At the gates of Uruk:
"Bend the knee. Surrender or we will both die here today."
"Very well. I concede."
Gilgamesh is capped. Barely.
He got AL the last 2 turns of the war. If I had to have taken another city I would've been done for...my cannons were spent and my best rifles heavily wounded. But as it stands, he didn't call my bluff. And so, by a miracle, I manage to hang on.
This was probably the most gut-clenching war I've fought on deity. It was a race against the clock, because it was a matter of time before he got AL...and if he threw more than 5-6 CG3 infantry my way I knew I was done for. I had no cavalry to scout with either, so was forced to wander my stack into unknown territory, hoping at every turn he didn't have another army waiting to throw at me. But he didn't - though he managed to pull a dozen defenders from thin air even as I was certain his main force had been crushed twice over. And I've never been so thankful before for the lack of hill cities - because as things stood just an extra 25% defense anywhere would've done me in. I will admit, though, that one brilliant move won me the war more than anything else.
My first GG I was about to use to create a supermedic, but I realized that my designated medic was just 1XP from medic III anyways. So I gathered all my maces and distributed the XP evenly among them, giving most just enough to reach CR3. Then I upgraded these maces into rifles to create an elite force of ultracommandos with +85% city attack (CR3 gives bonus against gunpowder too), eventually reaching +110% with pinch - able to stand up to even CG3 infantry in limited amounts. These units I sent in after the initial cannon bombardment to take care of some of the tougher defenders, saving me enough siege to make the final push against machine guns and infantry.
My army as it stands is 35-ish units. Not enough to really take on anyone else, especially with Charlie (the most backwards leader) being almost at AL himself. But at 15 cities I'm now #2 for land and pop, giving me a fighting chance against HC. Since Giggles still lacks physics (surprisingly) I think I know how I can get back into the trading game.
First I'll give him physics for most of steam power. Then I myself will tech most of AL before giving communism for the rest. Afterwards, I'll have electricity from Gandhi that I can then pawn for combustion (later on). Finally, I'll tech industrialism and give it to Giggles for railroad. In this way I'll only have to research 1/4, 1/2, and then one expensive tech to get tanks. This will be sped up by a golden age from any GP from Delhi, which is currently working on the NE.
I think I'm done for today. But the toughest fight is yet to come. This is actually truly one of the hardest deity maps ever, even harder than the Pacal jungle iso (because of OP runaway fin AI potential, and the fact that everyone is just so far away with so much land). I don't even know if my land is even good enough to build enough tanks to really challenge HC. 4 of his cities are within striking distance of any 2-move unit; perhaps I can blitz them on the first turn of the war and then raze them to cripple him by 25%? Regardless - I've got to try. I promise that I will avenge you
@krikav !!!