Perhaps a sign that the devs are trying to be cute with fancy looking maps and pretty graphics.
I needed a bit of a laugh this morning, thankeeWoW is also an example of what you can accomplish with good art direction and minimal bloat.
I faced with that problem, too... Thanks for useful info!
Everyone's been having this problem. It basically comes down to poor coding, which also might explain why the AI seems to be getting worse. The game is such a mess now that even if the devs wanted to improve the AI, they probably wouldn't know where to begin.
Let me direct you to this, which is actually a fairly in depth interview with Will/David about the software development lifecycle of BE.
Plus, sometimes old code just works. Don't change what isn't broken, ever
The graphics are fine, but I wouldn't call them particularly fancy.
It's hilarious to see Let's Plays with people using high-end PCs still having these same issues of long load times and unsightly map refreshing.
Poor coding? Can you elaborate on that point please? I would have to assume you have deep knowledge of the Civ codebase to make a statement like that.
Let me direct you to this, which is actually a fairly in depth interview with Will/David about the software development lifecycle of BE. Give it a read and hopefully it will give you a little bit more appreciation for the level of depth these guys went to when designing this game.
So something that worked just fine in a previous version, now suddenly introduces new bugs when a different part of code is added or removed.
That didn't convince me of anything I didn't already know, which is that these devs are shooting blindly in the dark hoping something sticks.
If you read what I said in my post I wasn't trying to convince you of anything, I was just trying help you have some slight resemblance of appreciation for the BE dev team.
And BE in its current form just isn't worth my time and money.
Because at the end of the day, it's do or do not do. There is no try.
Will & David hear nothing that we say. they must unlearn what they have learned.Because at the end of the day, it's do or do not do. There is no try.
By stating that BE is the result of 'poor coding' is essentially insulting anyone who has ever worked on ANY of the Civilization games' codebases.
There could be parts of code that worked for civ4 with mupt but don't work for civ5 with 1upt. So something that worked just fine in a previous version, now suddenly introduces new bugs when a different part of code is added or removed.
The Civilisation games are compounded upon one another, one developer can not be held accountable for huge underlying aspects of an engine that they are expected to adapt.