r_rolo1
King of myself
Welcome to the Third edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one ): starting in isolation....
For the Third game in BTS the choosed leader was Zara Yacob of the Ethiopian :
Zara Yacob is one of the BTS leaders that people learned to hate as a AI and love to play as human.... As a AI he tends to build a large and well developed empire, teching decently and to be a major threat to any kind of victory. As human, the possibility of having a drill IV unit right out of bat and a cheap and early culture multiplier UB makes it one of the favourite of the new leaders AFAIK.
Not much to say about traits: creative helps with early border pops and Organized helps with the necessary empire expansion
His UU.
A real monster in non isolated starts, due to the possiblity of having drill IV musket units with 5 XP ( even barbs fights will do ). I believe that even wtih a isolated start this unit will have a nice place in the show, giving us the possiblility of fending a renaiscence outside attack with some easy, and maybe even some action overseas
His UB.
A building made for the culture lovers. A cheap, early culture multiplier... too bad it obsoletes with Astro. That poses a problem to to the player that wants a culture victory in this kind of starts: playing without astro in isolation is a high-risk move, but +25% is not neglectable..... Let's see if someone tries it
So, here is the settings( from prince save ):
And the start:
Not exactly stellar....
About saves: As usual, pick the level you prefer in the end of the post. Deity save is in the next post.
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all . And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy
For the Third game in BTS the choosed leader was Zara Yacob of the Ethiopian :
Spoiler :
Zara Yacob is one of the BTS leaders that people learned to hate as a AI and love to play as human.... As a AI he tends to build a large and well developed empire, teching decently and to be a major threat to any kind of victory. As human, the possibility of having a drill IV unit right out of bat and a cheap and early culture multiplier UB makes it one of the favourite of the new leaders AFAIK.
Not much to say about traits: creative helps with early border pops and Organized helps with the necessary empire expansion
His UU.
Spoiler :
A real monster in non isolated starts, due to the possiblity of having drill IV musket units with 5 XP ( even barbs fights will do ). I believe that even wtih a isolated start this unit will have a nice place in the show, giving us the possiblility of fending a renaiscence outside attack with some easy, and maybe even some action overseas
His UB.
Spoiler :
A building made for the culture lovers. A cheap, early culture multiplier... too bad it obsoletes with Astro. That poses a problem to to the player that wants a culture victory in this kind of starts: playing without astro in isolation is a high-risk move, but +25% is not neglectable..... Let's see if someone tries it
So, here is the settings( from prince save ):
Spoiler :
And the start:
Spoiler :
Not exactly stellar....
About saves: As usual, pick the level you prefer in the end of the post. Deity save is in the next post.
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all . And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy
Attachments
-
Lonely Zara Yacob Noble BC-4000.CivBeyondSwordSave38.2 KB · Views: 178
-
Lonely Zara Yacob Prince BC-4000.CivBeyondSwordSave28.5 KB · Views: 128
-
Lonely Zara Yacob Monarch BC-4000.CivBeyondSwordSave28.5 KB · Views: 181
-
Lonely Zara Yacob Emperor BC-4000.CivBeyondSwordSave28.5 KB · Views: 141
-
Lonely Zara Yacob Immortal BC-4000.CivBeyondSwordSave28.5 KB · Views: 135