- Joined
- Aug 15, 2001
- Messages
- 19,617
NOTE: I have NO intention of making the LK series all deity, all the time
World = Open to discussion
Difficulty = Deity
Barbarians = Sedentary or roaming - I hate barbs
# Civs = 7
NOT culturally linked, NO restarting players.
Civ = Open to discussion
Signed up:
LKendter
10 turns per round - STRICT 24 hours got it, total 48 to complete.
Mandatory requirements
Play The World Expansion
Must SHRED Emperor, Deity experience preferred.
The following tactics are PROHIBITED:
RoP Rape - if you have to ask...
RoP Abuse (irrigating all tiles with a city building wonders, denying resources with a RoP, etc.)
Scout resource denial - parking a scout on a resource, as the AI won't ask scouts to leave
False Peace Treaties (must wait for the 20 years to end)
Declaring War to break trade deals including actions like the Demand exploit to force a war, or demanding to leave territtory
False Alliances (ally with several people vs. a civ then peace with that civ), and other actions that completely abuse the AI limited diplomacy ability.
Spy exploit - If you fail to plant a spy, you CAN'T try again. The exploit is: you can infinitely plant a spy until the Civ declares war.
Demand exploit - You may make ONE demand a turn per civ. The exploit is: you can demand to the end of time, and guaranteed to get a civ furious and almost to war.
OK, the big question:
Who wants to start a deity game, and with what parameters?
LK36 was my first deity win, so please don't suggest beyond deity (50% factor, or other things to make it way harder).
I am more thinking civ, a possible goal, and a map other then my norm to support the scenario.
One possibility is Korean space race with a twist - We must build the Internet, and trip our golden age during the space race.
I am open to other PTW civs except Mongols that I am currently playing.
World = Open to discussion
Difficulty = Deity
Barbarians = Sedentary or roaming - I hate barbs
# Civs = 7
NOT culturally linked, NO restarting players.
Civ = Open to discussion
Signed up:
LKendter
10 turns per round - STRICT 24 hours got it, total 48 to complete.
Mandatory requirements
Play The World Expansion
Must SHRED Emperor, Deity experience preferred.
The following tactics are PROHIBITED:
RoP Rape - if you have to ask...
RoP Abuse (irrigating all tiles with a city building wonders, denying resources with a RoP, etc.)
Scout resource denial - parking a scout on a resource, as the AI won't ask scouts to leave
False Peace Treaties (must wait for the 20 years to end)
Declaring War to break trade deals including actions like the Demand exploit to force a war, or demanding to leave territtory
False Alliances (ally with several people vs. a civ then peace with that civ), and other actions that completely abuse the AI limited diplomacy ability.
Spy exploit - If you fail to plant a spy, you CAN'T try again. The exploit is: you can infinitely plant a spy until the Civ declares war.
Demand exploit - You may make ONE demand a turn per civ. The exploit is: you can demand to the end of time, and guaranteed to get a civ furious and almost to war.
OK, the big question:
Who wants to start a deity game, and with what parameters?
LK36 was my first deity win, so please don't suggest beyond deity (50% factor, or other things to make it way harder).
I am more thinking civ, a possible goal, and a map other then my norm to support the scenario.
One possibility is Korean space race with a twist - We must build the Internet, and trip our golden age during the space race.
I am open to other PTW civs except Mongols that I am currently playing.