Happy Pi Day

Sorry, for the delay.
Continuing January 1912 AD:
We contact the Inca and negotiate a treaty. They give us 160 gold to sign a Peace Treaty with them.
Rush few Dragoons in old Zululand to help evict the Persians. Do some MM and change a few builds.
East of Bagdad, Dragoons kill a Persian Line Infantry and a Musketman (2, 0).
Greebley reminded us that learning Scientific Method obsoletes Windmills.


Therefore, I slow down research on Scientific Method to coincide with being able to build Arms race on same turn we learn Scientific Method. This allows us to use Windmills for 2 additional turns and complete Arms Race 1 turn earlier.
IBT: At Darkhan Rifleman fights off Invisible Unit.
Inca Spy is caught trying to sabotage production of Battlefield Medicine.

July 1912 AD:
East of Darkhan Dragoon kills Lawyer (?) (3, 0).
North of Dalanzadgag: Dragoon kills Italian War Elephant (4, 0); Dragoons kill 2 Musket Infantry and capture a Settler (6, 0).
Chinese ship drops a an Enslaver near Damaskus
Annexing Hispalis: Horse Artillery kills Italian Line Infantry (7, 0); Army kills 3 Musket Infantry (10, 0); Dragoons kill 4 Musket Infantry (14, 0) and we get a Great Leader. Dragoons kill a Line Infantry, 3 Grenadiers, and a War Elephant (19, 0). The town is captured.
We lose 1 Protected Cruiser while sinking a Heavy Frigate, Paddle Wheeler, and Paddle Steamer (22, 1); Lawyer signs Cannon to music contract (23, 1); Dragoon Armies kill 4 Musket Infantry (27, 1); Horse Artillery kills Cannon (28, 1); Dragoon kills Grenadier (29, 1).
Near Damaskus: Niels Juel class ships sink 2 Italian ships (31, 1); Camel kills Enslaver (32, 1).
West of Bagdad: Dragoon kills Persian Crossbow (33, 1); Dragoon kills Musket Infanty (34, 1); Dragoon kills Knight (34, 1); Dragoon kills Line Infantry (35, 1);
West of Vaxjo, Protected Cruiser sinks Persian Frigate (36, 1).
IBT:
South of Huanuco, Our Protected Cruiser is sunk by a Persian Ship (36, 2).
At Hispalis Rifleman kills Lawyer trying to evict us (37, 2).
A number of or Trades for Luxuries expire.
January 1913 AD:
Great Leader rushes Industrial Core Center in Lahore.
Trade Free Artistry to Israel for Furs, Cotton, world map, 135 gpt,and 2 gold.
Trade Naval Tactics to Oceania for Coffee, and 166 gpt.
Trade Clockworks to China for Gems, 53 gpt, and 20 gold.
Trade Greece Tobacco for 9 gpt.
Trade Clockworks to Austria-Hungry for 53 gpt, and 98 gold.
Trade Napoleonic Age to Russia for 66 gpt, and 31 gold.
Trade Clockworks to Portugal for 17 gpt, and 66 gold.
Annexing Rome: Armies kill 7 Intalian Line Infantry, and a Grenadier (45, 2). The city is captured.
We get the Pyramids which will give us a Settler every 20 turns.
Between Rome and Hipalis: Army kills Praetorian Army (48, 2); Armies kill 4 Musketeers (52, 2); Horse Artillery kills Musketeer (53, 2); We lose 3 Dragoons killing 2 Musketeers, a Cannon, a Medieval Infantry, a Crossbow and a Praetorian (59, 5); Camel Corp kills Musket Infantry (60, 5); Dragoons kill 2 Musket Infantry (62, 5); Lawyer kills Grenadier (63, 5); Dragoon kills Musket Infantry (64, 5); Lawyer signs Crossbow to play William Tell (65, 5); Dragoons kill 2 Line Infantry (67, 5);
Annexing Antium: We lose a Dragoon while killing 2 Italian Line Infantry (69, 6); Lawyer kills Musket Infantry. (70, 6). The city is captured.
Annexing Pompei: Dragoons kill 2 Italian Line Infantry, and a Musket Infantry. (73, 6). The city is captured.
We lose 1 Dragoon killing 6 Musket Infantry (79, 7).
IBT: Inca declares war on Russia.
We learn Scientific Method.
July 1913 AD:
We complete Arms Race and get Improved Steam Engines and Electric Grid. We start researching The Corporation.
We steal Nationalism from Persia (cost 5060 gold).
South of Vaxjo, Niels juel Class sink 2 Persian Steam Wheelers (81, 7).
At the walls of Rome, Dragoons kill an Italian Grenadier, a Musket Infantry, 2 Musketeers, and a Late Pike (86, 7) and we get a Great Leader. Great Leader forms an Army.
Lawyer signs Crossbow to acting contract (87, 7); Rifleman kills Crossbow (88, 7); Dragoon kills Crossbow (89, 7) and we capture a supply shipment.
Annexing Veii: Dragoons kill 4 Italian Line Infantry and a Grenadier (94, 7). The city is captured and we gain control of Worldreligion Christianity.
Dragoon kills War Elephant (95, 7).
Annexing Cumae: We lose 2 Dragoons killing 2 Italian Line Infantry and 2 Musket Infantry (99, 9). The town is capture,
North of Rome: Horse Artillery kills Line Infantry (100, 9); Rifleman kills Grenadier (101, 9).
Annexing Pisae: Horse Artillery kills Italian Line Infantry (102,9); We lose 1 Dragoon killing 2 Italian Line Infantry and a Musket Infantry (105, 10); Lawyer signs Crossbow to singing contract (106, 10). The town is captured.
Enslaver captures 2 workers. We lose 2 Rifleman killing 4 Musket Infantry (110, 12); Lawyer kills Crossbow (111, 12).
IBT: The Poles want us to sign an MPP and Right of Passage. I respectfully decline, Instead, I trade them Theology for 90 gold and 34 gpt.
January 1914 AD:
Sell Improved Steam Engines to the Inca for 18368 gold and their world map.
Trade Naval Guns to Britain for 153 gold and 101 gpt.
Trade Imperialism to Lowlands for Silks, 218 gold and 427 gpt.
Persia gives us 160 gold to sign a Peace Treaty with them.
Trade Improved Steam Engines to the Persians for 1201 gold and 437 gpt.
Trade Fossil Energy to Oceania for 52 gold and 33 gpt.
Annexing Neapolis: In an amphibious assualt, We loss 5 WWI Infantry killing 4 Italian Musket Infantry (115, 17) and lose 2 Rifleman killing a Line Infantry (116, 18). Armies kill 1 Line Infantry, 2 Musket Infantry, 2 War Elephants, and a Grenadier (122, 18); Dragoon kills a Great Leader and the city is captured.
Dragoon kills Line Infantry (123, 18).
Near Veii: Dragoons kill an Italian Musket Infantry and a Medieval Infantry, a Musketeer, and a Crossbow (127, 18).
East of Ravenna: We lose 1 Dragoon and kill 3 Italian Musket Infantry (131, 19); Lawyer sign a Musketeer and a Crossbow to a dance act (133, 19).
IBT: We sink a Pirate ship.
East of Ravenna, Rifleman kills Italian Line Infantry (134, 19).
We build the Transcontinental Railroad.
July 1914 AD:
Annexing Lutetia: Armies kill 3 Italian Line Infantry (137, 19). The city is capture,
Annexing Cumae: Army kills 2 Italian Line Infantry (139, 19). The town is capture,
South of Damaskus, Lawyer kills Chinese Siege Bow (140, 19).
Annexing Lugdunum: Lawyer signs Italian Musketeer to acting contract (141, 19), and get a Great Leader.
Great Leader forms an Army.
Lawyer kills Musket Infantry (142, 19). The town is captured.
Annexing Caesaraugusta: Lawyer kills Italian Musketman (143, 19); Lawyer signs Late Pike to acting contract (144, 19). The town is captured. Enslaver captures worker.
East of Lugdunum, Horse Artillery kills Italian Musketman (145, 19) and we get a Great Leader.
Great Leader rushes Dockyards in Lahore. Dragoon kills late Pike (146. 19).
Off the coast of Cumae: We lose a Niels Juel Class and a Protected Cruiser sinking 2 Italian Heavy Cruisers and a Paddle Wheel Steamer (149, 21).
IBT: We sink a Pirate Ship (150, 21).
We lose our supply of Tropical Fruit.
We prefect the X-Ray Machine making our Hospitals more effective.
January 1915 AD:
Sell Scientific Method to the Incas for 18239 gold.
Sell Scientific Method to the Persians for 1667 gold and 408 gpt.
Trade Industrialization to Russia for Tropical Fruit, 58 gold, and 111 gpt.
Sell Industrialization to Turkey for 62 gold, and 69 gpt.
Off the coast of Cumae: Our Navy sinks an Italian Ship of the Line, a Heavy Frigate, and sPaddle Wheeler (153, 21).
Annexing Viroconium: Horse Artillery kills Italian Line Infantry (154, 21); Army kills Line Infantry (155, 21); Dragoon kills Musket Infantry (156, 21). The city is capture.
East of Damaskus, Lawyer signs Chinese Crossbow to dance contract (157, 21).
Annexing Tarentum: WWI Infantry kills Musketman and Late Pike (159, 21). The town is captured.
Dragoon kills Musketman (160, 21) and we get a Great Leader.
The Great Leader rushes Dockyards in Ise.
Dragoon kill 2 Musketman (162, 21) and we get a Great Leader.
The Great Leader rushes Hospital in Caesarea.
Dragoons kill 3 Late Pike (165, 21).
Annexing Nicomedia, Dragoon kills Italian Musketeer and Lawyers kill a Musketeer and a Late Pike (168, 21). The town in captured.
Annexing Aurelianorum: We lose 2 Riflemen killing 2 Italian Late Pikes (170, 23). The town is captured.
IBT: Portugal and Inca sign MPP.
July 1915 AD:
Annexing Syracuse: Armies kill 3 Italian Musketmen (173, 23). The city is captured.
Annexing Palmyra: Lawyers kill an Italian Musketmen and sign a Musketman to an acting contract. (175, 23). The town is captured.
North of Ravenna: Lawyers kill an Italian Pike, an Archer, and capture a Settler (177. 23).
IBT: Niels Juel Class sunk by Italian Ship of the Liine (177, 24).
Defending Tsetsertleg, WWI Infantry kills Enslaver(?) (178, 24).
We learn about Corporations and begin researching Communism due in 5 turns. (Starving Italians helps cut research time down by 2 turns).
January 1916 AD:
Sell The Corporation to the Inca for 15812 gold.
Sell The Corporation to the Persians for 1002 gold and 378 gpt.
Sell Printing Press to Austria-Hungry for 100 gold and 3 gpt.
Annexing Brundisium, Army kills 2 Italian Musket Infantry and a Line Infantry (181, 24). The town is captured.
The Italian empire ceases to exist.
I politely ask the Berber’s for all their cities, except their capital. They make the unwise decision to reply “not a chance”.

I have no alternative but to declare war on them.
Annexing Choibalsan: Enslavers capture 4 Berber workers. Armies kill 3 Berber Riflemen (184, 24). The city is liberated.
Enslaver captures 2 workers. Armies kill 2 Camel Corps and 5 Dragoons (191, 24); Lawyer signs War Elephant to circus act 192, 24); Lawyer kills Camel Rider (193, 24); Dragoon killed by Dragoon (193, 25); Dragoon kills Dragoon (194, 25).
In the Mountains Running south from Daidu: dragoon kills Berber Musketman and destroys a Saltpeter colony (195, 25); Dragoon kills Musketman and destroys an Iron colony (196, 25); Dragoon kills Musketman and destroys a Silver colony (197, 25); Dragoon kills Musketman and destroys an Iron colony (198, 25); Dragoon kills Musketman and destroys a Hardwood colony (199, 25);
IBT: The Berbers move many troops toward us, but do not attack
July 1916 AD:
In the Mountains north of Annaba, Dragoon gets killed by Berber Adventurer (199, 26); Lawyer kills Adventurer (200, 26) and we get a Great Leader.
The Great Leader forms an Army.
IBT: The Berbers move many troops toward us, but do not attack
January 1917 AD:
South of Lutetia: Our Navy sinks Berber Frigate (201, 26).
Berber SoD West of Annaba: Camel Corp kills 2 Calvalry (203, 26); Horse Artillery kills 2 Line Infantry and a Horse Artillery (206, 26); Armies kill 15 Riflemen and 3 Bedouin Muskteers (224, 26); Lawyer kills Adventurer (225. 26); 3 Dragoons die while killing 7 Bedouin Musketeers (231, 29) and we get a Great Leader. Great Leader rushes a University in Delhi.
Dragoon killed by a Bedouin Musketeer (231, 30); Dragoon kills Nizam Infantry (232, 30) and we get a Great Leader. Great Leader rushes a University in Ise.
Dragoons kill 7 Nizam Infantry (239, 30); 2 Dragoons killed by Grenadiers and Dragoons kill 4 Grenadiers (243, 32). Lawyer kills Nizim Infantry (244, 32) and we get a great Leader.
Great Leader rushes a University in Bangalore.
Dragoons kill a Cavalry and a Grenadier (246, 32); Lawyer signs Grenadier to acting contract (247, 32); Lawyer kills an Archer (248, 32).
Berber SoD Northwest of Annaba: Field Artillery kills Horse Artiller (249, 32); Army kills 2 Riflemen (251, 32); 2 WWI Infantry are killed while WWI Infantry kill 4 Bedouin Musketeers (255, 34); Adventurer kills Adventurer (256, 34); 3 WWI Infantry are killed while WWI Infantry kills 4 Nizam Infantry (260, 37); WWI Infantry kills 2 Grenadiers (262, 37); 3 Dragoons killed while Dragoons kill 4 Cavalry and 6 Ansar Warriors (272, 40); 1 Dragoons killed while Dragoons kill 7 Horse Artillery (279, 41).
See note below about potential use of Barricade.
Screen shots will be in my next post.
Notes and Suggestions:
- I didn’t check for any trades.
- I have continued to starve the Italian towns. This is let us learn Communism 2 turns faster than if they weren’t being starved.
- I think the 2 Steamers south of Stockholm should join the Linkoping to Johannesburg ferry service.
- I am preping a spot for a town to be built in old Zululand. I will mark the spot on one of the screenshots I upload.
- We should consider annexing the Korean town of Paegam that is in old Zululand.
- There is A Steamroller+ Worker Pair standing on the Fortress where most of the troops are fortified near Berber territory.
- If you want, they can build a Barricade around the fortress. This will increase the defensive bonus by 100% instead of the 50% for just being in a Fortress. However,
- The catch is that because the fortress in in neutral territory we do not control it so any of our units which enter the Barricade will stop moving (even if on a railroad). To get around this, when you want to leave to attack the Berbers, have the Adventurer that is there pillage the Barricade and go back to having just a Fortress.