r_rolo1
King of myself
Welcome to the 26th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one
): starting in isolation....
For the 26th game in BTS the choosed leader was Cyrus of the Persians:

Another old timer of Civ IV...... Cyrus is one of the most loved leaders and one of the ones that was not shunned because it changed traits from Vanilla. This is probably because it is commanded by a good AI ( normally builds a good and strong empire, while maitaining a decent diplo aproach ) and it is a good leader to play with, due to having good caractheristsics both for warring ( Imp/Cha and a early and strong UU ) as for a more peaceful aproach ( Cha and the UB ), with a easy switch between both. Imp will also give a help with some possible REXing that you may want to do in the early game ( especially with 2 pop whips of settlers ), a thing that you may want to do in here......
His UU
I already talked more extensively of the Immortal in the Darius LHC... It is a pity that a UU so strong ( almost OP but not as much as another UU we all know
) will be relegated to anti barb duties...... well it can always be useful to get a decently placed barb city 
His UB
I already talked of the Apothecary in the Darius LHC too.... it is a decent UB and extra
is always welcomed, especially in isolated starts that tend to be extremely poor in happy resources. My main issue with it is taht it is a grocer replacement, and, because of that, you need Guilds for it. The path to guilds is somewhat beaker intensive and gives few options on empire building issues, a thing that is almost mandatory in isolated games..... making that , if you bet in the Currency->CoL->CS->Paper->Education line ( a line that is far more useful in terms of empire building than MC+Monarchy->Machinery+Feudalism->Guilds ), you'll only get acess to the UB relatively late... oh well, you can't have it all 
The start (for reasons that I'll explain below, the warrior may not be exactly in that spot in your game ):
This is probably one of the worst starts I had in the LHC. Only one food resource visible, lack of hills and of forests.... This will be hard if there is not anything better hidden in the fog.......
Regarding the saves: given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...
P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here
Again a small request ( not mandatory
) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to
) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all
. And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy

For the 26th game in BTS the choosed leader was Cyrus of the Persians:
Spoiler :


Another old timer of Civ IV...... Cyrus is one of the most loved leaders and one of the ones that was not shunned because it changed traits from Vanilla. This is probably because it is commanded by a good AI ( normally builds a good and strong empire, while maitaining a decent diplo aproach ) and it is a good leader to play with, due to having good caractheristsics both for warring ( Imp/Cha and a early and strong UU ) as for a more peaceful aproach ( Cha and the UB ), with a easy switch between both. Imp will also give a help with some possible REXing that you may want to do in the early game ( especially with 2 pop whips of settlers ), a thing that you may want to do in here......
His UU
Spoiler :

I already talked more extensively of the Immortal in the Darius LHC... It is a pity that a UU so strong ( almost OP but not as much as another UU we all know


His UB
Spoiler :

I already talked of the Apothecary in the Darius LHC too.... it is a decent UB and extra


The start (for reasons that I'll explain below, the warrior may not be exactly in that spot in your game ):
Spoiler :

This is probably one of the worst starts I had in the LHC. Only one food resource visible, lack of hills and of forests.... This will be hard if there is not anything better hidden in the fog.......
Regarding the saves: given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...
P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here

Again a small request ( not mandatory

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all

P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy
