LK173, Civ=Scandinavia, CCM3, Island Hopping

The first part of the quicker transport line. A ship can be loaded near Linkoping. Unload in Johannesburg. Go back to start, in 1 turn.

 
The second part of the shorter transport line. The ships load near Damascus. They end next to the other land mass. Next turn they unload, and return to the starting point. This is far shorter then the original routes.
The stack of ships building near Syracuse is getting ready for invading new land masses.

 
The next conquest area. The red line is the edge of the land continent past China. There is a lot of open Tundra that we can drop forest on to spam cities on that continent to get to the winning percentage.

 
ROSTER:
LKendter
Elephantium (up)
Greebley (on deck)
Jersey Joe
 

Attachments

I’m going to build the National Monument. We don’t need the war weariness help, but war memorials are good for a culture point in the city.
I am going to have to remember this. I could have start one of your cities building National Monukment a few turns sooner. :blush:

I’m getting tired of the game suggesting city fortifications. I’m planning to build none of those.
I too find that irritating :nono: , along with the brain dead city manager wanting to build universities or airports in size 1 towns. :confused:

For the first link in your transport, I like loading the Ship in Linkoping sailing to Johannesburg and unloading (and moving a ship from Johannesburg to Linkoping). This lets the troops immediately move to the next ship and load on to it. This reduces the trip by 1 turn.
 
I'd believe its been that long. I took almost 2 weeks for mine with so much going on in RL. Not worth loading the game this late unless I can play for 3+ hours.
 
Any reservations about selling Chemical Industry right away? Inca will give us 18k + 250gpt, and Persia will give us Dyes, 5k, and 600gpt for it.

Also - any preferences about where to put the Refinery? It adds a 50% shield boost. Normally, I'd build it in one of the biggest shield producers in anticipation of helping build Wonders, but we don't have much more coming in that department.
 
Any reservations about selling Chemical Industry right away? Inca will give us 18k + 250gpt, and Persia will give us Dyes, 5k, and 600gpt for it.

No reservations at all
 
Also - any preferences about where to put the Refinery? It adds a 50% shield boost. Normally, I'd build it in one of the biggest shield producers in anticipation of helping build Wonders, but we don't have much more coming in that department.
Good point about the Wonders.
I would say put the Refinery + Gas Holder in city where the extra 75% of base shields would get the city to over 130 shields. I would guess that city would be one of the production cities on the Home island or maybe in old Zulu land.
 
Any preferences on the next city site? Some options:

* Fill in our home island a bit more -- N of Landskrona, along the coast.
* Fill in our second island - E of Cape Town at the river's mouth
* Logistical city near Dover/Palmyra/Syracuse
* Logistical city on the coast near Thebes to simplify shipping to Beijing
 
Logistical city on the coast near Thebes to simplify shipping to Beijing
 
Instead of a logistical city near Thebes, a town on the China coast west of Bejing would be better.

I don't know if it has been settled, but there is a spot 5 tiles wsw of Pretoria in old zululand that has been prepared for a town.
 
Instead of a logistical city near Thebes, a town on the China coast west of Bejing would be better.

I don't know if it has been settled, but there is a spot 5 tiles wsw of Pretoria in old zululand that has been prepared for a town.
Hmm, I'm not sure I agree. It's 10 ship moves from Alexandria to the coast near Beijing -- I'm not sure there's a way to get ships to be able to do a 1T move from port to port in that space.
 
Hmm, I'm not sure I agree. It's 10 ship moves from Alexandria to the coast near Beijing -- I'm not sure there's a way to get ships to be able to do a 1T move from port to port in that space.
Your right, I miscounted the sea tiles. If you haven't captured Thebes (and maybe even if you did) how about raze it and build New Thebes a tile or 2 south with a harbor.
 
Pre-turn: I look around. I don't change much.

IBT:

Greece wants to trade maps. Nah.
Inca declares on Egypt as they attack Hieraconpolis.
They have two retreats
Maghreb lose an Arty, promoting one of our Infantry

BTW Civinator, the Torpedo boat movement sound could use re-balancing. It sounds considerably louder than other ships.

Jul 1922 AD:

We quickly sack both Abydos and Asyut with the loss of 2 Dragoons. Giza is next -- barely a warm-up.
Heliopolis has more defenders -- including an Army! -- but that still only costs us 1 extra Dragoon. That puts Avaris in range, easy battle.
I send in Armies to get Memphis and Elephantine

sg_472.jpg

There isn't much movement on the Maghreb front. I do kill a few stacks of attackers.

IBT:

Canada and Inca sign peace

Egyptian Ship of the Line sinks one of our warships near Elephantine.
Egyptian Rifle dies
Camel dies at Memphis
Second Camel destroys an entire Army, retaking Memphis. Ugh, I neglected to fortify some Infantry in the city :mad: :blush:
Invisible unit destroys a stray Great Artist
Maghreb ship sinks our troop transport near Elephantine
Another Maghreb ship sinks attacking our warship in the same stack
Maghreb Rifleman kills one of our Infantry
Bedouin Radier kills Dragoon in a stealth attack -- this one definitely had Infantry cover!

Chemical Industry > Mass Production

1923 AD:

We sell Steam Power to Oceania for Coffee, WM, and 154gpt.
We sell Jurisprudence to Israel for Furs, Cotton, 87gpt, and 29 gold.

Retaking Memphis - Army kills 3 Rifles; second Army routs a Camel Corps.

Battle of Hippo - 2 Camels die before we drive out the defenders.

Battle of Alexandria costs us 1 Dragoon along the way.

While clearing the area near Memphis, I net 3 new Leaders! I can only build 2 Armies, though -- so I commit wounded Dragoon armies to the fray to make space for new Armored Car armies. We do lose 1 Army this way :salute:

sg_473.jpg

After consulting the thread, I make the deals for Chemical Industry: 18k+250gpt from Inca and Dyes + 5k + 340gpt from Persia.

IBT:

Egypt attacks...
Rifle dies
Rifle kills our Infantry

Maghreb Ship of the Line sinks attacking our fleet near Asyut (C8)
Two Adventurers die at the gates of Hippo

Jul 1923 AD:

Battle of Byblos - our ships bombard the city, sinking 2-3 ships before wounding some Eastern Musketeers. Our Infantry take no losses storming the port.
We lose a Camel at Pi-Ramesses but gain a Leader!

Culture-bombing Alexandria gets us easy access to...

Battle of Thebes - our first attack with our new Armored Car Armies doesn't impress. He gets down to 2/12 before running over the enemy Musketeer!
Even worse - we LOSE an army - I moved him in to attack a redlined unit and end up dying to an invisible unit! :wallbash:
Also obnoxious...the last attack is against a Great Artist who REDLINES OUR DRAGOON before falling. Ugh!

On the bright side, we now control the Sphinx!

sg_474.jpg

Now I can pay full attention to the Maghreb. We lose 2 Armored Cars taking Annaba. We capture two Steamrollers when we take the city, though, so we have that going for us, which is nice.

Culture-bombing Annaba gets us access to Ariana, Zarzis, and Leptis Magna...which actually costs us about half a dozen Armored Cars. We also nab Beja.

IBT:

Lots of movement and ship bombards, no real action.

We lose our supply of Silks

1924 AD:

Here's the border:

sg_475.jpg

Culture-bombing Beja turns out to be an utter waste. We don't get a single tile closer to Marrakesh :mad:
Leptis Magna does the trick - that gets us 1 tile closer to both Tangier and Marrakesh...which cost about 4 Armored Cars for us to take. This opens the way to Casablanca (1 loss) and Rabat (no losses).

Carthage itself is defended by a Gatling gun! We lose 5 Armored Cars just probing the defenses, then another elite 4 Dragoons between Army attacks. Happily, the city yields before we run out of units.

I test the walls at Utica, but the city has too many defenders to fall.

sg_476.jpg

We sell Coal to Lowlands in exchange for Silks and 9gpt.
We also land a shipload of Infantry on the Chinese island

IBT:

China wipes out the Infantry stack I landed - they lose 10 obsolete units along the way.
Portugal declares on Canada
Inca declares on Canada

Maghreb Ironclad sinks one of our Protected Cruisers
They also kill three Adventurers and two of our Infantry, losing only 1 of their Infantry in the process

The Inca are building Theory of Relativity.

Jul 1924 AD:

Second Battle of Utica - our Armies already on the scene wipe out ANOTHER 11 units! Now we have Hanseatic League.

Culture-bombing Utica gets us Al Jadida (we do lose 4 ACs)
Algiers falls very quickly to 2 Armies
Oran requires all of our remaining Armies before it falls and gives us the Great Mosque of Cordoba

sg_477.jpg

IBT:

China sinks one of our Steamers :(

Inca and Russia sign peace

Canada wants us to pay 104gpt for MPP + RoP :rotfl:

1925 AD:

We lose 5 Armored Cars attacking Theveste and Fes, but both cities fall.

We lose an Armored Cruiser against a Chinese Medieval Naval Explorer :(

Here's the situation at the end of the turn:

sg_478.jpg

Only Leptis Minor remains -- I'm leaving it up to Greebley whether to burn the city this turn or wait until we can capture it.

Here's the Chinese strait:

sg_479.jpg

This is technically the second landing; Chinese forces wiped out our first stack. We also have a ship full of troops SW of Nanking; I was planning to land them in the mountains, but they need flat ground to go ashore.

Handoff Notes:

There are a couple of Steamers in Alexandria that can still move if you want more Armored Cars on the Chinese Island before the IBT. I was waffling on that, myself.

Also note that lots of units are fortified near Lahore. I tried to centralize them.

The Settler landed on the Egyptian continent last turn. I'm not sure whether we can found cities next to each other with the current settings -- might be worth double-checking. @Jersey Joe's suggestion of putting the city near Beijing would actually work if it can be built 1N -- anywhere else requires 11 ship moves from Alexandria.
 

Attachments

Glad to see Egypt gone. Sounds like Maghreb not much further behind.

We are up to 32.3% land. The halfway point is passed. It still had a decent amount of time to wrap it.
The China invasion has started, and I suspect there is a ton of junk units to wipe out.
From there, on to the next continent. I hope that is the one to wrap the game.


LKendter
Elephantium
Greebley (up)
Jersey Joe (on deck)
 
Nice to see the trade with the Inca and Persia. :) Better we trade the tech away than let them steal it. :yup:
The Settler landed on the Egyptian continent last turn. I'm not sure whether we can found cities next to each other with the current settings -- might be worth double-checking. @Jersey Joe's suggestion of putting the city near Beijing would actually work if it can be built 1N -- anywhere else requires 11 ship moves from Alexandr
We can build towns next to each other. I like your idea to build 1 North of Beijing, lets us immediately rush a barracks. We can raze Beijing when we capture it.
 
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