Continuing July 1907 AD: Do some MM. Change some builds.
Our Percent of World Area 35%
Our Percent of World Population 51%
Jan 1908 AD: Prep for next war, and improve infrastructure.
July 1908 AD:
East of Uruk, Lawyer signs Arab Pikeman to acting contract (1, 0); Lawyer sign Footknight to acting contract (2, 0).
We declare war on Arabia.
Annexing Uruk: We lose 4 Tanks killing 6 Arab Musketeers (8, 4); Tanks kill 2 War Elephants (10, 4); we lose a Ford killing 3 Cuirassier and a Cannon (14, 5). The city is captured.
Ford kills War Elephant (14, 5); We lose a Ford and kill a Warrior (15, 6); We lose a Ford and kill a Bowman, Catapult and Ballista (18, 7). Army kills 3 Musketeers (21, 7); Tanks kill 2 Musketeers (23, 7); Fords kill 3 Footknights (26, 7); Fords kill 2 Bowman (28, 7); Missionary converts Enslaver (29, 7). We lose a Ford and kill 3 Pikemen, 4 War Elephants, 2 Ansar Warriors, 2 Cataphract, a Sassanid Clibanarii, a Horseman, 7 Chariots, 4 Bowmwn, 2 Catapults, a Ballista and a Heavy Archer (57, 8).
Annexing Nippur: Armies kill 5 Arabian Musketeers and a Cuirassier (63, 8); Lawyer kills Pikeman (64, 8). The town is captured.
Jan 1909 AD:
Tennessee Class sinks Arabian Ship of the Line (65, 8).
West of Nippur: Armies kill 4 Ansar Warriors and 2 Cuirassier 71, 8); We lose 1 Ford killing 5 Ansar Warriors and a Cuirassier (77, 9); Lawyer signs Ansar Warrior to singing contract (78, 9);
Annexing Mekka; Tank Army kills 2 Musketeers (80, 9), and Tanks kill 2 Musketeers (82, 9). The city is caltured.
West of Uruk: Armies kill a Musketeer, 4 War Elephants, 2 Enkidu Warriors, 2 Ansar Warriors, and 3 Cuirassier (94, 9); Fords kill a Cuirassier, 3 Bowmen, 3 Ballista, and 3 Catapults (104, 9).
Annexing Ellipi: Tanks kill 2 Arabian Musketeers (106, 9); Tank killed by Musketeer (106, 10); Ford kills Musketeer (107, 10). The city is captured.
Lawyer signs Enkidu Warrior to opera contract (108, 10); Lawyer kills Heavy Archer (109, 10); Dragoon kills Musketeer (110, 10); Field Artillery kills Musketeer (111, 10).
Near Nineveh: Tanks kill 4 Musketeer, 2 Musketmen, and 3 Pikemen (120, 10).
Annexing Medina: Tank kills Arabian Musketeer (121, 10); Army kills 2 Musketeers (123, 10). The city is captured.
Annexing Damaskus: Armies kill 5 Arabian Musketeers (128, 10). The city is captured.
Fords kill 5 Arabian Musketeers (133, 10).
Annexing Babylon: We lose 2 tanks killing 5 Arabian Musketeers, 2 Pikeman, a Spearman, and an Enkidu Warrior (142, 12); We lose 1 Ford killing 4 Bowmen (146, 13). The city is captured.
We lose 2 WWI Infantry killing 7 Musketeers (153, 15); We lose a Tank killing 11 Musketeers (164, 16); We lose 4 Fords killing 3 Musketeers, a Musketmen, 7 Pikemen, 2 Footknights, an Enkidu Warrior and 5 Bowmen (183, 20); Lawyer signs Musketeer to acting Contract (184, 20); Lawyer kills Musketeer (185, 20); Partisan kills Musketeer (186, 20).
IBT: At Babylon and near Nineveh, Arabian Troops kill 10 Tanks, 8 Fords, 2 WWI Infantry, and a Partisan (186, 41). Our Troops kill 3 Cuirassier, 4 War Elephants and a Musketeer (194, 41).
July 1909 AD: It look like I can reach all remaininig Arabian cities. So I am going to try and wipe them out without fighting the 150+ Arabian Troops that are not in cities.
Annexing Eulbar, Tanks kill 2 Arabian Musketeers (196, 41). The town is captured.
Annexing Eridu, Tank kills Arabian Musketeer (197, 41); Tank killed by Musketeer (197, 42); Ford kills Late Pike (198, 42); Dragoon kills Musketeer (199, 42). The town is captured.
WWI Infantry captures 2 workers.
Annexing Nineveh, Tank kills Arabian Musketeer (200, 42); Tank killed by Musketeer (200, 43) Tank kills Pikeman (201, 43); Ford kills Cuirassier (202, 43); Tank kills Musketeer (203, 43); Lawyer signs Musketeer to singing contract (204, 43); Fords kill 3 Cannons (207, 43); Lawyer signs Cannon to music contract (208, 43). The town is captured.
Annexing Ashur, Fords kill 2 Arabian Musketeers (210, 43). The town is captured.
Annexing Samarra, Armies kill 2 Arabian Musketeers (212, 43). The town is captured.
Annexing Bagdad, Tanks kill 3 Arabian Musketeers (215, 43). The city is captured.
Arabia has been added to out benevolent empire.
IBT: We catch the Egyptians trying to plant a spy in our Capital.
Jan 1910 AD:
We declare war on the Chinese.
Annexing Chinan: We lose 1 Ford killing 5 Chinese Pikemen (220, 44); Lawyer sign Crossbow to movie contract (221, 44). The town is captured.
Adventure captures Chinese worker. Ford kills Rider (222, 44).
Annexing Macao, Armies kill 8 Chinese Pikemen and 4 Crossbow (232, 44). The city is captured.
We lose 1 Ford killing 2 Cataphracts and 3 Chariots (237, 45); Missionary coverts Crossbow (238, 45). Fords kill 2 Camel Riders and a Siege Crossbow (241, 45).
Field Artillery kills 8 Aztec Meso Knights (249, 45); Lawyer signs Meso Knight to rodeo contract (250, 45); Fords kill 6 Meso Knights (256, 45).
IBT: Our Age of Scientific Discovery Ends.
Steamer sunk buy Commercial Raider out of Poland (?) (256, 46).
July 1910 AD:
Approaching Tatung: Fords kill 4 Chinese Cataphract, a Pikeman, 4 Siege Crossbows, 4 Chariots, 3 Catapults, and 3 Crossbows (275, 46); Lawyers sign a Crossbow and a Footknight to acting contracts (277, 46).
Annexing Tatung: Armies kill 5 Chinese Pikemen, a Spearman, a Swordsman, a Rider, 2 Archers and 3 Siege Crossbows (290, 46). The city is captured.
We lose 1 WWI Infantry killing 6 Pikemen, 3 Spearmen, 9 Swordsmen, 7 Archers, and a Footknight (316, 47); Lawyers kill 2 Swordsman (318, 47); Fords kill 3 Camel Riders, 4 Cataphract, and 4 Chariots (329, 47).
Approaching Chengdu: We lose 1 WWI Infantry killing 2 Chinese Pikemen, 2 Spearmen, a Footknight, and 4 Archers (338, 48); Missionary coverts a Pikeman (339, 48).
Annexing Chengdu: We lose 1 Tank killing 2 Pikemen, 2 Spearmen, a Swordsman, and 4 Archers (348, 49); Lawyer kills Pikeman (349, 49). The city is captured.
Annexing Tientsin, Fords kill 3 Chinese Pikemen (352, 49). The town is capture.
We lose 1 Ford killing 6 Riders (358, 50); Ford kills Siege Bow (359, 50); Fords kill 7 Crossbows (366, 50); WWI Infantry kills 3 Crossbows (369, 50), Lawyer signs Crossbow to singing contract (370, 50).
Clean-up near Chengdu and Tatung: Fords kill 2 Cataphract, 5 Horseman and an Archer (378, 50); We lose 1 WWI Infantry killing 5 Spearmen (383, 50); Fords kill 5 Horseman, and an Aztec Meso Knight (389, 50); Fords kill 6 Chinese Swordsmen and 4 Archers (399, 50); Field Artillery kills 2 Pikemen (401, 50).
Annexing Shanghai: Field Artillery kills 3 Chinese Pikemen (404, 50); We lose 1 Tank killing 2 Pikemen, 2 Swordsman and an Archer (409, 51). The city is captured.
We lose 1 Ford killing a Footknight and a Pike (411, 52); Tanks kill 3 Archers (414, 52).
Annexing Anyang, Tanks kill 2 Pikemen (416, 52). The town is captured.
Annexing Hangchow, We lose 1 Tank killing 3 Pikemen (419, 53). The city is captured.
Annexing Xinjian, We lose 1 Ford killing 3 Pikemen (422, 54). The city is captured.
Annexing Canton, Fords kill 3 Pikemen (425, 54). The city is captured.
Tanks kill 5 Aztec Late Pike (429, 54); Fords kill 2 Eagle Warriors, 3 Crossbow, and a Trebuchet (435, 54). Flamthrower kills Chinese Spearman (436, 54); WWI Infantry kills Spearman (437, 54); Fords kill 4 Archers and a Swordsman (442, 54).
Approaching Beijing, Tanks kill an Aztec Meso Spearman and a Meso Swordsman (444, 54).
IBT: At Xinjian, Ford is signed to dance contract by Lawyer from unknown firm. 444, 55).
Jan 1911 AD:
At Xinjian Lawyer signs unknown Lawyer to play Perry Mason (445, 55). (turns out the Lawyer was trained in Korea)
Annexing Nanking, Tanks kill 3 Pikeman (448, 55). The town is captured.
Tank kills Pikeman and Captures Settler (449, 55).
Annexing Tsingtao, Tanks kill 3 Pikeman (452, 55). The city is captured.
Annexing Shantung, Armies kill 2 Pikeman (454, 55). The town is captured.
Approaching Beijing, WWI Infantry kills 2 Aztec Meso Pikemen, 3 Meso Spearmen, 1 Meso Swordsman, and 4 Meso Archers (464, 55).
Annexing Beijing, Tanks kill 7 Chinese Pikeman and a Crossbow (472, 55).
China has been added to out benevolent empire.
Fords kill 2 Aztec Spearman (474, 55); Field Artillery kills 3 Spearmen (477, 55); Tanks kill 1 Swordsman, 4 Archers and 2 Crossbow (484, 55). Fords kill 6 Aztec Late Pike, 6 Eagle Warriors, 3 Medieval Infantry, and 11Crossbow (510, 55); Flamethrower kills Late Pike (511, 55) Lawyer kills Eagle Warrior (512, 55). WWI Infantry kills 9 Aztec Meso Spearmen, 4 Swordsmen and 6 Archers (531, 55). Fords kill 4 Aztec Meso Spearmen, and 3 Archers (538, 55); Lawyer signs Archer to acting contract (539, 55). Fords kill an Aztec Eagle Warrior, a Late Pike, 4 Pikeman, and 5 Spearman (550, 55); WWI Infantry kills a Spearman and 2 Swordsmen (553, 55); Tanks kill 7 Swordsmen, 2 Crossbow and 3 Arches (565, 55). Fords kill 2 Aztec Spearman, and 2 Archers (567, 55).
IBT: We learn about Great War Experiences and begin study of the Interwar Period.
July 1911 AD:
We declare war on Korea.
Annexing Inch’on, Tanks kill 2 Korean Musketeers (569, 55). The town is captured.
Annexing Cheju, Tank Army kills a Korean Musketeer (570, 55). The town is captured.
Annexing Ulsan, Fords kill 2 Korean Musketeers (572, 55) and we get a Great Leader. The town is captured.
Great Leader forms the Tank Third Army
Annexing Wonsan, Tank Armies kill 5 Korean Musketeers, 5 Horse Artillery, and a Rider (583, 55). The town is captured.
Annexing Namp’o, Fords kill 4 Korean Musketeers (587, 55); Lawyer signs Musketeer to acting contract (588, 55). The city is captured and we get the Great Wonder World Religion Hinduism.
Northwest of Wonsan: WWI Infantry kills Korean Hwach’a (589, 55); Tank kills Hwach’a (590, 55):
Tank kills Spearman (591, 55); Field Artillery kills Catapult (592, 55); Dragoon kills Chariot (593, 55); Tanks kill 2 Chariots (595, 55); Ford kills Archer (596. 55). Tanks kill 6 Musketeers (602, 55).
Near Cheju: Lawyer kills an Aztec Medieval Infantry (603, 55); Lawyer signs Crossbow to dance contract (604, 55); Lawyer kills Crossbow (605, 55); and we get a Great Leader. Great Leader forms the 761st Tank Battalion – The Black Panthers.
IBT: Our defending WWI Infantry kill 2 Korean Riders, a Camel Musketeer, and a Hwach’a (609, 55).
Picatinny Arsenal builds Heavy Tank Factory.
Jan 1912 AD:
Annexing P’yongyang, Fords kill 5 Korean Musketeers (614, 55). The city is captured and we now control Buddhist Art.
Annexing Seoul: Heavy Artillery bombards Seoul, Fords kill 6 Korean Musketeers (620, 55). The city is captured and we now control Angkor Wat.
Tanks kill 2 Riders (622, 55); Dragoon kills Rider (623, 55); Ford kills Rider (624, 55).
Annexing Pusan: Field Artillery kills Musketeer (624, 55); We lose 1 Ford killing 4 Musketeers, a Lawyer and a Camel (630, 56) and we get a Great Leader. The city is captured and we get Ganges Pilgrimage. Tank kills Musketeer (631, 56).
Annexing Taejon, Fords kill 2 Korean Musketeers (616, 56). The town is captured.
On the road to Paegan, Lawyer signs Aztec Late Pike to opera contract (617, 56).
Annexing Paegan, Harley Scouts kill 2 Korean Musketeers (619, 56). The town is captured.
Annexing Hyangsan: Armies kill 3 Korean Musketeers (619, 56); Harley Scouts kill a Late Pike and a Crossbow (621, 56). The city is captured.
Korea has been added to out benevolent empire.
Annexing Atzcapotzalco: Fords kill 3 Aztec Late Pikes (624, 56). The city is captured and renamed Atzca. Lawyer signs Late Pike to acting contract (625, 56). Adventurers capture 2 Aztec Workers.
Annexing Tzintzuntzen: Fords kill 3 Aztec Late Pikes (628, 56). The city is captured and renamed Tzint. Adventurer captures Aztec Settler.
Annexing Tamuin: Fords kill 2 Aztec Late Pikes (630, 56). The town is captured.
Ford kills Medieval Infantry (631, 56).
Annexing Teayo: We lose 4 Harley Scouts killing 2 Aztec Late Pike and a Meso Fanatic (634, 60). The town is captured.
Annexing Tlacopan: Harley Scout Kills Aztec Late Pike (635, 60). The town is captured.
Ford kills Trebuchet (636, 60); Lawyer signs Late Pike to acting contract (637, 60).
Annexing Tlatelolco: We lose a Harley Scout killing 2 Aztec Late Pike (638, 61). The town is captured and renamed Tlate.
Annexing Tenochtitlan: Armies kill 4 Late Pike (642, 61). The city is captured, we get the Temple of Blood, and the city is renamed Teno.
Annexing Tlaxcala: Tanks kill 3 Aztec Late Pike (645, 61). The city is captured.
Annexing Texcoco: Tanks kill 3 Aztec Late Pike (648, 61). The city is captured and renamed Texaco.
Annexing Calixtlahuaca: Armies kill 2 Aztec Late Pike (650, 61). The city is captured and renamed Calix.
Annexing Malinaco: We lose a Harley Scout killing 2 Aztec Late Pike (652, 62). The town is captured.
Annexing Tula: We lose a Harley Scout killing 2 Aztec Late Pike (654, 63). The town is captured.
Cleaning up before the last city is captured WWI Infantry and Adventurers capture 15 Aztec Workers.
Annexing Xochicalco: Field Artillery killed by an Aztec Late Pike (654, 64): Tanks kill 2 Late Pike (656, 64); Tank killed by Late Tank (656, 65); Tank kills Late Pike (657, 65). The city is captured and renamed Xochi.
The Aztec have been added to out benevolent empire.
Our Percent of World Area 48%
Our Percent of World Population 65%
Notes and Suggestions:
- Houston was renamed Bolder City and is using an Airport as a prebuild for Hoover Dam.
- Reminder: Tanks only get 1 move in Desert tiles.
- I played my entire turn set with an Always War mindset. I did not make any trades during my turnset and refused all requests to talk to me. I only talked to a Civ to declare war.
- There are 11 Steamers 2 tiles away from Delhi loaded with troops and railroaders.
- Off the coast of Fes is where I was loading up the Steamers. It is the shortest run to Delhi. Also there is a stack of 4 Steamers with a full 10 movement points and the other Stack of 18 Steamers just “docked” this turn.
- On our eastern coast at Cuzco there is a Stack of 11 Steamers. These could be used for an amphibious assault on Poland.
- I left a few roading/railroading crews on out home continent. I was mostly building roads to increase our cash flow.
- The fortified troops in Picatinny Arsenal were put there this turn.
- The 2 Tanks I left moving mark cities where I fortified Tanks to quell resistors.
- I left an unload Army moving. Its your choice what to load in. I was thinking about Harley Scouts with their 3 movement (would it go to 4 movement in an Army). However they are not as good fighters (6 offense: 4 defense) as the Armored Cars (9 offense: 4 defense).
- There are 5 Veteran Harley Scouts on Steamers that arrive next turn and a few Harleys got promoted to veteran status this turn.
- There are Great Artists and a Lawyer in Preforming Arts, just north of Picatinny Arsenal.