1000 BC - Our total culture is already 346. Rome, China, Vikings, and Zulu are already an admirer of our culture. It is growing at 12 cpt.
It cost Math and Map Making, but I get the Roman world map. They were the best source as they are way behind in tech.
975 BC - I pick up more money from maps. We are sitting on to much cash, so I establish embassies with China, Vikings (Pyramids in 13 - please break the cascade!), and Rome.
925 BC - I should have done it earlier, but I switch minimum science to Republic. This is far more expensive then currency to buy.
(I) Scandinavia and Rome sign a peace treaty.
The Zulu complete the Pyramids.
The Vikings cascade and get the great wall.
The city is suffering from whip complaints, but I will still take it. Another glorious temple is ordered.
850 BC - The whip penalty in Ta-Tu is gone. With 4 spt, I will let it finish the temple naturally.
It empties our treasury, but I buy a worker from the Mongols for $98 and $1/turn. We are short of workers and I will appreciate all the help we can get.
(I)

The Mongols and America sign an alliance against us. The phony war screws us big time. This is why I always cave to demands early game.

All settler production is halted due to the need to switch to military.
825 BC - $21/turn can't bring the Zulu into an alliance versus the Mongols.

I hate using the whip for military, but we are really screwed right now.
800 BC - I have got to take them while available, so I buy a Roman worker for wm, $2/turn and $53.
America will finally talk peace, but it they want $9/turn, so I will try to hold off for a bit.
However, if several units show up by a city we can save our butt.
(I) GAME OVER - The Zulu and America ally vs. us.
Holy S@$% - The Vikings join the dog pile.
775 BC - I have no choice but to do a second whip in Ashur for more military.
Ur gets whipped for a bowman. Nineveh gets whipped also.
Akkad gets whipped for a regular Bowman, but I can't wait for barracks.
(I) The Zulu start there GA with a victorious Impi.
Ellipi is razed to the ground.
750 BC - Uruk whipped out a bowman.
>>> Going into OT to see if I can salvage this game.
730 BC - Our exploring working near the Vikings is killed.
(I) China and Rome have signed a peace treaty.
I instantly cave to the Roman demand - no doubt because we are perceived as weak because of the dog pile.
710 BC - It takes 2 bowmen to kill one archer, but we enter a GA.
(I) Unreal, I cave into the Roman demand to one turn later have Rome and Scandinavia ally against us.
Ashur is burned to the ground.
690 BC - (I) WTH - China joins the dog pile.
630 BC - (I) Why not? We hear of massive barb uprising near Uruk.
Summary:
The demand refusal over a few lousy bucks has us in terrible shape with a risk of an actual loss.
LKendter
Hotrod0823 (currently playing)
I hope you can pull a miracle out of your hat. This is the worst dog pile I have ever suffered against me.
ToddMarshall (on deck)
Borealis
Bam-Bam - Cave into demands in the future!
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
http://www.civfanatics.net/uploads4/LK45-590BC.zip