1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

[GS] Load mod after DLC?

Discussion in 'Mod Creation Help' started by Angryr, Feb 17, 2019.

  1. Angryr

    Angryr Chieftain

    Jul 12, 2014
    Indiana, USA
    I've got a simple mod that makes all wonders buildable from the start via:

    UPDATE Buildings
    SET PrereqTech = null,
    PrereqCivic = null,
    ObsoleteEra = 'NO_ERA'
    WHERE IsWonder = 1;

    The problem is, it doesn't hit any of the Expansion pack content. It seems to hit DLC just fine, but I can't get it to affect expansion wonders.

    I've tried adding Name: "LoadOrder" Value: 1000000 to "Properties -> In-Game Actions -> UpdateDatabase -> Custom Properties" and that doesn't seem to be changing anything.

    I've additionally added this to my references section:

    <Mod id="E3F53C61-371C-440B-96CE-077D318B36C0" title="DLC: Australia Civilization Pack" />
    <Mod id="02A8BDDE-67EA-4D38-9540-26E685E3156E" title="DLC: Aztec Civilization Pack" />
    <Mod id="1F367231-A040-4793-BDBB-088816853683" title="DLC: Khmer and Indonesia Civilization Pack" />
    <Mod id="643EA320-8E1A-4CF1-A01C-00D88DDD131A" title="DLC: Nubia Civilization Pack" />
    <Mod id="E2749E9A-8056-45CD-901B-C368C8E83DEB" title="DLC: Persia and Macedon Civilization Pack" />
    <Mod id="3809975F-263F-40A2-A747-8BFB171D821A" title="DLC: Poland Civilization Pack" />
    <Mod id="2F6E858A-28EF-46B3-BEAC-B985E52E9BC1" title="DLC: Vikings Content" />
    <Mod id="F653805E-F7C8-44E1-8CBD-FB48D7AABCBA" title="Multiplayer Scenario: Ancient Rivals" />
    <Mod id="{909C39B7-B2FA-4957-8FDE-C47994482FE9}" title="Multiplayer Scenario: Artificial Intransigence" />
    <Mod id="{5E991A08-08FD-4774-968B-A85377ECF60D}" title="Multiplayer Scenario: Cavalry and Cannonades" />
    <Mod id="648CD2A8-057A-4EB5-9E41-E1F7D86B5443" title="Multiplayer Scenario: Global Thermonuclear War" />
    <Mod id="{77B77B26-1DB2-4A75-8189-F6A4DFE7F047}" title="Multiplayer Scenario: Golden Horde" />
    <Mod id="{455B6E2D-821D-4D49-9FCD-FC950AC6A521}" title="Multiplayer Scenario: Hallowed Ground" />
    <Mod id="2F3A65C2-0883-4BF6-8C70-EDA688C66F3C" title="Scenario: Conquests of Alexander" />
    <Mod id="7619F77B-BAA7-4912-AA6E-45C124E6ECFD" title="Scenario: Gifts of the Nile" />
    <Mod id="CD953AD5-2869-4654-91EC-E48D118EF3F3" title="Scenario: Jadwiga's Legacy" />
    <Mod id="D70C8F1F-3954-460F-A9D9-09498BF773C9" title="Scenario: Outback Tycoon" />
    <Mod id="8550ED6C-E370-426C-80CD-AB4B46B201DD" title="Scenario: Path to Nirvana" />
    <Mod id="05698E46-1032-43C7-A40C-FA3D02858D2A" title="Scenario: Vikings, Traders, and Raiders!" />
    <Mod id="1B28771A-C749-434B-9053-D1380C553DE9" title="Rise &amp; Fall" />
    <Mod id="4873eb62-8ccc-4574-b784-dda455e74e68" title="Gathering Storm" />

    What am I doing wrong?
    Examples of wonders not appearing from the start: Apadana, Jebel Barkel, Great Bath, Machu Pichu, etc.
    Wonders that do appear: All vanilla wonders (Ruhr Valley, Big Ben, etc) and all DLC wonders (Huey Teocalli, Angkor Wat, etc).
  2. Angryr

    Angryr Chieftain

    Jul 12, 2014
    Indiana, USA
    Oh, wow. That's annoying. I found the problem.

    I was subscribed to the mod, and had a new version of it in my Mods folder. Despite having the old, non-compatible once disabled and the new, compatible one enabled it was still having conflicting issues. I unsubscribed to the old one and it's working now.

Share This Page