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Loco / King Kong Embassy

Discussion in 'Team Epsilon' started by General_W, Nov 29, 2006.

  1. General_W

    General_W Councilor & Merlot Noble

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    Loco / King Kong Embassy


    Last Update: Turn 109

    Team Loco
    Leader: King Kong
    Civ: Gandhi, India
    Traits: Spiritual, Industrious
    UU: Fast Worker

    Current Trades: None
    Resources Available for Trade: No Route Established

    Technology to Trade: None
    Missing Technology: Hunting (40), Literature (200), Currency (400), Metal Casting (450), Civil Service (800).

    Gold to Trade: 12 (11gpt)


    Known towns:
    Short Line (Capital)
    B and O
    Reading
    Pennsylvania
    (Apparently they are Monopoly fans!)

    Spoiler First info about Loco :

    According to the power graphs, compared to Loco, we are:
    TWICE their strength in GNP (gold)
    30% stronger in power
    5% weaker in crops
    30% weaker in culture
    TWICE as weak in MFG (production)

    I'd say this pretty clearly indicates a wonder build happening for Loco right now. They've obviously focused on growth and production at the expense of technology – and I'd expect to see another wonder (or 2?) appear from Loco in the next few turns.

    Here's the Money screenshot:

     
  2. Kylearan

    Kylearan compound eye

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    Hi,

    Agreed!

    Why the complicated half-sentence about "Although it should not be mistaken for a sign of weakness", though? It's not that we have to fear a declaration of war from them at the moment. :)

    -Kylearan
     
  3. General_W

    General_W Councilor & Merlot Noble

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    True, true. I was just trying to sound peacful without looking fearful or weak.

    But maybe that's not needed in this case. Maybe I can just delete that line, and start with "we are a naturally peaceful people..."
    Yeah... I like that better.

    Other thoughts?
     
  4. Memphus

    Memphus Deity

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    I am for taking out that as well, because it is quite evident we are not weak... ;)
     
  5. peter grimes

    peter grimes ...

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    I'm not at my cIV computer right now, but I'm wondering if Kong yet registers in our statistics screen?

    Just curious where we stand regarding Soldiers, Crops, Manufactories, &c.
     
  6. Memphus

    Memphus Deity

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    No not till next turn as technically we havn't met them yet :(
     
  7. General_W

    General_W Councilor & Merlot Noble

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    Ok – big Update on Loco!!!

    We can now access all their info.

    Here's the highlights:

    They have 4 towns:
    Short Line (Capital)
    B and O
    Reading
    Pennsylvania

    (Apparently they are Monopoly fans!)

    They are up 2 technologies for sure on us: Monotheism and Sailing

    We're up 8 techs on them! :wow: Monarchy, Code of Laws, Civil Service, Alphabet, Hunting, Animal husbandry, Iron Working, Metal Casting.

    According to the power graphs, compared to Loco, we are:
    TWICE their strength in GNP (gold)
    30% stronger in power
    5% weaker in crops
    30% weaker in culture
    TWICE as weak in MFG (production)

    I'd say this pretty clearly indicates a wonder build happening for Loco right now. They've obviously focused on growth and production at the expense of technology – and I'd expect to see another wonder (or 2?) appear from Loco in the next few turns.

    Here's the Money screenshot:




    And here's my revised letter that I propose to send right away.

     
  8. peter grimes

    peter grimes ...

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    I like the tempered version :)

    They may only be 2x our MFG due to more cities, no?

    Animal Husbandry for Monotheism?

    EDIT: I was looking at the wrong tech values :(

    Offer Animal Husbandry(100) for Sailing (100)?
     
  9. General_W

    General_W Councilor & Merlot Noble

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    Thanks Peter – may plan is to send this letter right on the heals of when Memphus plays the save.

    Let's see what Loco says before we suggest any trades.
    But I'd posit that we're going to need to be ready to accept a trade that is unbalanced in favor of Loco… we're far and away the tech leader, and if we want to keep trading – we need to be generous, imho.

    Here's the current status (also in first post, for reference)
    Loco: Sailing (100), Monotheism (120)
    Epsilon: Hunting (40), Animal Husbandry (100), Iron Working (200), Monarchy (300), Alphabet (300), Code of Laws (350), Metal Casting (450), Civil Service (800).

    If they ask us, I'd suggest something like They give Sail and Mono (=220) and we give Animal Husbandry, and Iron Working (=300) – and then maybe they owe us Archery (60)... but I wouldn't insist on that last part. Given how key a tech IW is, this is a pretty good deal for them… but I suspect they may already be working on IW (just a hunch) – so we really need to hear what they say first.

    EDIT: ah - I like your edited tech proposal better! but still, I think we need to offer a trade that is tilted in their favor if it comes back to us to make the first offer.
     
  10. Memphus

    Memphus Deity

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    I am all for trading asap for Sailing ...why?

    Pfiffle has no religion, as soon as we have sailing then we are trading with them...even without open borders our religion can spread :evil:

    And Based on Pfiffle's behavior and relative distance I say they should be our first targets... ;)

    Result? Give away the farm to King Kong :)
     
  11. Memphus

    Memphus Deity

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    Oh yeah the save is sent :)
     
  12. General_W

    General_W Councilor & Merlot Noble

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    Thanks for the feedback!
    Sent to UN rep "I am the future" and to Loco gmail. (teamloco.delta AT gmail DOT com)


     
  13. Kylearan

    Kylearan compound eye

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    Hi,

    I like this! :goodjob: I'm also for trading with them in their favor, if must be.

    -Kylearan
     
  14. General_W

    General_W Councilor & Merlot Noble

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    I agree wholeheartedly as well – we'll pursue trading (esp sailing) as vigorously as possible… as soon as we hear back from our initial letter.

    We have good reason to believe we're the first contact for Loco – they surely would have traded for some of those base techs (like hunting or Animal husbandry) if they had met another team.

    Hopefully they will be eager to deal!
     
  15. General_W

    General_W Councilor & Merlot Noble

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    Good News! :clap:

    Got our first message back from Loco... more to come...

    All in all - this is a very positive sign! They're working up a formal reply, and didn't want to make us wait too long. I like Loco already... :thumbsup:
     
  16. peter grimes

    peter grimes ...

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    So far so good :)

    The Executive Leader, at least, seems to be a very responsible character. I hope this is just the tip of the iceberg!
     
  17. Memphus

    Memphus Deity

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    Well I guess we should wait for the formal reply but I would like to see a trade drafted up ASAP (ideally we need sailing in the next 5~6 turns as that is when our coastal city will be founded ;) and will open up trade routes with Pfiffle.

    *Note Pfiffle may want to open borders at that point? (Extra trade income for them, possibility of religion spreading for us)

    I would even offer them a tech for open borders, but I digress


    In any event we should try to get as much out of King Kong as we can, especially sicne they don;t have Alpha yet... :D
     
  18. General_W

    General_W Councilor & Merlot Noble

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    I think we all agree though – sailing should be our #1 target to get asap... and then everything else we can! :thumbsup:

    And I’m with you in being eager to get rolling with Loco here – but I think it’d be really premature to send another letter before we hear back… and equally premature to start drafting a return letter before we hear back.

    Let’s not forget, it’s very possible Loco will offer a deal for both of their techs in their first letter – so lets give them another day or two to respond. It's really only been a little over 1 day since they promised us an official letter was coming.

    We agree on our strategy, so writing a return draft should be really easy – but I’m afraid it would mostly be a waste of time to start a draft letter now before we hear what they officially have to say.
     
  19. General_W

    General_W Councilor & Merlot Noble

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    The long awaited official letter from Loco is here!

    I must say, I’m a little under-whelmed! :lol:
    If this is our diplomatic competition then we’re sitting pretty!

    Here’s the letter I propose for a response:

    Please offer feedback!
    I’m obviously offering to give away quite a bit – we could probably easily trim hunting from both of those offers (given the great strategic value of Iron Working) – but given our huge tech lead over Loco – I’m of the opinion that we stand to gain quite a bit of much-needed diplomatic capital for a relatively cheap investment of 20-40 :science:
    However – that’s just my initial thought! I’m waiting to send this till I’ve had a lot more feedback! So please speak up!


    P.S. Here's the current status, for reference:
    Loco: Sailing (100), Monotheism (120)
    Epsilon: Hunting (40), Animal Husbandry (100), Iron Working (200), Monarchy (300), Alphabet (300), Code of Laws (350), Metal Casting (450), Civil Service (800).
     
  20. Memphus

    Memphus Deity

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    I like it, They will go for option number 2. If they don't then we can assume they are researching Iron Working.

    Basically with out capital pulling in 50 :science: a turn to other teams estimate ~30 :science: we will always come out ahead if we continue to trade.

    Not to Mention Pfiffle will have a heart attack once they see us gain other tehcs ;)

    Although it is early but I think Loco will prove to havea better diplomatic relationship with then Pfiffle

    I would say send it as is!
     

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