(0) 1934 AD ~875 squares - for domination

Not sure how close pop is. Hospitals should help there.
This game has become BORING - something I never though would happen with Always War.

I find a hugh number of troops in a captured city - Why are we risking the dread no nearby city flip?
I start reorginzing our military - we have sufficient troops to take the world - we lack transports!
We still need a lot of our own continent settled - I burn cash down to $1000 to rush settlers / temples.
We have an obscense tech lead - reduce science to 30% - we need to rush culture to hit the limit! We don't need any more
frelling tech to win - we need control of squares.
(I) I see Egypt is still being a pain.
What tech I really want - espionage - I would like to know how these guys are doing with military.
I switch a few cities to wealth - we can't even use more troops.
Palace expansion - for so late in the game, not much of a palace built.
(1) 1936 AD - I go through a long process of finding every ship and bombing it to go away.
I rush multiple ironclads - I want to kill thes #$!@#@$!$ ships.

Why are we mining squares by 1/1 cities?
Cities formed: Lotsa mountains, Every Little Bit, More Mountains, New Islanda, Twin Peaks, HorseTown
The Americans land a setter to give us 2 more workers.
This games gives new meaning to mmow - I can't believe it is 1936 and our continent is not close to being finished on development. We still have a lot of captured Bab cities with absurd amounts of food.
(2) 1938 AD - vp-mmow
Cities formed: CornerVille, Mid Island, Getting There
[dance] I actually get to sink some of the pita ships.
Our task forces approaches the next island - Pithom is defended by a spearman

35 minutes for a turn, 5 of which is fighting - I have never had a game this painfull with almost exclusively worker actions.
Next cash goal - upgrade all of our cannons.
(I) Battlefield medicine completes.
The people must be happy with vp-mmow - the palace expands.
(3) 1940 AD - eb-mmow
4 more ships go under - at no cost - worst we got, ships to repair.
OUCH - our 4 inf army is trapped on the New Calcutta island - a galley is to small to transport it.
Some misc rushes and 10 cannons to artillery.
(I) Our cultural influence is expanding.
NO SHIPS BOMBARD US! WAHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
(4) 1942 AD - wmfh continues.
Our ships continue to slaughter all those 1 hp ships - 3 more dead.
Cities captured - Pithom(I begin starving), Borazjan(5 dead cavalry - ARGGGGGGGGGGGGGG)
Persia is DEAD
Cities formed - Far Island, Great Mountains
More cannon upgrades, rush a couple of settlers, and another Ironclad.
$600 doesn't go that far

(I) Begin research on espionage - I want to plant a few spies.
(5) 1944 AD - mmmmmmmmmmmmmmow continues.
Cities captured - New Jaipur
OH NO - Rome lands a legionary and Longbowman by Pithom.
Ship slaughter - chapter 4 - killed 1 galleon, 3 caravel, 2 ironclad
Our first lost 1 ironclad (to a caravel????), another ironclad to a 2 hp ironclad
RnG torture - a cavalry can't kill a legionairy.
Rush 4 temples, upgrade 6 cannon.
(I) A couple of Egypt ships bombard, but their Ironclad dies attacking our ironclad.
(6) 1946 AD - I can't believe how much - MMOW.
Ship slaughter - chapter 5 - killed 1 frigate, 1 ironclad, 1 galley
Lose 1 ironclad to a 1hp frigate
Upgrade the rest of our cannons - we have enough artillery for the game.
(I) Egypt sinks a ironclad - total AI fighting this turn.
(7) 1948 AD - I HATE WORKERS - wtmmow
Ship slaughter - chapter 6 - killed 3 caravel, 1 ironclad, 3 frigate
Cities captured - Tlalm... - renamed to ToLong
Aztecs are DEAD What a great island to invade.
Rush harbor on the new island plus a couple of culture buildings.
(I) Egypt wants to talk - why? - could it be we are creaming there ships?
Maybe the lost city?
There really don't want peace - won't even offer music theory.
Egypt kills 1 ironclad again.
Bombay doesn't like us beating up the mother country - that should be fixed by the end of Jersey Joe's turn.
(8) 1950 AD -
I hate ships - chapter 7 - killed 2 frigate, 1 galley, 1 caravel
Lost 1 ironclad to a frigate
Continue the culture rush.
Cities captured - Busiris, New Kolhapur
Summary - We still need 576 squares for domination - gained a lot my turn. Expect more border expansions.
Concentrate on rushing culture buildings.
The extreme north island will fall within a couple of turns.
Leave the cities on wealth - we have PLENTY of military - rush ability is what we need.
The fleet by Chalco is the eventually MAJOR invasion fleet - still needs a lot more units.
The fleet by South Western Port is to invade the southern island.
Well the games ends within 100 turns - the question is domination or histograph.
It just took to long to get out of the rough start.
http://www.civfanatics.net/uploads/LK22-1950AD.zip
LKendter
Jersey Joe (currently playing)
BrianJ (on deck)
Dark Sheer
@ALL - you are welcome to do up to 20 turns - this one is over, let's end it.
24 hours for got it - 48 hours totals to respond