Loaded Sea Transport Generator

No, you didn't? And it would be very helpful if you're offering to do so. ;)
 
I only figured it out towards the end and it was only ever used in my DST 3.0, the last thing I ever released.
If only there was time to have retrofitted it into my Star Trek BAQ, it would have been awesome for the Borg (guess I don't have to care about spoiler alert about the Borg coming to the party).

@IF
UNITKILLED
unit=SDakota BB
attacker=Japanese
defender=Allies(E)
@THEN
CHANGETERRAIN
terraintype=3
maprect
101,71,101,71,101,71,101,71
@ENDIF

@IF
UNITKILLED
unit=SDakota BB
attacker=Japanese
defender=Allies(E)
@THEN
CREATEUNIT
unit=Marines US
owner=Allies(E)
veteran=yes
homecity=none
locations
101,71
endlocations
@ENDIF

@IF
UNITKILLED
unit=SDakota BB
attacker=Japanese
defender=Allies(E)
@THEN
CREATEUNIT
unit=Marines US
owner=Allies(E)
veteran=yes
homecity=none
locations
101,71
endlocations
@ENDIF

@IF
UNITKILLED
unit=SDakota BB
attacker=Japanese
defender=Allies(E)
@THEN
CREATEUNIT
unit=Marines US
owner=Allies(E)
veteran=yes
homecity=none
locations
101,71
endlocations
@ENDIF

@IF
UNITKILLED
unit=SDakota BB
attacker=Japanese
defender=Allies(E)
@THEN
CREATEUNIT
unit=Marines US
owner=Allies(E)
veteran=yes
homecity=none
locations
101,71
endlocations
CHANGETERRAIN
terraintype=10
maprect
101,71,101,71,101,71,101,71
@ENDIF

@IF
UNITKILLED
unit=SDakota BB
attacker=Japanese
defender=Allies(E)
@THEN
CREATEUNIT
unit=Merchnt Marine
owner=Allies(E)
veteran=no
homecity=none
locations
101,71
endlocations
@ENDIF

note - the second terrain change will kill only one of the marines, most people assume it will kill all of them.
 
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