LK45 - Emperor, 100K challenge, 1.21 patch

CB, that win in GOTM14 was just plain out of this world...
Can't really use it as a reference.
 
That was my thoughts exactly on the spears or lack there of.

I am sure cultural conversion of the Mongols will not be difficult. I realize we want to avoid wars and claiming cities in wars but we are going to accept flipped cities and is propaganda an option??
 
We absolutely can accept flipped cities. That is one of our key ways to increase our nations size. One of our goals is to flip cities, and to surround AI cities that show up in "our" territory.
 
Stupid question I realized after. That was the intention of the "aggressive" settling. I see that now. Maybe my flip luck will be better than GOTM18 :(.
 
We'll get some flips this game. Mongolia allready send 2 warriors into Ta-Tu for flip suppression heh.
 
LKendter
Hotrod0823
ToddMarshall
Borealis (currently playing) Already knows she is up.
Bam-Bam (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
1500 BC (0): City check looks good, and the foreign advisor shows a lot of mainly unhappy faces, but only Mao with Mathematics.

1475 BC (1): Babylon warrior->settler. Warrior stays put on the road network to escort the new settler when it arrives. Income jumps to 11gpt, and IW looks to be one or two game turns off from buying outright. The settler and warrior escort head off to the spot ToddMarshall suggested.

1450 BC (2): Worker actions and movement.

1425 BC (3): The Vikings have Math, and Mao and Abe have Map Making. Babylon is MMed to build the settler when it grows, and not before, to stop it from dropping to size 2.

1400 BC (4): The Zulus have Math, and the Mongols have Math and Map Making.

1375 BC (5): 82 gold is enough to buy IW from China. We turn out to have Iron in the mountain near Babylon, that overlaps with Ta-tu. It is currently within our cultural control, and should never leave it, but it explains why Temujin risked settling so close. There is also iron in the river southeast of Ur, that a settler should grab soon.

The Mongols found Hovd on the dyes to the southwest. I see two mined cows in their capital's radius, explaining the frequent Mongol settlers.

1350 BC (6): Ellipi is founded on the suggested spot, and immediately starts a temple. It will heavily overlap with a Zulu city that we don't know the name of yet.

1325 BC (7): Babylon settler->warrior. The Zulus build an embassy in our capital. I check and it looks like our maps are actually worth something now, so I trade them around, netting 20g and the TM of several AI nations who lacked enough gold to buy it outright, as well as China's TM, telling us where they are (near Rome). The settler and warrior head for a hill near Ta-tu to give us a stronger coastal city that will pull in a wheat and a bonus grassland when it expands.

(IT): America starts The Pyramids.

1300 BC (8): :sleep:

1275 BC (9): Babylon warrior->settler. I buy Warrior Code for 41g from Mao. Diplo check reveals that all of the AI, including Caesar, know HBR. Caesar is up Mysticism and HBR, but does not know Math yet- we may be able to trade if he can't buy it before then.

(IT): Zululand and China sign an MA against the Romans.

1250 BC (10): Ashur temple->rax, this is vetoable. We buy Mysticism from Mao for WM + 46g. I'm thinking that if Rome is still alive when we get Math, we can trade that for HBR. I see iron within Rome's boundaries, so they might be able to fight off China if they have enough legions yet. I sell the WM around, leaving us with a treasury of 7 gold.

The two red dots show possible future city locations, with one settler/warrior pair already arrived. Nineveh is about to finish its rax, and should be able to build archers/future vet swordsmen.

I can't get the list of uploads4 to copy/paste, but it says that the files uploaded correctly, so I'm going to try to do the zip and the screenshot manually:

http://www.civfanatics.net/uploads4/LK45-1250bc.zip

LK45-1250bc.jpg
 
LKendter (on deck)
Hotrod0823
ToddMarshall
Borealis
Bam-Bam (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Got it. Will not play until tomorrow night--just FINALLY finished Epic 26--1st deity win! [dance] and I am totally drained.
 
Pre-turn MM Ninevah to work lake--rax still in 1 but add 1 commerce. Otherwise all looks good. Looks like there should be a few more good spots to settle, but will be up to Lee.

1225 BC (1)

Ninevah rax -> bowman. Akkad founded where Renata left setter/warrior pair -> temple. MM Babylon for growth in 4, settler in 4 (5 -> 3).

IT Mongols complete Oracle in Karakorum. Vikings cascade to Pyramids. Zulu park a warrior next to Ellipi...

1200 BC (2)

zzz

IT Zulu move warrior, start pyramids. We spot a barb warrior SE of Ur.

1175 BC (3)

Move warrior from Babylon toward Ur, move Ur warrior onto mountain to attack barb if he moves in. Zulu have monopoly on Philosophy. Sell maps for 6g.

IT Viks and Zulu sign MA against Rome...hold out for another turn Caesar. Barb warrior moves next to our warrior. Barb galley spotted.

1150 BC (4)

We kill barb warrior, taking 1 dmg. Ok, time for some brokerage--even though math is due in 1. Zulu and Americans have Philosophy and CoL. Vikings have Philosophy. Romans have CoL. Americans have best price for CoL, so CoL from Abe @ 4th--7 gpt + 44g (could have been 6 gpt + 62, but I want some cash in reserve). CoL @ 5th to Vikings for Phil @ 4th + TM. Phil + CoL to China for MM + 34g. Philosophy + CoL to Mongols for Poly + 8g. Poly + 1g to Rome for HBR. That's 5 techs for 7 gpt + 3g (and we still have 6 gpt). We will be at tech parity when math comes in next turn.

1125 BC (5)

We learn math, set for min sci run to currency. Ok, 7 gpt payment *does* cramp our research, so we cannot do much better. Other option is Lit, but I think we will be able to buy this (AIs tend to go after this one). In any case, we want lit faster than 40, so we will have to rely on the AIs. Babylon settler -> warrior. Barb killing warrior healing. Sell WM for 3g. MM Ninevah for more commerce w/bowman due in 1.

1100 BC (6)

Ur granery -> worker (settler should be next), Ninevah bowman -> bowman (it's @ 5 spt). Bowman hooking up with settler. Sell maps for 5g.

1075 BC (7)

Babylon warrior -> settler. Spot barb camp east of Ur. Sell maps for 3g.

1050 BC (8)

Warrior E of Ur kills barb warrior w/1 dmg. Barb horse is in camp--our warrior is on a hill. Sell maps for 5g.

IT Zulu and Rome make peace.

1025 BC (9)

Ur worker -> settler. Our warrior kills the barb horse and takes 25g. Sell maps for 5g.

IT Abe demands 26g--he has to go through mongolia to get to us--BAH.

LK45_abewar.jpg


Abe's warrior attacks one of our scouting warriors and loses 3-1. :p .

1000 BC (10)

Ninevah bowman -> bowman. Palace expansion. We establish embassy w/Mongols for 55g (to enable MA if we want). Temujin has the oracle and rax--size 7 pulling 11 spt and building a settler. Mongols want 12 gpt + 115g for MA vs. Abe--no thanks. No one wants maps. No one has more techs. Sending new bowman to bust a little fog north of Ninevah before joining up with settler from Babylon due in 2. Uruk founded SE of Ur next to iron -> temple. :whipped: temple in Ellipi ARGH this is just :smoke: on my part--I should have whipped this as soon as it grew--would have gained another 8 culture by a four turn improvement. Please do not make this like I did--with many cities doubling the culture 4 turns sooner makes a difference.

Lee--left the movement on the bowman in Uruk--just in case you want to bust some fog SSW of Uruk. The worker that just moved into Ur should probably head to link up Akkad. I suggest the next settler should head for a coastal site NW of Babylon. Alternately could be sent 4 tiles SE of Akkad to further pressure Ta-Tu. There are lots of city options.

Decision to not give in to Abe's demands based primarily on large distance and friendly Mongols. May be :smoke:, but my take is this will be a phony war on his part. Plus, we should be able to do some pillaging around Phili (take away his furs).

Below shows my recommendation for fishing villages (blue dots) and another city (red dot) NW of Babylon.

LK45-1000BC.jpg



Save
 
This total disater picture says it all.
In all my games of civ I have never seen this outside of always war.

LAK-302.jpg
 
Are you kidding !!! Abe mustered enough gold to get all the civs to dogpile at this stage of the game. How soon into your 10 did they all declare???? We can't even keep any cities we grab can we?

[edit] The returning of citie if I read it right will only apply to a space war. We get to keep the spoils if they declare?? But we must accept reasonable peace deals??

Is a bowman rush going to be good enough??
 
Originally posted by hotrod0823
We can't even keep any cities we grab can we?


Keep there cities?
We have already lost 2 of our cities.
The game may not last past your turn.
 
1000 BC - Our total culture is already 346. Rome, China, Vikings, and Zulu are already an admirer of our culture. It is growing at 12 cpt.
It cost Math and Map Making, but I get the Roman world map. They were the best source as they are way behind in tech.

975 BC - I pick up more money from maps. We are sitting on to much cash, so I establish embassies with China, Vikings (Pyramids in 13 - please break the cascade!), and Rome.

925 BC - I should have done it earlier, but I switch minimum science to Republic. This is far more expensive then currency to buy.
(I) Scandinavia and Rome sign a peace treaty.
The Zulu complete the Pyramids.
The Vikings cascade and get the great wall.

LAK-301.jpg


The city is suffering from whip complaints, but I will still take it. Another glorious temple is ordered.

850 BC - The whip penalty in Ta-Tu is gone. With 4 spt, I will let it finish the temple naturally.
It empties our treasury, but I buy a worker from the Mongols for $98 and $1/turn. We are short of workers and I will appreciate all the help we can get.
(I) :eek: The Mongols and America sign an alliance against us. The phony war screws us big time. This is why I always cave to demands early game. :eek:
All settler production is halted due to the need to switch to military.

825 BC - $21/turn can't bring the Zulu into an alliance versus the Mongols. :cry:
I hate using the whip for military, but we are really screwed right now.

800 BC - I have got to take them while available, so I buy a Roman worker for wm, $2/turn and $53.
America will finally talk peace, but it they want $9/turn, so I will try to hold off for a bit.
However, if several units show up by a city we can save our butt.
(I) GAME OVER - The Zulu and America ally vs. us.
Holy S@$% - The Vikings join the dog pile.

775 BC - I have no choice but to do a second whip in Ashur for more military.
Ur gets whipped for a bowman. Nineveh gets whipped also.
Akkad gets whipped for a regular Bowman, but I can't wait for barracks.
(I) The Zulu start there GA with a victorious Impi.
Ellipi is razed to the ground.

750 BC - Uruk whipped out a bowman.

>>> Going into OT to see if I can salvage this game.

730 BC - Our exploring working near the Vikings is killed.
(I) China and Rome have signed a peace treaty.
I instantly cave to the Roman demand - no doubt because we are perceived as weak because of the dog pile.

710 BC - It takes 2 bowmen to kill one archer, but we enter a GA.
(I) Unreal, I cave into the Roman demand to one turn later have Rome and Scandinavia ally against us.
Ashur is burned to the ground.

690 BC - (I) WTH - China joins the dog pile.

630 BC - (I) Why not? We hear of massive barb uprising near Uruk.


Summary:
The demand refusal over a few lousy bucks has us in terrible shape with a risk of an actual loss.


LKendter
Hotrod0823 (currently playing)
I hope you can pull a miracle out of your hat. This is the worst dog pile I have ever suffered against me.

ToddMarshall (on deck)
Borealis
Bam-Bam - Cave into demands in the future!

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.

http://www.civfanatics.net/uploads4/LK45-590BC.zip
 
LK45 590 BC (0): We are at war in a big way. Peace can be had but it cost all our workers. Kill an american warrior. The other units in the open are on hills or across rivers or impis so I do no other counters.

570 BC (1): Kill 2 zulu units on defence. WW hits Tu-Tu, up lux to 10%. Babylon builds bowmans starts another. Vikes want peace but requires workers and gold - no deal. 3 archers are in position to attack near Uruk with only a single elite Bowan on defence :(.

550 BC (2): Uruk falls as expected. After barracks completes will try to take it back.

530 BC (3): Kill a few invaders but there are plenty more.

510 BC (4): The bowman parade continues no new attacks.

490 BC (5): Impi pillage our roads, move workers out of Babylon toward Eridu to reconnect Ninevah the back way. Setting up to get a start at Ur for a move on toward Uruk.

470 BC (6): Kill the impi causing problems. Stack of 4 bows heading to Uruk.

450 BC (7): Will move on Uruk next turn.

430 bC (8): Recapture Uruk. A stack is on the mountains outside of Ninveh.

410 bC (9): More bowman nothing has changed. The zulus continue to send units onmass.

390 BC (10): No changes. Peace can be had for gold from everyone but the most difficult right now are Zulu, Mongols and Abe. Zulus want 400+ and gpt, abe 260 and Mongols 180. This is without haggling.

370 BC (11): More bowmen, kill a wandering impi and barely a wounded horse near Ta-Tu.

350 BC (12): Haven't moved very many units most can do something. Okay here is the deal:

Mongols want: 140 gold
Abe Wants: 160 gold
Zulus want: 260 gold
China Want: 240 gold
vikes want: 260 gold
Rome wants: 260 gold

All this is pre haggling. The only civs with units are Mongols, Zulu and Abe. We have 481 gold to spend. I didn't make any peace deals because I wasn't sure of the variant rules reguarding haggling. When they came to me they wanted all our works and gold - too rich. Also of note all have started SunZu so MDI cant be far off except I haven't seen any swords. We have a bunch of bows because that is all I made.

Here is the save:

http://civfanatics.net/uploads4/LK45-350BC.zip

I went over to even up the turns on the 50's.
 
Rereading the rule paying gold is reasonable but we can't to all the civs. I suggest the Zulus and then Abe. I don't think we ever intended to be at war with all the civs in a cultural builder game with specific war variants.

Lee what are your thoughts??

[edit] at the time of any peace negociations I felt giving up workers or 75% or more of our gold was not reasonable. Now that the AI has taken some losses the price for peace has gone down considerably.
 
ACK! :cry: :eek:

Sorry guys--I did NOT think a dogpile would ensue based on this--remember looking hard at Abes treasury before this turn. UGH--I should have kept my meek mentality from the last game I played.

Feel free to [punch] the daylights out of me if I ever pull such a :smoke: [pimp] thing again--unsat on my part.
 
Second thought, folks--

That decision to not cave to abe was just #$%@ing stupid. No other explination. I cannot recreate the scenario in my head that set this up. It makes me sick.


Lee, I am sorry for screwing this one up--no worries if you want me to resign or to stay away from LK games in the future--this was NOT a way for me to start playing with you guys.

Again--many apolgies--this one has me just plain sick.

- Bam-Bam
 
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