Dark Sheer
Deity
1380AD(0) - Pre-turn. Changed Cattaraugus to Settler. More units impale themselves on our pikes around St. Regis & Ellipi.
1385AD(1) - Killed a few strayed units. Upgrading more MW to Knights. Lost 1 Pikeman at Ellipi.
1390AD(2) - Killed more strayed units. Change Ellipi to complete Pikeman in 1 turn. More enemies die at St. Regis & Ellipi. Persian Starts Leo's Workshop.
1395AD(3) - Killed more strayed units. Roman's second town appears next to Kish. Upgrade more MW to Knights. Captured another Persian Settler.
1400AD(4) - Our mini stack of Knights moving towards Kish. More units impaled on St. Regis.
1405AD(5) - Kish captured at size 1 with no lost to us. More enemy committed suicide.
1410AD(6) - Khanawake founded. Killed more stray units. More enemy committed suicide.
1415AD(7) - Caughnawaga founded. Zariqum destroyed.
1420AD(8) - More enemy committed suicide.
1425AD(9) - Killed more enemy units. Our SoD moved next to Babylon. Captured more Persian Settler. Babylonian ignore our SoD as their swordsman move past it.
1430AD(10) - The ignorant proof costly to Babylonian as their Capital is RAZED! We got 5 workers and 3 Catalpults with no lost. Ellipi is switched to Settler to take advantage of the ex-Babylon space. Our mini stack of 5 knights moved next to Uruk.
Well, Capture 1, raze 2 and founded 2 cities. Plus about 12 new workers. I have slowly push the frontline forward by putting Pikemans on Mountains next to Grand River. The AI seems to avoid attacking our units on mountains most of the time as they now moving towards the space on the left of Grand River. This can be good news for us as those space are plains.
I have put quite a number of Knights at Grand River for the defensive counter-attacks. I have not attempted to contact the Romans. There is also no Leader during the last 10 turns.
Here is the savegame.
1385AD(1) - Killed a few strayed units. Upgrading more MW to Knights. Lost 1 Pikeman at Ellipi.
1390AD(2) - Killed more strayed units. Change Ellipi to complete Pikeman in 1 turn. More enemies die at St. Regis & Ellipi. Persian Starts Leo's Workshop.
1395AD(3) - Killed more strayed units. Roman's second town appears next to Kish. Upgrade more MW to Knights. Captured another Persian Settler.
1400AD(4) - Our mini stack of Knights moving towards Kish. More units impaled on St. Regis.
1405AD(5) - Kish captured at size 1 with no lost to us. More enemy committed suicide.
1410AD(6) - Khanawake founded. Killed more stray units. More enemy committed suicide.
1415AD(7) - Caughnawaga founded. Zariqum destroyed.
1420AD(8) - More enemy committed suicide.
1425AD(9) - Killed more enemy units. Our SoD moved next to Babylon. Captured more Persian Settler. Babylonian ignore our SoD as their swordsman move past it.

1430AD(10) - The ignorant proof costly to Babylonian as their Capital is RAZED! We got 5 workers and 3 Catalpults with no lost. Ellipi is switched to Settler to take advantage of the ex-Babylon space. Our mini stack of 5 knights moved next to Uruk.
Well, Capture 1, raze 2 and founded 2 cities. Plus about 12 new workers. I have slowly push the frontline forward by putting Pikemans on Mountains next to Grand River. The AI seems to avoid attacking our units on mountains most of the time as they now moving towards the space on the left of Grand River. This can be good news for us as those space are plains.
I have put quite a number of Knights at Grand River for the defensive counter-attacks. I have not attempted to contact the Romans. There is also no Leader during the last 10 turns.Here is the savegame.




War Elephants spotted.
I hadn't seen your game yet so didnt know where Ur was..

