r_rolo1
King of myself
Welcome to the 23th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one
): starting in isolation....
For the 23th game in BTS the choosed leader was Catherine of the Russians:

Our favourite backstabber..... When I was browsing the list of the already played leaders of the LHC, I noticed that we hadn't used a Russian leader so far. And given that a lot of people has a love/hate relation with her ( her slightly over-18 lines also help ), I thought that it would be interesting to try her.
Well, back to business..... Cathy is Cre/Imp and her AI uses this for spamming cities and stealing resources from the humans, leading to major
. Humans will probably prefer the half priced Libraries and Theaters and the enhaced GG generation, along with their ( unfortunately heavily nerfed ) UU, but in fact Cathy has a strong portfolio of qualities to use.
Her UU.
Cossacks are a beefed cavalry unit with a anti mounted ability.... I do remember ( *whips tear away* ) when this guys had 18 Str and didn't needed rifling, making them probably the 2nd more overpowered unit ( 1st was and is the Roman UU ). But even in BtS the Cossacks are a respectable UU, given the native flanking ability and the bonus against cavalry and cuiraseers ( that some AI love to spam ). Will we see someone trying a yntercontinental invasion with them?
His UB.
Research institutes are a beefed Laboratory that also gives 2 free scientists. Of course that in most games this will be a very late addition to the game , but the extra scientists can really make a diference in tight SS races or a nice hand for a late GA...
The start (for reasons that I'll explain below, the warrior may not be exactly in that spot in your game ):
Nice start... for a civ that starts with fishing ( which is not the case of Cathy ). Well, with some woods and a nice assortement of food, this looks like a nice place to start ( but that river between hills....
), but will need some extra teching ( atleast Agri, BW and Fishing ) to be usable.
Regarding the saves: given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 2 WB saves ( both in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ) while the other is the corresponding to a game starting in Noble ( labeled Noble ). Both WB saves are playable in all levels, but if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Emperor+.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...
P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here
Again a small request ( not mandatory
) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to
) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all
. And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy

For the 23th game in BTS the choosed leader was Catherine of the Russians:
Spoiler :


Our favourite backstabber..... When I was browsing the list of the already played leaders of the LHC, I noticed that we hadn't used a Russian leader so far. And given that a lot of people has a love/hate relation with her ( her slightly over-18 lines also help ), I thought that it would be interesting to try her.
Well, back to business..... Cathy is Cre/Imp and her AI uses this for spamming cities and stealing resources from the humans, leading to major

Her UU.
Spoiler :

Cossacks are a beefed cavalry unit with a anti mounted ability.... I do remember ( *whips tear away* ) when this guys had 18 Str and didn't needed rifling, making them probably the 2nd more overpowered unit ( 1st was and is the Roman UU ). But even in BtS the Cossacks are a respectable UU, given the native flanking ability and the bonus against cavalry and cuiraseers ( that some AI love to spam ). Will we see someone trying a yntercontinental invasion with them?
His UB.
Spoiler :

Research institutes are a beefed Laboratory that also gives 2 free scientists. Of course that in most games this will be a very late addition to the game , but the extra scientists can really make a diference in tight SS races or a nice hand for a late GA...
The start (for reasons that I'll explain below, the warrior may not be exactly in that spot in your game ):
Spoiler :

Nice start... for a civ that starts with fishing ( which is not the case of Cathy ). Well, with some woods and a nice assortement of food, this looks like a nice place to start ( but that river between hills....

Regarding the saves: given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 2 WB saves ( both in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ) while the other is the corresponding to a game starting in Noble ( labeled Noble ). Both WB saves are playable in all levels, but if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Emperor+.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...
P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here

Again a small request ( not mandatory

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all

P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy
