ThERat said:
I see blue dot is on top of the wine and I know the reason why. But it would result in a weaker defense town. Would it be wiser to move dot 1 NW to found on hill, which would be easier to defend? I know AI would try to pillage the wine then. Just wondering which option is better
The wine spot is also on a river. That means a free aqueduct. Unit support will kill us in Monarchy, and having a city that can get to size 7 without building an aqueduct is very important.
ThERat said:
it is stated that army can move maximum of 5 squares outside our borders. Does that mean that we are allowed to attack towns as well as long as they are within reach?
You can attack towns, pillage, etc within 5 squares of our borders.
Greebley said:
There are 4 lux within 10 squares of our capitol, which makes life much easier.
That 4th luxury was very much as unexpected bonus. When I said the game looked GOOD it was for the settler factory. It looks like our #1 happy building will be the marketplace.
Greebley said:
I would have towns make occasional workers rather than a worker town.
We have 6 cities with more coming, and just 4 workers. We really need to peel some workers out of other towns. Any captured workers will be an unexpected bonus. I agree with you 110%.
IMO the number one important thing is the Great Library. We can give Beijing the bonus grassland tile from Canton. This frees up the southern bonus grassland for Xinjian. It is lost to corruption for the moment, but we want to insure that Xinjian gets all 3 of the bonus grasslands to give us the best shot at the Great Library. With having horses this game we delayed the research to get the needed horseback riding. That makes it more important to minimize the turns to the Great Library.
I am guessing the elite archer in the northern hills killed a unit. Since we haven't gotten the initial unit rush from the Aztecs or America I don't want to explore anymore. I definitely don't want to waste an elite unit exploring.
A dot-map for the north is in the next post. With the spices being a coastal spot we want the city ON them to prevent bombardment latter in the game. While we are moving very well right now, I don't want to assume the game ends before bombard units. We want dark green dot BEFORE the spice city to insure it has at least one supporting town.