutch: Capturing Antwerp costs 4 Tanks mostly all to the same defender.
Rotterdam is also Captured losing 1 or maybe 2 Tanks.
Capture Bruges using Armies.
Capture Liege using Armies.
Capture Eindhoven and the Lowlands now have an island city and one in the middle of Germany plus 2 settlers.
Portugal: Go for some easy to reach cities.
Capture Braga losing a Charron to Spear.
Capture Coimbra.
Capture Rio Janeiro
Killing units gets us 1 Army
Oceana
Capture Sydney
Capture Brisbane
Capture Alice Springs from Brisbane.
Get 2 more Armies killing units.
Capture Adelaide.
Find some unmoved Armies so:
Capture Perth
Capture Hobart
Gained 2 Leaders as well - In any case Armies now says 40.
1906 AD: I accidentally hit enter last turn before starving cities so I start with that this turn.
Oceana:
Use Armies to capture the capital Canberra
Armies and a Partisan vs xbow capture Darwin
Able to reach Melbourne with Charron. (I keep forgetting that Renault stop in desert so one ends up stranded each session)
Plant spies. Egypt Declares war
I decide to declare war on Korea as well. This will allow us to reach Egypt and also all but one Magreb city.
Korea:
Capture Manpo using Armies.
Notice that hills don't cost 2 to move through for Armies. I am pretty sure that was how it was in the standard game. Here a hill costs at least 3 and possibly just all an army move.
Capture Pyongyang
Build road through jungle squares to reach and capture Paegam
Capture Taejon with Armies which has a row of cleared squares to attack from
Send out forces towards Seoul, Nampo, and Chonjdu
Magreb:
Used a Settler. Spot was ok and it reached Magreb with Tanks.
Lost a Renault but Captured Ariana
Polish:
Kill fast units where we can
Attack Szczecin with Armies and capture it.
We kill bunches of units with acceptable losses and gain Armies 41-44.
IBT: Missed adding a defensive unit in pyongyang and it gets taken back. Lose 70 gold.
1906 AD/2:
Korea:
Recapture Pyongyang
Capture Seoul with minor loss
Chonju is destroyed.
We can also reach Wonsan from Paegem so we capture it losing 2 attackers.
Also Hyansan is captured by Armies
Korea's units are now in our way - I count around 110 in or next to our lands. So go for them next. Looks like killing regular units will dominate use of our normal forces.
Portugal:
Cut through the weak units to capture Oporto
Poland:
Killed units on the border.
Armies then go for other cities:
Capture Pusan from Korea
Capture Salzburg from Magreb
Capture Inchon from Korea
Road to Inchon to capture Ulsan
From Ulsan capture Kaesong
From Pusan capture Pyongsong
Capture Vienna from Magreb through Salzburg
Armies are now 51 so 7 this turn.
We also got another Artist
1907 AD:
We capture Cheju and eliminate Korea.
Portugal:
Armies capture Guimaraes, San Paulo, and Faro. Kind of funny sending tank armies after a single Spear defender but we now have enough armies to be able to do this. Adventurers or Partisans were used if last defenders are xbow.
Oporto was surrounded by weak troops. I used the Charron to clear all ones next to the city.
Also grabbed Sagres as an afterthought.
Egypt:
Egypt is tougher, we lose the first Army of my round getting them off a Mountain.
Aussig is captured using Armies
Triest is captured using Armies.
Finally capture Giza with last Armies.
Poland:
There is an immense stack of Polish that absorbs all our extra possible attacks with 21 units still alive.
Sadly our Army luck was not as good this turn. We only got 1 to replace the loss.
We did pick up 2 Great Artist.
IBT: Lots of Italian fast units heading our way or possibly Zulu
1907 AD/2:
Italians:
Tell Italians to leave so they declare war.
They have a city that is distance 3 and 2 that are distance 2 that we will be visiting.
Egypt:
Got a spy for Egypt. They have 3 settlers so stole plans to find them. One is in a boat that is not launched. I think it is a lack of spots to send it. However, just in case I think I may concentrate on Egypt except for the island city, El-Armana.
To begin with we attack Hieraconpolis. An Army retreats so is red-lined, but we capture without loss. The city is disconnected from our territory but a Monk will fix so I use it.
From there Pi-Ramses is within 2 so use normal Tanks and capture the city.
A square of road gets us to Asyut with Armies so 2 Armies takes the city. This kills the first Settler.
Elephantine is also 2 away so use tanks. It has Riflemen in boats so a higher defense that costs us 3-4 units (hard to say exact count - I turned off animate battles due to 100+ battles a turn).
We are then able to kill the settler that was not in a town.
We then Capture Thebes and use an Artist
From there our Carron can reach Memphis. We lose some Carron but take the city.
I then go back and take Abydos and Byblos which are lighter defended.
Finally there is Heliopolis with 9 defenders. I find 10 Armies still healthy enough and capture that city as well. Egypt now has only the island city left.
The island city is just off the coast and can be taken in two turns. I judge it worth doing so to remove flip threat. I rush a Steamer in a new city on that coast for next turn drop off. I also put 5 tanks and 2 Infantry in the town to load into the steamer. Town has 4 defenders so we should be able to take it out.
Here is the after image:
Italy:
Capture Neapolis with Tanks.
Captured the other city but my notes petered out here.
Notes:
We are to 50% with 8% to go so 4-6 turns from the end. Elephantium will likely be the last player.
You can kill off the both Magreb and Egypt both for completeness. They are set up for landings, so why not. For Egypt you may be able to ignore some units if you kill in 2 turns. Magreb is likely 4 turns.
BTW: more units doesn't help much at this point - we have plenty. It is mostly the Armies that decide our progress each turn.
On rails, I really like when they come as moving units a short amount each turn is really tedious. It spells the end of a war-like game because you can use your full resources each turn instead of trudging across the landscape.
The late settlers don't make as much difference in an all out war game, but in other variants they will. I wouldn't mind trying the 'destroy AI cities instead of keep' to see how it plays out.