r_rolo1
King of myself
Welcome to the Second edition of the Lonely Hearths Club for BTS. In the Lonely Hearths Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one ): starting in isolation....
In the last instalement there were some religious Diplo wins. I confess that never had that idea, and I must reckon that it is a viable way to victory in a isolated start ( arguably the best: isolation permits a easier control of religion spreading and allows a more focused path to the AP ). We could saw as well that ( as advertised ) AI civs really try to will by all means: Invisiblestalke ZY dom try, my gilgamesh cultural one,.... This and the fact that AI try to stop a SS launch by war ( happened to me ) and that they are more willing to invade a lees powerful foe. This makes the space win less easy....
For the second game in BTS the choosed leader was Willem van Oranje of the Dutch:
Nothing to say about financial: normally is in the top 3 traits of most of the players: one more gold can make a lot of diference, isn't it?
Creative allows us to pop borders without culture buildings, which helps a lot when you need to fogbust. Also allows us a more flexible dotmapping.
His UU.
A naval UU ( a BTS novelty ) that is avaliable with Astro ,that can carry a lot of units overseas and that is significantly stronger than the normal galleon. In spite of lacking the bombard , can be the backbone of intercontinental invasion ( allows you to delay Chemistry if you want to ) or for making a colony.
His UB.
The Dike replaces the Levee and gives a per water and river tile. This can transform any coastal/ river city into a major production central....
So, here is the start:
P.S Not worldbuildered.... I swear
About saves: At request, we added a Deity save to the Noble-Immortal list already used in previous instalement. Pick the level you prefer below:
Noble
Prince
Monarch
Emperor
Immortal
Deity
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all . And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy
In the last instalement there were some religious Diplo wins. I confess that never had that idea, and I must reckon that it is a viable way to victory in a isolated start ( arguably the best: isolation permits a easier control of religion spreading and allows a more focused path to the AP ). We could saw as well that ( as advertised ) AI civs really try to will by all means: Invisiblestalke ZY dom try, my gilgamesh cultural one,.... This and the fact that AI try to stop a SS launch by war ( happened to me ) and that they are more willing to invade a lees powerful foe. This makes the space win less easy....
For the second game in BTS the choosed leader was Willem van Oranje of the Dutch:
Spoiler :
Nothing to say about financial: normally is in the top 3 traits of most of the players: one more gold can make a lot of diference, isn't it?
Creative allows us to pop borders without culture buildings, which helps a lot when you need to fogbust. Also allows us a more flexible dotmapping.
His UU.
Spoiler :
A naval UU ( a BTS novelty ) that is avaliable with Astro ,that can carry a lot of units overseas and that is significantly stronger than the normal galleon. In spite of lacking the bombard , can be the backbone of intercontinental invasion ( allows you to delay Chemistry if you want to ) or for making a colony.
His UB.
Spoiler :
The Dike replaces the Levee and gives a per water and river tile. This can transform any coastal/ river city into a major production central....
So, here is the start:
Spoiler :
P.S Not worldbuildered.... I swear
About saves: At request, we added a Deity save to the Noble-Immortal list already used in previous instalement. Pick the level you prefer below:
Noble
Prince
Monarch
Emperor
Immortal
Deity
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all . And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy