save
Pre-turn
reduce science to 90%, ToG still in 4. change a few fringe towns to growth
IT no counter attacks
1. 1060AD
kill LB, kill pike and raze Hastings and Leo, it's too far off at the moment to keep it. peep north of Hastings and discover ocean there, maybe a chance to tighten the front
kill another 7 units [9-0]
IT spear defends against knight loses to 2nd knight [10-1]
2. 1070AD
raze Texcoco killing 2 units, 4 more
kill 3 units and raze Kazan, raze Tamium with 2 units
IT musket and army defend against knight and samurai [12-1]
3. 1080AD
raze Tanis, auto raze Norwich, reduce science to 80%, ToG next turn [19-1]
IT in the north Egypt sends a few knights. ToG is in, next magnetism, at 8 turns at -12gpt. Greeks start Newton
4. 1090AD
attack Mandalgovi in the south, capture it
take out a few more units, one settler pair [25-1]
5. 1100AD
autoraze Malinalco and Xocicalco, taking 2 settler pairs [37-1]
IT the 1st Greek cavalry appears and take 2 trebs and a slave away
6. 1110AD
take out that Cav with our 'army giving leader' and get another MGL, that is the right retribution.
found New Macao in the south, take our trebs back [42-1]
IT we get Smith, Greek start Newton (again?), Egypt start Shakespeare
7. 1120AD
found dyes city and we got our 6th lux
take out Yokohama, capture Tzintzuntsen [52-1]
magnetism now in 5
8.1130AD
found new Anyang to get us closer to our new Aztec cities
found silk connection and 7th lux is ours as well, capture Tula in the east, raze Dover
capture Campola,
now there is quite an area to fill in [61-1]
IT 2 Greek cav show up again
9. 1140AD
defeat both, army gets first view of London [66-1]
IT a lot of units show up near dyes city, we enter the IA. but are broke with 9g. go for steam
10. 1150AD
get another MGL, leave it fortified in Almarikh for next player to decide what to do with it. left 2 settlers unmoved, since next player
can come up with a plan which gaps to fill, we currently have 6 settlers available
there are 2 armies ready to approach London, the army there defeated 2 pikes already
steam is in 13 turns only
maybe we could use the leader to rush a university or so