Pre-turn - Make some small changes, like hiring some engineers and up science a notch.
1455AD - Nothing.
1460AD - Mighty Rome join Greece against Monty.
I try to sell them something for their 350g, but they don't want any.
1465AD - Aztecs capture Ankuwa from Greeks, who takes it back immediately. I want rubble.
Caesar demands iron? Ah well, we might need some target practice before the real wars.
1470AD - We learn Corporation.
Crunchtime. I give Monty every resource and lux we have available plus 368gpt for Refining, Scientific Method and Ironclads and then tell them to leave our territory. Of course they declare. (Isn't this a bit exploitive?)
Max possible research on Steel is 70%, due in 12 turns.
Seriously, 16 trebs and cannons plus the one artillery manages to take off one hp of an aztec infantry. The upgrade cost is 120g for cannons and 150g for trebs. I think it was microbe that said it's better to disband them than upgrading them.
Swapped 5 cities to Stock Exchanges.
1475AD - Aztecs send in some cavs near Yamama.
Our rusty cannons and trebs do a better job against the cavs.
3 elites kill redlined cavs and the third produce a leader. Rush Battlefield Medicine in Damascus.
Decide that we need another cav-army and we built an army a couple of turns back. No reason to save it for tanks, we can build more armies.
Kill 4 more cavs.
1480AD - Around 30 infantries and 8 cavs shows up
Lose elite cav against redlined infantry, next elite wins another leader. New army and hopefully we can get another leader for Pentagon.
We lose 2 cavs taking out a stack of 7 cavs, but at least we got a couple of promotions.
1485AD - Kill 2 cavs and an infantry, lose elite horseman.
2 stacks of infantries are N of Yamama, a total of 45 units. We need those artilleries.
1490AD - Rome land a couple of units.
Kill a couple of infantries and steal an artie.
Bombard the roman units and try our elite AW, he lose 4 straight and then kill a guerilla. Guess what? Another leader, he will rush something, I think we should wait for Wall Street. Our Stock markets will finish in 3 turns.
1495AD - Join 4 native workers in cities. I think our slaves can do the job now.
I make peace with Rome, giving them SM for their 337g. I'm not going to spend the gold, we'll need it for Wall Street.
1500AD - Not much.
One more Stock Exchange to go, it finish next turn. The leader is near Mecca.
The aztec units walked back and forth, undecided what or who to attack.
We have 2 native workers left, join them to cities.
What are we doing with our cannons and trebs? Upgrade them will cost a fortune and they are pretty weak. I have a few cities on artie-builds, so we might as well disband the older units in favor of artilleries? If we upgrade any it should be the free ones.
Coal-plants?
Steel in 5 turns.