Difficulty = Deity Civilization = Japan Pangaea, 60%, warm, wet, 5 million Sedentary barbs World Size = Small Signed up: LKendter Kaiser_Berger Open slot Open slot Open slot Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete. Variant rules: 1) Nothing special during the ancient age. 2) Once the middle ages arrive we must go full steam to get Chivalry. We will research at max the required techs if we can't buy them. No other techs are allowed until we have Chivalry. 3) Once we have built our first Samurai our defiant attitudes begins. At the point we must refuse all demands. We must demand AI leave our territory if they go past skimming our borders (1 tile in). Signup requirements: Previous deity military win. This will be much harder then average deity. =========================================== The following tactics are PROHIBITED: RoP Rape - if you have to ask... RoP Abuse that includes things such as irrigating all tiles with a city building wonders, denying resources with a RoP, putting a unit to block a land bridge, etc. Scout resource denial - parking a scout on a resource, as the AI won't ask scouts to leave. The same scenario also applies to workers. False Peace Treaties (must wait for the 20 years to end). The negative science exploit - you can run a huge deficit (-250 / turn) of negative cash with a token penalty of one lost worker / cheap building. If cash will go below zero, the research level must be dropped. Ship chaining exploit - you can move a ship, unload troops to another ship, move that ship, etc. This allows you to ship an indefinite distance, and that is why I consider it an exploit. Resources disconnect / connect exploit - I consider most resource tactics fine. Delaying to hook a resource, trading it away etc is fine. The exploit is to do this every turn. Build a stack of horses, connect saltpeter, upgrade to cavalry, and disconnect. Palace Jump - You abandon the capital city to move the palace to a new location. If you want to move the palace, build a new palace. Mass troop jumping - You can't give away a give a city to transport a large amount of troops to another land mass. Standard LK house rules: 1) Worker automation of any kind is prohibited. 2) No worker purchases during the first 50 turns to avoid civ crippling. 3) Declaring war / demanding leave solely for the purpose of getting out of trade deals. This includes nonsense spying simply to force a war. Stealing techs is fine. 4) Even if not covered under exploits listed, please try not to use tactics that take advantage of holes in the game design. 5) Our trading reputation is golden - please respect it. 6) Complete your turn. It is frustrating to get a 1/2 completed turn. 7) Once you post a skip notice it is irrevocable. 8) If I skip a player to due a missed got it, or over due turn the turn is invalid if the next player has posted a got it.