Lonely Hearts Club, BtS Edition, Chapter XXXIX: Saladin

r_rolo1

King of myself
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Welcome to the 39th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one :p ): starting in isolation....

For the 39th game in BTS the chosen leader was Saladin of the Arabs:
Spoiler :



Well, I can definitely hear some people groaning about using Saladin, given that neither him or his civ are universally loved in here. Saladin is Spi/Pro and has a library that can hire priests and a resourcessless knight, none of them being in the top of the preferences in any of the poll threads ( well, maybe except Spi, but his popularity dropped a lot since the launch of BtS ( I really can't explain why, since the trait is virtually untouched by it self ) ). The starting techs are maybe not of the agreement of everyone ( Wheel is probably OK by most ppl, but there are some Mysticism haters... the lack of a food tech doesn't help )

Well, the fact is that the Arabian civ was designed to go religious. Not sure if going that way in isolation is a good idea, but if you want to go that way, you start with myst and you'll probably will not have problems in getting prophets ;) The UU.... well, they will probably not enter in action :/

His UU
Spoiler :

The camel archer ( that is not a archery unit BtW :p ) is a knight that doesn't need horses to be built ( Firaxis should assume that camels are easy to find everywhere ;) ) and that has a inherent withdrawn ability. They can be very versatile in medieval warfare due to the later , but well, medieval warfare is not the usual feature of a LHC .... maybe some flanking II camel archers can go with more modern units, but besides that, they'll probably have a very quiet game in here

His UB
Spoiler :

The madrassa is a library that gives 4 :culture: instead of 2 and that has 2 priest slots adding to the regular 2 scientist ones. Well, regardless of loving or not priests specialists, the fact is that the buildings that give 4 specialist slots are very rare in Civ IV, so this is a interesting asset to have ( the problem of feeding 4 specs in the early game may hinder the full use of this of course )

The start (Thanks to DanF for the solution of the unit change of place ;) .... The warrior/scout should appear always in the same place from now on, really :p ):
Spoiler :

The best word I can come with this start is "uninspiring". Ok, it has riverside tiles, cows and phants and FPs... but it is not a great start. The good part is that there is some hills to the south and extra FP to the north ( and a pig SW ).

Regarding the saves ( if you're using DanF change to the WB files load, skip this ): given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.

Any problem PM me...


P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here :p And as WB saves are no more than text files and Vanilla and Warlords WB are almost equal, you can play this if you exchange the non-Vanilla ( or non-warlords ) stuff ( in here it will be only leaders and civs eventually )

Again a small request ( not mandatory :p ) :

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to :p ) post reports at this moments of the game:

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.

Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.

Checkpoint 3 - when we are committed to a victory condition (or at least think we are).

Checkpoint 4 - Victory (or defeat).


The last words are to wish good luck to all :goodjob: . And let the games begin!



P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy ;)
 

Attachments

  • LHC XXXIX ( Saladin ).zip
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Even when it's Saladin we're playing I'm still going to try on Immortal (even though Emperor with bad leaders has not always been successful as of lately, eh Rolo?).

Start looks good, though. Ellies, FP, and good food.
 
After a while lurking I will probably try this one. Though it is isolated and with Saladin, not sure if I go Noble or Prince...


As always, cultural victory is the way to go for me heh...
 
Tried the monarch save just now and had no problems.

Arlborn-I've learned, when in doubt, go with the tougher challenge. Besides on noble it'll be too easy to just whore all the religions.
 
KingMorgan, I downloaded the posted saves and they are working OK to me

I find it wierd.... so lets go by steps:
-The downloaded file has 52,7 Kb?
-The saves inside it have 371-372 Kb ( Immortal save is a little bigger )?
-After extraction, they show the BtS save logo?
-Have you tried to load them via "play scenario" in game, after dumping them in the Public maps or in the Worlbuilder saves folder?
-If all of the above are positive , what error message it displays ( if any ) ?
-( last resort ) Are you using any modding that alters the way WB files are loaded?
 
Prince/Epic Checkpoint one:

Spoiler :

Settled Mecca 1W

3200bc got Herbalist event

got 341 gold from huts

Techpath: poly(got Hindu), hunting, AH, mining, BW, Ag

Stonehenge built 2225bc

Island Explored



Mecca


 
Wouldn't saladin be decent for a cultural victory in an isolated start? Chances are there will be marble and/or stone somewhere on the island, build some important wonders, get to drama, and let the culture flow in. Granted the madrassa doesn't necessarily help with Great artists, but the extra culture from the building isn't bad.
 
Especially if you get the madrassa up quick. 1000 years doubles the culture, so if you can have 3 up in your 3 cities by 1000 BC, then they'll be pumping out 16 culture by 1000 AD, pre-bonuses.
 
Spritual (cheap temples) + Mysticism (maybe early religions and Stonehenge) + Madrassa sure sounds like a cultural approach to me, and Great Prophets may pollute the GA gene pool but they can also bulb some religions. Camel Archers may be more useful than first appears: you need a bit of military power by the time the AIs show up lest they deem you too wimpy, so about the time Guilds roll around the UU might turn out to be reasonable.

Why start 1W instead of 1S? both get the pigs, and 1S leaves a grassland tile free for cottaging.

I want to finish NC 21 (Ragnar) and GOTM 39 before I start this one, so I hope some of you hang around long enough to give some feedback!
 
Checkpoint 2 done, I'll report later.

Spoiler :
Now I regret not trying a cultural game. Founded 2 religions, cheap temples and very easy rivals. Only Montezuma declares at pleased, and Justi vassaled him in my game. Could've gone with no military at all to the end of the game.
 
I'm thinking it may be fun to try for diplo win here (obviously no clue what may happen though... culture/space is good too). Seems like a nice challenging game, good luck to everyone. I'm in at Immortal/epic, will have the first checkpoint tonight hopefully :)
 
Immortal/Normal no events all else default.

Check 1 - 1 AD

Spoiler :
Settled 1W. AH then mining/archers. Pottery/writing/monarchy/currency/CS zzzzzzzzzzzz standard opening for me.

Here we are at 1 AD.



Baghdad Najran and Mecca are commerce cities. Running some scientists off the fish city and everything else on this island is gonna be hammers.


Check 2/3 - Up to around 1700 AD

Spoiler :
Filled out the island. I was slow on lib but not like the time I got it past 1400. This was more of a coin flip time on immortal.



After meeting the AIs and trading around a bit I seem to still be behind but nothing serious.



Here's the empire.



Looking at the VC, nobody is too far into culture yet. Only Joao has physics and I have a GS that can bulb part of that. I opt to switch hard to late culture, and I have an edge:

[I


Check 4 - 1941 AD

Spoiler :
Well I get 3 sets of religions spread around for temples, and thus 3 cathedrals in each cottage city. I lose the 1st modern culture wonder but get the other two. So, we're looking at sushi, FS, broadcast towers, 3 cathedrals, 1 modern wonder each in 2 of the cities other than the cap, and hermitage in the weaker coastal city. I spread sushi to the lesser AI so they spread it around and make me money - the HQ was worth 84 GPT before modifiers. Sick.

Joao fights monty a bit more and caps him. Somehow, get gets 3 space techs in the space of 10 turns, and



I only have about 15 cavalry in one city (stopped making them for wealth once I knew I was safe diplo wise). I actually could have made infantry and metal navy - electricity and radio trade very well. I was a little appalled at the speed at which he completed 5 casings after teching composites last. I mean, he teched composites and launched the ship inside 5 turns! What the hell!

...but, it didn't matter.



Because when he launched, I had 3 turns for my 3rd city to go legendary :p.



Yes. I really *did* pursue that VC. I'm not sure I believe it myself :blush:.
 
Signing up for another round on LHC :love:

Emperor, Monarch save. This game, I've done the 'no cottages' thing last game, this game I'm going to try wall street cottaged.

seriously thinking of moving the setter 1 north to claim the 3rd floodplain and make it my Science center with farmed floodplains.

It give up 2 hills, but won't need production. Priest Economy, with 3 from Angkor Wat, 2 From Madrassa and 1/Temple (assume Philosophy) that's 6 specialists 12 hammers and 18 beakers. Settled Great Priests give gold as well :wow:

As well, I think I'll move the capital to my wall street city (middle of empire) to Run Bureaucracy and the 50% bonus to cottages there.

Anyway all subject to map/conditions.

Oh yes ROLO Mr 'Soft chewy caramel centre' Its CHOSEN (ty TMIT :mad: ) not Choosed. If I've told you once I've now told you twice.

OLE` R Rolo.
 
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