If its gatlings I would rather get march after two promotions.
For catapults -->Rocket artillery I like range.
For the Gatling guns, I almost always end up using them as front line defensive units, so logistics works. They will get range+1 (or march) pretty quickly after that anyways.
That's actually your personal preference and not even possible to do in every game (starting next to a warmonger who declares war at turn 60?), really not something every player "should" have - imho... farming a city state is a really cheesy way of getting an advantage and kind of lame. Just watch Marbozirs current Mongolia-LP as a comparison, probably one of the most interesting let's plays I've ever watched (a lot of his LPs are fun-to-watch, war-oriented games), no exp-farming, just Civ-vs-Civ-Wars.. and he's still doing just fine.If you actually fighting then logistics can be better sometimes but really you should already have range through training your troops in the early game before you start a real war and then you can war all you like while being virtually untouchable.
You may find this earlier thread illuminating.
t1: move into range and attack once.
t2: Bad luck you get hit, and you're at 60 hp. Attack twice.
t3: Now you're at 20 hp. Attack once and back off.
That's 4 attacks in 3 turns. Now go heal for 3 turns. That turns it into 4 attacks in 6 turns.
But maybe you had to move one or two turns to get into your borders to heal. Now it's 4 attacks in 8 turns.
In that same time frame, the Range guy attacks 8 times. Yes, this is a "non-ideal" situation, but many situations are non-ideal, and the Range guy always gets his 1 atk/turn in.
If you never have to stop to heal, logistics promotes faster. If you *ever* have to stop to heal, Range promotes faster.
Actually, Tommynt DID refute that argument - long before it was even made:And here is the math argument that convinced me, and was not refuted before that thread died:
So I plan to try going range first for my next few games, and see if it feels just as good, because my habit has been for the logistics first.
As u want fight with all same time it doesnt help ANYTHING if there is one unit in back shooting safely - SOME unit will take damage anyway.
And usually its anyway some melee unit.. or the good old pls kill me scout.
I mean "bad luck"? What the..? Cities don't shoot at random, a player can literally make it attack exactly the unit that he wants to be attacked.