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On standard maps the first founded city of the (future) second ring around your capital is a good place for your VP. On bigger maps the third ring may be better, on smaller maps the first ring may be the better choice. There needs to be some flexibility. Coincidence has it that the popup warning you about the option to build the VP indidicates that the cities founded around that time have an adequat corruption to build the VP. It needs to be high enough to profit adequatly from the vp, but it needs to be low enough to have it finished early. Building and possibly gold rushing a courthouse prior to the VP can be (very) helpful, also a building a like a marketplace that increases happiness may help to build the vp at an adequate pace. That the city can grow beyond size 7 without having to build an aqueduct first seems like an inevitability. The extra commerce from the river will be fully utilized once corruption in the city is down to zero. The capital and all secondary capitals are those city that in the industrial age should reach size 20+ to utilize all 20+1 tiles they possibly can utilize. That should be calculated in when placing cities near those capitals. In communism you can have 3 capitals with zero corruption. Those 20+1 tiles of them should offer an adequat combination of food, shields and commerce. Those cities should have significant potential. Ideally you can build the great iron works there, but that is only a real option(if at all) for the secret police in communism. If somehow you can manage to get those cities to producing 120 shields for one modern armor per turn or 134 shields for one army every 3 turns it is of some use. Having reserves against the annoyances of pollution is relevant, too.