r_rolo1
King of myself
Welcome to the 12th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one
): starting in isolation....
For the 12th game in BTS the choosed leader was Hannibal of the Carthaginians:
Hannibal is a all propose leader: His fin trait allows a cottage spam and the Cha one makes war a temptation as well ( and the extra
from the trait and from monuments also helps
). His UU can be used for war ( in spite of not being a top of the pop regarding that ) and his UB can makes a trade route economy verey profitable, In resume Hannibal can be used in various scenarios with more ease than other leaders...
His UU.
The Numidian is a Horse archer with reduced strength and a free flanking I promo.... This is a UU for which people are very divided: they have as base a unit that some people simply hate and they are even weaker than them.... others love the fact that they can use flanking 2 ( or more ) units ( + barracks ) to soften defenses without dying ( and earning cookie XP )... Well ,De gustibus....
Regardsless of all that , I doubt that they will have much use in here ,besides taking a barb city of slaying barbs.....
His UB.
The cothon is a beefed harbor that adds a extra trade to the city where it is built... that makes some players that use Hannibal to use the so called "trade route economy" ( build the Great lighthouse, maybe ToA , Harbors and costum Houses, be (somewhat )peaceful and profit from trade routes ). A well publicised example of this was the Ragnar ALC, where the S man showed exactly what you should do in a isolated start when you have bad land
. With Cothons this aproach can be even stronger....
The start:
To begin it is a coastal start..... some love it and some hate it, but it fits well with the UB. A lake ( love Fin lakes.... ), 2 food resources ( one seafood ... ) and woods to chop ( besides a gap in the woods... most surely a resource )
Again a small request ( not mandatory
) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to
) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all
. And let the games begin!
Saves
Noble
Prince
Monarch
Emperor
Immortal
Deity
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy

For the 12th game in BTS the choosed leader was Hannibal of the Carthaginians:
Spoiler :


Hannibal is a all propose leader: His fin trait allows a cottage spam and the Cha one makes war a temptation as well ( and the extra


His UU.
Spoiler :

The Numidian is a Horse archer with reduced strength and a free flanking I promo.... This is a UU for which people are very divided: they have as base a unit that some people simply hate and they are even weaker than them.... others love the fact that they can use flanking 2 ( or more ) units ( + barracks ) to soften defenses without dying ( and earning cookie XP )... Well ,De gustibus....
Regardsless of all that , I doubt that they will have much use in here ,besides taking a barb city of slaying barbs.....
His UB.
Spoiler :

The cothon is a beefed harbor that adds a extra trade to the city where it is built... that makes some players that use Hannibal to use the so called "trade route economy" ( build the Great lighthouse, maybe ToA , Harbors and costum Houses, be (somewhat )peaceful and profit from trade routes ). A well publicised example of this was the Ragnar ALC, where the S man showed exactly what you should do in a isolated start when you have bad land

The start:
Spoiler :

To begin it is a coastal start..... some love it and some hate it, but it fits well with the UB. A lake ( love Fin lakes.... ), 2 food resources ( one seafood ... ) and woods to chop ( besides a gap in the woods... most surely a resource )
Again a small request ( not mandatory

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all

Saves
Noble
Prince
Monarch
Emperor
Immortal
Deity
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy
