Welcome to the 71st edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one ): starting in isolation.... Our next leader is Augustus of the Roman Empire. Spoiler : Traits: Imperialistic & Industrious Since wonder spam is typical by the human in total isolation, the Industrious trait is sure to come in handy. While hard REXing is not a priority in isolation, cheap settlers are always welcome. Imperialistic will help to slip out a settler here and there during any potential wonder spam. Techs: Fishing & Mining Fishing is nice when starting on an island, but it doesn't help your start in this case(as you will see). Mining is good, get those hammers and put your trait bonuses to work Unique Building Spoiler : A Market that adds 25% to GPP generation. Not a horrible boost but it comes on a Market. An expensive building only warranted few and far between, add to that, not until the mid game. Far from a game changer. Unique Unit Spoiler : The Swordsman we all love and hate - The Praetorian. He will make for great barb defense...wait, you didn't spawn bust? The Start Spoiler : It's a long way to Animal Husbandry, but that's how the RNG rolls. Other than that, it looks like there is a little bit of everything. Riverside grass, grass hills, flood plains, an oasis. Not too shabby. For those who are new to total isolation, you may want to take a peek at r_rolo1's guide, You, Yourself and your shadow : Some lessons on isolated starts Disclaimer: This is my first time hosting a series on CivFanatics. I have read TMIT's guide while cross referencing with WB saves contained within previous LHC games. Then I tested them. All looks good on my end. Let me know if there are any issues. You will find the zipped saves below. Choose your level then choose your level (more precisely) then choose your speed and get underway. For Monarch+, don't forget to add Archery to the barbs. No huts & no events are selected. Suggestions for updates are: Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself. Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them. Checkpoint 3 - when we are committed to a victory condition (or at least think we are). Checkpoint 4 - Victory (or defeat). Finally, a thank you to r_rolo1 and all those that came before him in this series' initial run and to TheMeInTeam for the map creation guides, and to everyone else who co-hosted this series. Enjoy!