Lord of Elves
Suede-Denim Secret Police
- Joined
- Oct 31, 2009
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Blood, Steel and Empire
Thanks to...
Ninja Dude, for letting me use his idea and providing advice
Julius Gandi, for creating a map for this NES
Bombshoo, many of the stats in this NES were influenced by BombNES III
Eltain, moral support and maybe a few threats
An Introduction
"An empire which shall stand a thousand-thousand years..."
Hello and welcome to LONES II: Blood, Steel and Empire. This NES is themed on the “glory days”, of imperialism in the late-19th and early-20th centuries. In this NES, you will create a nation to rule in glory, or crumble in defeat based on your actions and leadership. This brings us to our next section...Thanks to...
Ninja Dude, for letting me use his idea and providing advice
Julius Gandi, for creating a map for this NES
Bombshoo, many of the stats in this NES were influenced by BombNES III
Eltain, moral support and maybe a few threats
An Introduction
"An empire which shall stand a thousand-thousand years..."
Creating a Nation
"The flaws of democracy quickly become apparent in a five minute conversation with the average voter."
The most important element of this NES is the nation. Beginning in an era where the concept of a nation was first being solidified in the mind of the common man, the over-arching goal of this NES for the player is to create and steer to victory the best and most interesting nation they can create. Therefore, I encourage all potential players to make their nation their reason for playing, more than anything else. Here is the template you should submit:"The flaws of democracy quickly become apparent in a five minute conversation with the average voter."
Nation Name:
Government Type:
Head of State/Ruler:
Political Factions/Movements/Classes of Society:
Religion(s)/State Religion:
History (Going back at least a century):
Description at Current:
From this template, I will place your nation on the map, and fill in the gaps necessary to help create as close to a “real”, and “visceral”, reality as we can get.
Your Stats
"Laws are like sausages. It is best not to see them being made."
In this section, I will illuminate on what the stats for a nation will look like, and what various stats mean. The stats that will appear in the “stats”, section are as follows:"Laws are like sausages. It is best not to see them being made."
Nation Name
Government
Head of State/Ruler
Size
Stability
Economic Power
Upkeep
Welfare
Army (home and territories)
Navy (home and territories)
Army Quality
Navy Quality
Colonies and Territories (for the sake of fluency)
Nation name, government and head of state/ruler should all be self-explanatory. Therefore, I will launch into an explanation of first, size. The size of your nation goes on a scale from 1-10 that should give you a feel for the population of your realm and your ability to muster it for warfare or industry. It does not have a direct effect on how many military units you are able to throw against your foes, but recruiting massive amounts of soldiers at one time will decrease the size of your nation, and will have adverse effects on your economy and stability. Moving to stability, this is the overall measure of civil unrest or the lack thereof in your society. Totalitarian governments or ineffectual governments shall naturally be effected by a larger lack of stability than other nations, but this can be counter-acted by a robust economy or military. Stability goes on a scale from 1-5 which should follow something like this “0-Rebellion, 1-Mass Unrest, 2-Dissent, 3-Unhappy, 4-Accepting, 5-Jubilant”. Your stability stat is not always an accurate reflection of the civil situation at home, as it can be effected by the acquisition or management of colonies and territories which may not always be overly-happy about being absorbed into your empire. Be warned, however, that unrest in colonies can and may spread to home in the form of sympathizers, or a domino-effect of societal breakdown...
Economic Power is the sum amount of money and industry you are able to muster for any task you might wish. This is effected by the factors of upkeep and welfare, which shall be explained summarily. Units and social programs cost economic power depending on just how many units you are recruiting, or how large the program in question is. Economic Power can be banked, and at the beginning of the game you start out with a base amount which shall serve as a platform for you to expand upon. Loss of colonies, military defeats, contagions, and any other manner of things can adversely effect your Economic Power, while economic revival or boom and other such situations can positively effect it.
Moving on to Upkeep, this is the amount of Economic Power you are currently paying to maintain your military and your nation at large. The separate stat of Welfare shows just how much money you are spending on social programs or governmental efforts to better your society, while Upkeep is a summary of the amount of money you are spending to maintain your military, which is the “base”, and “default”, Upkeep, added to by the amount of money and economic capability you are putting into Welfare to maintain the nation's public sector.
Army Quality and Navy Quality is on a scale of 1-10 which shows the general ability and amount of training your average soldier and average commander has. While this will not directly effect your ability to order your troops, armies and navies with lower Quality ratings than their opponents may find they are defeated more often, or plans go awry with greater frequency. This can be counter-acted by putting Economic Power into training programs. Training programs that last up to several turns or are an overhaul of your military system cannot be paid for up front, but will have Economic Power subtracted from the amount you gain per turn and put into Upkeep.
Military Matters
"We are not interested in the possibilities of defeat. They do not exist."
On the subject of technology, I mentioned that the setting of this NES shall be the technological time period of the late-19th and early-20th centuries. We are on the verge of flight, and as such planes able to perform any function in war do not yet exist. There is no tech tree, if you would like to invent weaponry, simply include it in your orders with an amount of Economic Power to spend towards the furthering of the goal of making this weaponry available to you. If it is deemed possible, you will be thenceforth able to produce such weaponry exclusively, or sell the technology to other nations as you so choose. Below will be a summary of the base starting units of your military, and their respective costs:"We are not interested in the possibilities of defeat. They do not exist."
Army
Infantry Division – 1EP
Artillery Squadron – 3EP
Cavalry Regiment – 1EP for 8
Navy
Dreadnought – 5EP
Battleship – 3EP
Cruiser – 2EP for 4
Transport – 1EP for 5
On Nationalism
"Politics begin where the masses are, not where there are thousands, but where there are millions, that is where serious politics begin."
Nations are not always much things but ideas. If your nation is an idea great enough and enduring enough to captivate the masses that inhabit it, it shall never die. In the era which was the birthplace of nationalism, long after the Jacobite revolts, but on the cusp of communism and embracing a new theory of social interaction, the idea portion of a nation was and is its most important asset. "Politics begin where the masses are, not where there are thousands, but where there are millions, that is where serious politics begin."
If you are defeated in combat, if your nation is ground into dust and your polity thrown from its pillars, the game is not over. If your nation warrants it, you will have your pick of nationalist/revivalist/resistance movements which shall assuredly give birth from the ashes of your nation.
Stories
"I do not love the bright arrow for its keenness, the sword for its sharpness, nor the warrior for his ferocity. I love only what they defend."
Stories, if done well, can have a massive effect on not only your nation but the reality in which this NES shall take place. I encourage story writing, and may even give you bonuses if your stories are realistic and well-warranted. Even if you do not consider yourself a good writer, you would be well-advised to try writing one. It shall breath life into your nation and into the NES, and you may discover you are better than you thought."I do not love the bright arrow for its keenness, the sword for its sharpness, nor the warrior for his ferocity. I love only what they defend."
Orders
"It is the job that is never started that takes the longest to finish."
Your orders are the cornerstone of this NES, any NES. Orders should preferably follow this format, but if there is some sort of problem with the format you send your orders in and it is possible to do so, I'll let you know before the deadline and will do my best to have your nation act as you might want it. Here is the preferred format in question:"It is the job that is never started that takes the longest to finish."
Stats
Spending
Relative/Secret Diplomacy
Military Actions
Domestic Actions
Other
Updates, Grievances/Contacting Me
"Who gave you this number?"
If you have some sort of question or issue regarding the game or its updates, feel free to contact me. If you want to talk in real time, I'd be happy to provide you with my AIM address via PM. If necessary I can provide my email if for some reason it makes more sense for you to send orders to it than the account on the website, and other such things you might need it for."Who gave you this number?"