LK38 - PTW, Deity Challenge

LKendter

Exterminate, exterminate, exterminate!!!
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Aug 15, 2001
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NOTE: I have NO intention of making the LK series all deity, all the time

World = Open to discussion
Difficulty = Deity
Barbarians = Sedentary or roaming - I hate barbs
# Civs = 7
NOT culturally linked, NO restarting players.
Civ = Open to discussion


Signed up:
LKendter


10 turns per round - STRICT 24 hours got it, total 48 to complete.


Mandatory requirements
Play The World Expansion
Must SHRED Emperor, Deity experience preferred.

The following tactics are PROHIBITED:
RoP Rape - if you have to ask...
RoP Abuse (irrigating all tiles with a city building wonders, denying resources with a RoP, etc.)
Scout resource denial - parking a scout on a resource, as the AI won't ask scouts to leave
False Peace Treaties (must wait for the 20 years to end)
Declaring War to break trade deals including actions like the Demand exploit to force a war, or demanding to leave territtory
False Alliances (ally with several people vs. a civ then peace with that civ), and other actions that completely abuse the AI limited diplomacy ability.
Spy exploit - If you fail to plant a spy, you CAN'T try again. The exploit is: you can infinitely plant a spy until the Civ declares war.
Demand exploit - You may make ONE demand a turn per civ. The exploit is: you can demand to the end of time, and guaranteed to get a civ furious and almost to war.



OK, the big question:
Who wants to start a deity game, and with what parameters?
LK36 was my first deity win, so please don't suggest beyond deity (50% factor, or other things to make it way harder).

I am more thinking civ, a possible goal, and a map other then my norm to support the scenario.
One possibility is Korean space race with a twist - We must build the Internet, and trip our golden age during the space race.
I am open to other PTW civs except Mongols that I am currently playing.
 
I am interested LKendter. I am currently playing the Ottomans and Mongols, but would be very interested in trying out the Spanish or the Carthaginians. I think the best idea I can come up with is a national culture victory with the Spanish (who as religious, get cheap temples). In my deity experience, there is always at least one civ that runs away with culture, so we would have to destroy them and perhaps others militarily in order to secure the culture victory. What do you think?
 
Hey Lee. I might be interested. I'd like to play an industrious civ, doesn't have to be an expansion civ, though. Also not looking for a variant, just a deity game with a non-RBE2 start.

- Sirian
 
LKendter, K7 is wrapping up much sooner than I had expected on such a large map, even with some slow play over the holidays. Emperor vs. 'zerkers was a bloodbath. I had forgotten how large the Emperor to Diety jump is. So count me in if you have some space.

I am pretty easy on settings. I played as Spain and Otto over the holidays (both conquest victories), and have a game as the Arabs going now, possible culture victory if I can take out the Babs. Korea is the last PTW civ I haven't played, but my first was Carthage so I would revisit them (to satisfy Sirians desire for Industrious as well as Speakers request). Maybe we could just play with Diplo off, to take away that bailout victory possibility and allow us to forget about the UN. 7 civs makes it a standard map? or is that large? I like to play random map age and shape, gives a bit more unknown to the fog.
 
I'm game. I really like the Industrious trait. Using Carthage would be fine with me, as would eliminating the Diplo victory condition. I posted my Deity victory in the RBE thread. I usually play to the point where victory is ensured and then start a new game, but decided to complete a game so I could post it.

I will commit to the standard 24-got it/48-post it requirements if that's the course we take. Please let me know if you would like any other information about me or my playing experience.
 
Lee,

If you'd like one more, I'd be game. Otherwise, don't worry about it.

JMB
 
We are at 6 possible players!

I am at work, so I can't confirm Carthage being Industrious. I haven't played them yet, so I am up for a game with them.

I feel Industrious and Religious are in a tie for the best trait in the game. Double speed workers rock, but I can't argue with cheap temples that make domination much easy. I personally prefer domination to conquest, as I always found it so painful to have to get every last city like civ2 required.

I posted my first deity win in LK36, and I did help with a key trading round. Reagan has posted a deity win. Speaker is playing deity right now.

What I need now:
1) Confirmation from Sirian if he wants to play. I know he plenty of deity experience. That will decide if JMB makes the game.

2) Gothmog is an unknown - what is your previous deity experience?

3) JMB played TH3, close to deity. Have you played an actual game of deity?


It appears we have at least a couple of votes on turning off Dipblowmatic as a win. I can't live without that option.

I don't play much on large maps except my world map series, so I will stick with standard size world. Random weather and age is fine. I still prefer large continents - I really don't want a GOTM #14 situation here.
 
I'll confirm that Carthage is Commercial and Industrious.

In solo games I play Diety exclusively, with totally random map settings. I win most of the time. I like to take different paths to victory. Check K7 for an example of my experience SHREDDING (make that embarrassing) Emperor, and check RBE3 for an example of my Diety play - although I joined 1/3 of the way through. I'm an old civ2 hand as well. When I got civ3 I played once at Monarch, once at Emperor, the rest at Diety.
 
OK, no question that Gothmog is in.

I don't mind Commercial at all - less corruption is always good.

Clearly in
Reagan has posted a deity win.
Speaker is playing deity right now.
Gothmog mainly deity player.
Sirian if he confirms.

JMB is in *if* Sirian is a no, and a better clue on deity experience or at least shreding emperor.
 
@Sirian - If you have time/inclination, I'd appreciate the opportunity to play this one with you. I've read your reports on here and on your Web site with great interest. Your writing style is easy to read and your analysis is exceedingly helpful.

@LK - (1) I am a pretty amiable team player-type guy, so my comment about the Diplo victory condition was more a signal of acquiescence than advocacy. In other words, I'm open to playing with the Diplo option on or off, although my "vote" would go towards keeping it on. (2) You are right that Religious is right up there with Industrious for preferred traits. I try not to use the Egyptians too much because they are so powerful. I like Carthage because Commercial is a very valuable trait and my preference for a builder style of play does not necessitate very many government changes, which somewhat reduces the Religious trait's value.
 
I have posted a deity win in the thread of my SG game, but I'll post it again here for ease. I agree with you on religious and industrious being the two best traits. I usually used the egyptians in vanilla Civ3 and have since moved on to the Ottomans in PTW. I would love to try the Carthaginians if we go industrious or the Spanish if we go religious.
 

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I guess if you blinked you missed a shot at this one, eh? Oh well, I will have to fill in the time with the LK-WM testing, and try to get one of the Epics done before the deadline.
 
Lee,

I have beaten deity a few times (e.g., RBE4 and RB Epic 17) but am by no means an 'experienced' deity level player. I'm easy whatever happens.

JMB
 
If we play an industrious civ (any) and no added variant rules, I'm in. Diplo option on or off is fine either way.

- Sirian
 
@JMB - sorry, but I you missed the 5th slot

=============================

Player order

LKendter
Reagan
Sirian
Gothmog
Speaker

=============================

Parameters agreed on -
Civ = Carthage: Commercial and Industrious.
Standard size world.
Random weather and age is fine.
Large continents
Roaming barbs
Standard 7 opposing civs.

1 no diplo, 1 yes, 2 either wayincluding me.
I will start later tonight and see if more comments on Diplo.
As of now, just 1 clear no = keep Diplo.
 


4000 BC - I never like goodie huts at suicide range. However, I can't waste 3 worker turns to get rid of it. It will pop in 10 turns! I am tempted to move off the forest for most short-term shields, but long time this city will rock. Carthage is formed. A warrior is ordered, what else? The mandatory pottery is started.

3850 BC (I) Warrior #2 is ordered.

3750 BC - We spot our first luxury - gems.

3600 BC (I) - Warrior #2 is ordered who will stay home until the hut pops.

3550 BC (I) - The hut pops with a free warrior. I don't argue - it will hurt the gpt short term, but I get another exploring unit.

3400 BC (I) - On conscript warrior is attacked by barbs, and is now a regular.

3350 BC - We have a first contact - Russia - I really want to find India, but never argue with contact. We have a successful trade of Alphabet to Russia for Bronze working and $22. We spot wines, but I have a feeling that Russia will be there first with the 6-unit stack I spotted.
(I) I hope to spot another civ, so I start a 40 turn minimum science on math.

3300 BC - Another trade that favors Russia a bit, but I can't argue the change to get another tech. I ship Masonry to Russia and I get Warrior Code and $13 (all cash).

3250 BC - The free warrior continues to earn his keep, as he frags a barb camp.

3100 BC - South and southeast don't go very far, so the other civs must be north.

3000 BC - We get our second contact - the Mongols - Did we get all the aggressive civs nearby?
The good news is he did NOT find Russia yet. I give him Alphabet and get Burial, Wheel and $10. We have tech parity with the expansionist Mongols :confused:
We have a nearby source of horses [dance]

2900 BC - Our third contact - trading won't be a problem. Aggressive civs will be - it is the Germans. I want to find commercial India! No trading with them, as I won't give Alphabet up for simply $25.

2850 BC (I) - The granary is completed, time to pump out settlers.

2710 BC - I hate deity barbs - our warrior is slaughtered trying to stop the barbs. I have to switch the capital to archer. Our settler will be delayed several turns.

2670 BC (I) GACK - Carthage is hit by disease.

2630 BC - We have a rare deity moment - I pop a hut, and get mysticism. It seems like I always get barbs at higher levels.
(I) We see the typical disease, round 2.

2550 BC - Germany is still way behind the times, so I pay 3rd civ prices for Iron Working to the Mongols, $146 and $2/turn. We have **2** potential iron sources :)

Summary - We have barbs floating around the capital, ESCORT settlers!
The warrior should lose versus the barb camp on the mountain - don't bother. He has more value to help escort settlers.
Based on the landmass side - I think we have another civ not yet found.

LKendter
Reagan (currently playing)
Sirian (on deck)
Gothmog
Speaker

http://www.civfanatics.net/uploads3/LK38-2550BC.zip

This is our first dot-map.



Yellow dot - gives gems, and the direction Russia will come from - the highest priority IMO.
Blue dot - weak growth, but it gives horses.
Black dot - the only spot with growth in that desert mess.
Red dot - a bit of a question mark on location - need to understand the fog covered question mark square.
 
Great timing. I just finished watching one of my all-time fav movies -- "Spartacus" -- and checked-in here in time to see the game is ready for me to play. This is my "got it." I will endeavor to play my turn tonight and post a save.
 
2550 (0) - Except for wondering why our Worker is improving (mining) a tile Carthage will likely not use for awhile instead of building a road to future city sites, no changes are necessary.

2510 (1) - Our "barb camp warrior" begins his trek northward to help fortify Carthage or escort helpless settlers. Before his departure, he notices the rude barb beasts have tamed beasts of their own and are now riding horses. One is now ready to begin wreaking havoc. MM Carthage to grow at the same time the settler pops, without losing production.

2470 (2) - The Russians have had Workers in their capitol for two consecutive turns. They must be under barb seige or, more likely, already warring with one of our fine neighbors.

2430 (3) - Carthage: Settler -> Warrior. The Russians continue to protect their Workers. If they let them go during any of my remaining turns, I will so report.

2390 (4) - Our Archer dispatched a barb (but not the camp yet).

2350 (5) - Carthage: Warrior -> Warrior.

2310 (6) - zzz

2270 (7) - Carthage: Warrior -> Settler. Mongols appear to be headed towards the barb camp south of Carthage. Bis has acquired IW and Myst during my seven turns, while never having more than 25 gp in his account. He has 25 gp more, so I take it for Alphabet. If he doesn't get it from us, he'll get it somewhere else, right? I'll readily admit that valuing early techs is not one of my strong suits. I generally will sell them if the other civ is paying bottom 50% civ prices and has 25+gp in the early game. Right or wrong?

2230 (8) - Someone must have Writing because the RoP and Alliance options appeared on the diplo screen IT.

2190 (9) - Carthage gets wracked with disease again. Someone teach these people to wash their hands already! Mongols now have Writing and don't have contact with Germany. Given that Russia also has contact with Germany and is likely at war with Germany and not the Mongols (due to proximity issues), I sell contact now. Mongols will give 67 gp for it. Instead, I give contact+1gpt+43gp for HBR.

2150 (10) - The scourge of disease strikes again. Utica, our Cartier(tm) of the North, is founded and begins work on a Granary. The barb camp in the middle of Mongolia is on a hill, so I left it alone. The horsie below Carthage kept our Archer parked in Carthage. If the fleabitten horse stays where it is, no harm no foul. Russia's Workers remain parked.

I recommend going for red and then green dots. Note that the water by red dot is NOT fresh. I have also moved blue dot, which will avoid some overlap and gain a grassland, but will cost the use of the two tiles circled in grey. I have also circled in purple two Wine squares.

Good luck, play well, Sirian.

the save
 
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