Logic in city placement & how this unit get here

Dedrytus

Warlord
Joined
Jul 19, 2010
Messages
291
Hi, I have two small questions about my current game.
I do not understand why AI decided to settle it's third city so far to the south. Settler traveled all that route unescorted. Funny thing is that to the west and east of Bogota is unclaimed area and on the north is only city state Hunza and 4 tile natural wonder which three tiles can be claimed (Hunza has one). Sometimes AI put cities in stupid locations when it capture settler, well... I do the same when I capture settler deep behind enemy lines or surrounded by barbarians. But Quito was settled on purpose and my only idea is: now I can spam the player for settling near my cities, ha ha!
And now let's go to Hunza. After some time I noticed ironclad that was swimming around but the problem is that this city state has no access to this part of the ocean. I really do not know how this is possible. Does city states has different rules where they can put units?
 

Attachments

  • city_logic.PNG
    city_logic.PNG
    2.1 MB · Views: 206
  • ironclad_how.PNG
    ironclad_how.PNG
    1 MB · Views: 221
Do AIs have knowledge of all resources on the map, like in old Civ games? If so, they may have settled that distant city to get access to oil, aluminium or something.

As for the Ironclad, couldn't the boat have just sailed the long way round?
 
Do AIs have knowledge of all resources on the map, like in old Civ games? If so, they may have settled that distant city to get access to oil, aluminium or something.

As for the Ironclad, couldn't the boat have just sailed the long way round?

Ironclad couldn't do that because ocean is landlocked.
And about city placement. You can be right. At this moment citizens of Quito are proud members of Peaceful China Empire and "Do Not Run!" religion and in fact they have access to oil and aluminum. I do not think that AI settled for horses because it had them in their second city.
 

Attachments

  • resources_quito.jpg
    resources_quito.jpg
    121.9 KB · Views: 72
Ironclad couldn't do that because ocean is landlocked.
And about city placement. You can be right. At this moment citizens of Quito are proud members of Peaceful China Empire and "Do Not Run!" religion and in fact they have access to oil and aluminum. I do not think that AI settled for horses because it had them in their second city.

Are you sure that ice on the right, under your red arrow, is not navigable? Sometimes I found ice that was just decorative and still let me pass through.
 
Do AIs have knowledge of all resources on the map, like in old Civ games? If so, they may have settled that distant city to get access to oil, aluminium or something.

As for the Ironclad, couldn't the boat have just sailed the long way round?

The AI knows where the goods are.
 
I have full image of the area. To west of Hunza all ice is impassable (print screen is only from one). To get there from east of Hunza? Not possible (second screen shot).
 

Attachments

  • impassable.png
    impassable.png
    930.5 KB · Views: 57
  • too_many_ice.png
    too_many_ice.png
    629 KB · Views: 66
that IS very strange honestly. If this was an AI civ, I would suggest they got their hands on the Great Admiral Yi Sun-Sin and retired it for the ironclad after switching it to another city, but... City States can't get great peoples, and it STILL would have been stuck in the city... in theory, a Harbor could have been constructed outside of the blocked ice tiles, but we don't see that harbor in the pictures, so...
 
Top Bottom