Loading Rules.txt Events

Prof. Garfield

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Recently, @Tanelorn and @tootall_2012 have both asked about loading alternate rules.txt files into the game. At the moment, Lua events don't directly facilitate this, but I've thought about it, and figure it would be a relatively modest job to read a rules.txt file, and run functions to change the relevant fields with Lua.

Does anyone know of a scenario where the batch file changed the tech tree? At the moment, as far as I know, TOTPP lua can't distinguish between "no" and "nil" as advance prerequisites, so copying the tech tree isn't necessarily feasible. Should I worry about that?
 
I am not aware of a scenario that changed the tech tree, and I'd argue the fear of loops would keep me, at least, from ever trying it.
 
I am not aware of a scenario that changed the tech tree, and I'd argue the fear of loops would keep me, at least, from ever trying it.

That's what I thought. I won't worry about updating the tech tree.
 
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