LONES II: Blood, Steel and Empire

I have to join this somehow. Point of intervenion: Probably within five days.

EDIT: How come infantry is cheaper than both cavalry and artillery? I just want to know the reasoning behind this. Europa Universalis usually assumes otherwise.
 
I have to join this somehow. Point of intervenion: Probably within five days.

It would be an honor to have you. There's still plenty of time before "Update 0", at the moment.
 
(A new LONES? Oh my god, YES! Just don't ruin my nation again with a BT, please.)

Nation Name: Eagleland
Government Type: Federal Republic
Head of State/Ruler: President George D. MacArthur (Elephant Party)
Political Factions/Movements/Classes of Society: Mule Party (Border Left), Elephant Party (Border Right), Moose Party (Progressives, and are likely about to fall apart in the next year or two with the death of their founder, and members are likely to join the Mule Party)
Religion(s)/State Religion: TBD when I choose my original founder of the colonies, but has no official Religion
History (Going back at least a century): Eagleland was originally a group of different, small, ununified colonies founded in various points in the 17th Century (With a few even going back to late 16th, and an even smaller percentage being founded in the early 18th). Life seemed quaint, with abundant resources, food, a small but powerful militia, a nice motherland that left them alone, and taxes determined by them and them alone. This was so because these colonies, quite frankly, weren't profitable as the tropical ones, with the main resource produced being essential food, timber, fish, tobacco, and iron, which is nice, but again, not really market makers (Except for the tobacco). This all changed after a massive colonial war around 1730. While the fighting mostly happened in the neighboring, enemy colony, not in the colonies that make up Eagleland, the motherland "determined" that they were neglecting the colonies and needed a source of income to pay for the war, so they sent royal troops and started to tax them heavily. Needless to say, they were not happy, and started to riot and smuggle. It was a chain of new taxes, a influential riot or boycott, a repeal of the tax, and then back to a new tax. This changed on March 12, 1775, when a local militia activity shot at royal troops whom were searching the town for "Illegal guns". They barely won, and a new wave of nationalism happened, the colonies united as one to fight for freedom, with a formal declaration of independence being singed and and effective the same date next year. The war continued for 8 relentless years, but they won, and the motherland officially let them go. Surprisingly, they turtled after the war, and didn't go towards native lands or freeing other colonies. They just wanted to be alone.
Description at Current: The period of isolation continues right now. Industrialisation hit them very quickly, however, and are a production powerhouse, at the cost of very inexperienced troops whom haven't fought a war in 200 years, besides maybe a few native raids. The recent election of President MacArthur, however, raises the question of isolation will continue, as he was a well known general whom commanded the hawk lobby.
 
(A new LONES? Oh my god, YES! Just don't ruin my nation again with a BT, please.)

Nation Name: Eagleland
Government Type: Federal Republic
Head of State/Ruler: President George D. MacArthur (Elephant Party)
Political Factions/Movements/Classes of Society: Mule Party (Border Left), Elephant Party (Border Right), Moose Party (Progressives, and are likely about to fall apart in the next year or two with the death of their founder, and members are likely to join the Mule Party)
Religion(s)/State Religion: TBD when I choose my original founder of the colonies, but has no official Religion
History (Going back at least a century): Eagleland was originally a group of different, small, ununified colonies founded in various points in the 17th Century (With a few even going back to late 16th, and an even smaller percentage being founded in the early 18th). Life seemed quaint, with abundant resources, food, a small but powerful militia, a nice motherland that left them alone, and taxes determined by them and them alone. This was so because these colonies, quite frankly, weren't profitable as the tropical ones, with the main resource produced being essential food, timber, fish, tobacco, and iron, which is nice, but again, not really market makers (Except for the tobacco). This all changed after a massive colonial war around 1730. While the fighting mostly happened in the neighboring, enemy colony, not in the colonies that make up Eagleland, the motherland "determined" that they were neglecting the colonies and needed a source of income to pay for the war, so they sent royal troops and started to tax them heavily. Needless to say, they were not happy, and started to riot and smuggle. It was a chain of new taxes, a influential riot or boycott, a repeal of the tax, and then back to a new tax. This changed on March 12, 1775, when a local militia activity shot at royal troops whom were searching the town for "Illegal guns". They barely won, and a new wave of nationalism happened, the colonies united as one to fight for freedom, with a formal declaration of independence being singed and and effective the same date next year. The war continued for 8 relentless years, but they won, and the motherland officially let them go. Surprisingly, they turtled after the war, and didn't go towards native lands or freeing other colonies. They just wanted to be alone.
Description at Current: The period of isolation continues right now. Industrialisation hit them very quickly, however, and are a production powerhouse, at the cost of very inexperienced troops whom haven't fought a war in 200 years, besides maybe a few native raids. The recent election of President MacArthur, however, raises the question of isolation will continue, as he was a well known general whom commanded the hawk lobby.

I can't help but think I've seen all that somewhere before :rolleyes:. To be sure, I referred to the time period as technologically and sociologically the early-20th century, but that's not the actual years. Feel free to create your own calendar if you wish. I'll be using something similar to what was done in Dawn over a New World.
 
I can't help but think I've seen all that somewhere before :rolleyes:. To be sure, I referred to the time period as technologically and sociologically the early-20th century, but that's not the actual years. Feel free to create your own calendar if you wish. I'll be using something similar to what was done in Dawn over a New World.

OOC: I wanted to be unorgional. Glad it worked :p
 
OOC: I wanted to be unorgional. Glad it worked :p

You might find you'll do significantly better if you give it a little flavor.
 
I have to join this somehow. Point of intervenion: Probably within five days.

EDIT: How come infantry is cheaper than both cavalry and artillery? I just want to know the reasoning behind this. Europa Universalis usually assumes otherwise.

There are a few reasons:
1. Expensive to train and feed horses while on campaigns
2. Cannons are also very costly, especially the huge rounds they use.
3. Specialized training is needed for the riders/crewmen
4. Specialized equipment such as saddles, sabers, and horses (to pull artillery)

@Lord of Elves
Just Lurking for now. May join if I find I have enough time. When will update zero be posted?
 
Why are you showing all the map!?!? Won't that ruin the age of exploration/discovery/expansion?

It would be much more fun an immersive if you hide the map for now, then black everything unknown out...
 
Why are you showing all the map!?!? Won't that ruin the age of exploration/discovery/expansion?

It would be much more fun an immersive if you hide the map for now, then black everything unknown out...

I suppose it would be, but I figured players would want to see the world they will be inhabiting. Also, it's more the age of industry and imperialism than the age of discovery.

@lord_joakim, it's not. They all cost 1EP, infantry is more expensive because for 1EP you only get one division, whereas you can get 5 for 1EP of cavalry and artillery. The reason for this is because at this point cavalry is not as powerful and does not require as much resources to equip than infantry, and most nations are able to churn out artillery at reasonable efficiency. Infantry, however, requires some sort of uniform or body armor, rifles, ammunition, salaries for all the soldiers in question and their officers, et cetera, et cetera, et cetera.
 
Hope I did this right:

Nation Name: Mi'ao Empire

Government Type: Monarchy

Head of State/Ruler: His Imperial Majesty Grand Sultan, Commander of the Faithful and Successor of the Prophet of the Lord of the Universe, Salazar II

Political Factions/Movements/Classes of Society: Salazar II is Sultan, and himself and the royal family form the top of the top. Below that is the nobles, the Church, and the generals, whose existence is tied by the power they can hold in the Imperial Court and to the Sultan. Below that is the "middle" class of traders and merchants. Following them is the artisans, philosophers, scientists, etc. whose pieces and ideas pay off if they are good in the Imperial eyes. Below them is the common folk, those who most of the military is compromised of.

Religion(s)/State Religion: Pra

History (Going back at least a century): The foundation of the what became the Mi'ao Empire can be traced back to the beginning when the Prophet, Oak, had a vision of a world under the teachings of God, and taught all that would listen the teachings that could be found from his visions. Oak was so charismatic and persuasive that by his death, the entire peninsula, small as it is, in the north-eastern section of the Eastern continent was Pra, the name of the religion that formed from Oak's teachings. His death marked the year 0. His successors who take the name of Caliph and conquered and absorbed the lands. They had no peer in the area but one. The Mi'ao nation, centered around the ancient city of Eri, fought and waged wars against the Caliphs for generations. Soon thought, the once mighty empire of the Caliphs crumbled as weak ruler after another came and gone, and as the Empire fell, the smaller Mi'ao state invaded, taking control over much of what was the land of the Caliph during the time of the 5th century as described by the year 0 being the Prophet's death.

With the absorption of the lands, came the religion within it, the religion of Pra, of the Prophet oak and of the teachings of God, the Mi'ao state reformed and out of the ashes of the Caliphs, came the Sultans, admirers of the Caliphs, and rulers of the large, wealthy lands of both the Mi'ao and the Caliphs. But before that, there was a age now lost to history from about the 6th century to the 7th in which civil wars, and revolutions plagued the lands. With the rise of famous Sultan Hecu I the Conqueror(ruled 826-78) he quickly and brutally stomped all thoughts of rebellion from all but the most anarchists minds, and united the lands under a single leadership, his and his descendants. Following his campaigns began a building spree not seen since the time before the fall of the Caliphs, with churches and castles, grand places of worship, and the rebuilding of public buildings. Some say that Hecu laid the foundations of the Golden Age of Pra, but it is clear that without him, it is very likely that the Mi'ao state, weak as it was when he inherited the throne would have collapsed.

At his death in 878, the Mi'ao Emprie was fully and completely read to throw themselves into the arts and the sciences. What came was a golden age from around Hecu's death to 1100, spanning 200 years and was the source of the inventions and ideas that surround the world today. But it is said that one apple ruins it all. And this is the truth. With the death of the Sultan Usi IV, a cruel, sadistic ruler, who had no direct heir, in 1241, the Empire was once again thrown into civil war, that would last until 1283, killing an entire generation. The last man standing was Salazar I, who has ruled the Empire almost up to the present day, who's rebuilding, while no where rebuilding all of the things that were there in the Golden Age, rebuilt the Mi'ao Empire to a level where it could compete in the world. Salazar I died, his mission of rebuilding not done, of old age in 1342, ruling almost 60 years. His only son had died before him, and now his grandson, His Imperial Majesty Grand Sultan, Commander of the Faithful and Successor of the Prophet of the Lord of the Universe, Salazar II, is in commend of the Mi'ao Empire, broken in infrastructure, who's people are tired of the civil war that effects still plague them today, turbulent in history, bound by the faith of Pra always.

Also. those you live in the Mi'ao Emprie look like OTL's Chinese.

Description at Current: A large Empire in the eastern continent, united but quite weak financially, looking more to rebuild than to deal with outside beyond spreading the teachings of the Prophet.
 
Excellent template, Cull, welcome aboard.
 
Hi, I am new to CFC and I'd like to join this NES. I know, that this is my 1st post on this forum, but I hope, that it will not be a problem. I've already played some games like NES on some forums already, so I have some experience. Also I've read many NESes on this forum, so I know how it works. I am not english native speaker, so I am sorry about my english :rolleyes: Well, if I can play, here is template for my nation:

Nation Name: Peretian Republic
Government Type: Democratic republic (not fully democratic, see below :) )
Head of State/Ruler: Marco Vittalini - President
Political Factions/Movements/Classes of Society:
There are 4 major classes of society in Peretian republic, these are:

1. Nobility (30% of population) - Very rich people who are in the lead of this republic. They are the only ones, who can be elected into office. Their vote also is more than the vote of people from middle class, so 1 vote of someone from nobility has the same value as 2 votes of someone from middle class. They are also the only ones, who can employ serfs. People from middle class can become one of nobility by earning a lot of property, but that didn't happened many times, because major nobility don't want to let someone from lower class to become one of them, because they care only about their own power and wealth. They aren't paying taxes.

2. Middle class (50% of population) - This is major social class in Peretian republic, they are allowed to vote and they have many rights which guarantee their freedom. They are able to own property, employ other people of middle class and put their children to private schools. Some of them are happy with that, but most of them are angry, because they are still something less than nobility. They are paying taxes.

3. Servants of Republic (10% of population) - These are policemen and soldiers. They have same rights as people from middle class, but they are paid by state. They also have many benefits, like free healthcare and they can live in houses owned by state for very low prices. They aren't paying taxes.

4. Serfs (10% of population) - They have almost no rights, they are not able to own something and they have to work for nobility. They can become servants of republic, but only with permission of their lords. Serfs are mostly immigrants of native population from countries which were colonies of Peretian republic. Some of them belonged to middle class, but they've lost all their wealth, so they were set by a court as a serfs. They aren't paying taxes, because they don't have anything to pay with.

As Peretian republic is parliamentary republic, there are also 3 major parties:

1. Isolationists - This party wants to limit international market and focus on national market. Isolationists also don't want to be a part of any international treaties. They have voters in every class of society and in history they were most powerful party.

2. Conservatives - Conservatives wants to make impossible for someone from middle class to be promoted to nobility. Most of their voters are from nobility, there are also some voters from servants of republic, because Conservatives want to give them more benefits. This party has been created, because many from nobility didn't like idea of Liberals, that everyone in society should have same rights.

3. Liberals - They want to create just two social classes - Servants of republic and the others. Major difference between those is, that servants of republic will be paid by republic and the others will employ themselfs. Liberals want to give everyone same rights and duties. They have voters mostly in middle class, also a lot of servants of republic vote them. There are just few supporters in nobility, mainly, those were in middle class.

There are many other parties, but they were powerful in a long time ago, now only few peoples vote them. There is also some kind of communist movement followed by serfs, but its illegal for now.

Religion(s)/State Religion: Most of peretian population is atheistic, but there are some believers between serfs and servants of republic. Most of them have bring they religion from their homeland colony. Peretian republic is very tolerant to religion, but its illegal to combine politics and religion, like creating theocratic parties.

History (Going back at least a century): Long time ago peretian people were poor fishermen living along the sea. After many centuries, a big city was settled near sea. Many peretian people were going there from their villages, because there were a lot of markets. This is city was called Peret and it is capital of Peretian republic for now. Peret controlled a lot of near villages. 850 years ago, first king has appointed. His name was Carlos I. He build strong navy and started to discover neighbour lands. He met a lot of tribes and discovered many city states like Peret was. He made a lot of trade agreements with those city states. Since that time, Peret has became naval and economical supremacy in the region. Carlos's son, Petros, has decided to establish republic for more economical success. Since that time, there are 4 social classes. But at that time, only nobility had right to vote. A long time of prosperity was ahead. 400 years ago, peretian scientists has discovered a secret of astronomy. Peretian ships has leaved waters of Peretian republic and discovered new lands, new cultures and also many new trade partners. First peretian colonies were established. First parliament was established 200 years ago. There were two major parties - Isolationists and Colonialists. For a long time Colonialists were more succesful, but when many colonies wanted their independence, Isolationists won elections. They gave colonies independece, but other nations has attacked those new countries. Isolationists has decided not to interfere. While Isolationists ruled the country, Peretian republic didn't participate at any war and most of ground forces has turned into defensive units.

Description at Current: Currently Peretian republic is ruled by Conservatives and has good relations with other countries. But there is a big civil unrest, as many peoples wants same rights as nobility has. Also there is a big hate against non-peretian serfs. Most of military forces are naval. Ground units are also trained for invasion from see.

---------------------

I was also confused, because I saw many different templates for nation creation here, but I used that one, which was in original thread.
 
Impressive template, iHawX. Welcome! :)
 
Spoiler :
Hi, I am new to CFC and I'd like to join this NES. I know, that this is my 1st post on this forum, but I hope, that it will not be a problem. I've already played some games like NES on some forums already, so I have some experience. Also I've read many NESes on this forum, so I know how it works. I am not english native speaker, so I am sorry about my english :rolleyes: Well, if I can play, here is template for my nation:

Nation Name: Peretian Republic
Government Type: Democratic republic (not fully democratic, see below :) )
Head of State/Ruler: Marco Vittalini - President
Political Factions/Movements/Classes of Society:
There are 4 major classes of society in Peretian republic, these are:

1. Nobility (30% of population) - Very rich people who are in the lead of this republic. They are the only ones, who can be elected into office. Their vote also is more than the vote of people from middle class, so 1 vote of someone from nobility has the same value as 2 votes of someone from middle class. They are also the only ones, who can employ serfs. People from middle class can become one of nobility by earning a lot of property, but that didn't happened many times, because major nobility don't want to let someone from lower class to become one of them, because they care only about their own power and wealth. They aren't paying taxes.

2. Middle class (50% of population) - This is major social class in Peretian republic, they are allowed to vote and they have many rights which guarantee their freedom. They are able to own property, employ other people of middle class and put their children to private schools. Some of them are happy with that, but most of them are angry, because they are still something less than nobility. They are paying taxes.

3. Servants of Republic (10% of population) - These are policemen and soldiers. They have same rights as people from middle class, but they are paid by state. They also have many benefits, like free healthcare and they can live in houses owned by state for very low prices. They aren't paying taxes.

4. Serfs (10% of population) - They have almost no rights, they are not able to own something and they have to work for nobility. They can become servants of republic, but only with permission of their lords. Serfs are mostly immigrants of native population from countries which were colonies of Peretian republic. Some of them belonged to middle class, but they've lost all their wealth, so they were set by a court as a serfs. They aren't paying taxes, because they don't have anything to pay with.

As Peretian republic is parliamentary republic, there are also 3 major parties:

1. Isolationists - This party wants to limit international market and focus on national market. Isolationists also don't want to be a part of any international treaties. They have voters in every class of society and in history they were most powerful party.

2. Conservatives - Conservatives wants to make impossible for someone from middle class to be promoted to nobility. Most of their voters are from nobility, there are also some voters from servants of republic, because Conservatives want to give them more benefits. This party has been created, because many from nobility didn't like idea of Liberals, that everyone in society should have same rights.

3. Liberals - They want to create just two social classes - Servants of republic and the others. Major difference between those is, that servants of republic will be paid by republic and the others will employ themselfs. Liberals want to give everyone same rights and duties. They have voters mostly in middle class, also a lot of servants of republic vote them. There are just few supporters in nobility, mainly, those were in middle class.

There are many other parties, but they were powerful in a long time ago, now only few peoples vote them. There is also some kind of communist movement followed by serfs, but its illegal for now.

Religion(s)/State Religion: Most of peretian population is atheistic, but there are some believers between serfs and servants of republic. Most of them have bring they religion from their homeland colony. Peretian republic is very tolerant to religion, but its illegal to combine politics and religion, like creating theocratic parties.

History (Going back at least a century): Long time ago peretian people were poor fishermen living along the sea. After many centuries, a big city was settled near sea. Many peretian people were going there from their villages, because there were a lot of markets. This is city was called Peret and it is capital of Peretian republic for now. Peret controlled a lot of near villages. 850 years ago, first king has appointed. His name was Carlos I. He build strong navy and started to discover neighbour lands. He met a lot of tribes and discovered many city states like Peret was. He made a lot of trade agreements with those city states. Since that time, Peret has became naval and economical supremacy in the region. Carlos's son, Petros, has decided to establish republic for more economical success. Since that time, there are 4 social classes. But at that time, only nobility had right to vote. A long time of prosperity was ahead. 400 years ago, peretian scientists has discovered a secret of astronomy. Peretian ships has leaved waters of Peretian republic and discovered new lands, new cultures and also many new trade partners. First peretian colonies were established. First parliament was established 200 years ago. There were two major parties - Isolationists and Colonialists. For a long time Colonialists were more succesful, but when many colonies wanted their independence, Isolationists won elections. They gave colonies independece, but other nations has attacked those new countries. Isolationists has decided not to interfere. While Isolationists ruled the country, Peretian republic didn't participate at any war and most of ground forces has turned into defensive units.

Description at Current: Currently Peretian republic is ruled by Conservatives and has good relations with other countries. But there is a big civil unrest, as many peoples wants same rights as nobility has. Also there is a big hate against non-peretian serfs. Most of military forces are naval. Ground units are also trained for invasion from see.

---------------------

I was also confused, because I saw many different templates for nation creation here, but I used that one, which was in original thread.

Welcome, to CFC and NESing!
And by the way, impressive template.:goodjob:
 
I suppose it would be, but I figured players would want to see the world they will be inhabiting. Also, it's more the age of industry and imperialism than the age of discovery.

@lord_joakim, it's not. They all cost 1EP, infantry is more expensive because for 1EP you only get one division, whereas you can get 5 for 1EP of cavalry and artillery. The reason for this is because at this point cavalry is not as powerful and does not require as much resources to equip than infantry, and most nations are able to churn out artillery at reasonable efficiency. Infantry, however, requires some sort of uniform or body armor, rifles, ammunition, salaries for all the soldiers in question and their officers, et cetera, et cetera, et cetera.

I'd say that cavalry should be 5 times as cheap as infantry. They still require training and you still need to purchase weapons and a horse. I'd say maybe 2 for one EP sounds slightly better. Just a recommendation.

The artillery cost I don't really understand though. Unless that 5 is like 5 artillery pieces, as opposed to divisions equipped with artillery.
 
I'd say that cavalry should be 5 times as cheap as infantry. They still require training and you still need to purchase weapons and a horse. I'd say maybe 2 for one EP sounds slightly better. Just a recommendation.

The artillery cost I don't really understand though. Unless that 5 is like 5 artillery pieces, as opposed to divisions equipped with artillery.

I agree, but BTW when IS update 0?
 
How many men in a division?

How many men in a cavarly regiment?

How many guns in an artillary squadron?
 
Narayan Empire

Nation Name: Narayan Empire

Government Type: Parliamentary Theocratic Monarchy

Ruler: Kali (meaning Emperor) Palo Rami III (Address diplomacy to Head Minister Gudrun)

Factions:

Class Factions:

The Monarchy- a sheltered and pampered family supposedly descended from the first and only children of God. Figureheads- they are "strongly advised" as what to do in matters of state, but ultimately have final say. Rich and educated, they are capable rulers in and of themselves.

The Clergy- the Church of God (no relation) is and has been highly organized for centuries, and has immense, almost total sway over the lower classes and portions of the middle classes of the Empire.

Mercantile- upper class, rich, priviledged. Work office jobs and as diplomats- business tycoons with huge influence with the government, clergy, monarchy and foreign powers.

Middle class- factory and farm work, grocery and conveinience stores- the right to vote, pay taxes, work, pray, eat, sleep, pray, pay taxes.

Lower class- slaves, born into it and die as one, who earn no pay for their work. If they have skills they can use to earn money elsewhere, outside of their masters' employ, then they can legally buy their freedom. They are always treated as second class citizens, however.

Political Factions:
Most all of the population adheres to certain economic, social, political and military ideologies; I am Far too lazy to write them all out here.

Katars (pro-expansionist faction, votes for militaro leaders)

Mohani (conservative, secure what we have before forging onto new ventures)

Kapila (anti-slavery faction, whose only agenda is abolishing the evil institution)


Political Movements:

Nationalists, anti-Clergy, anti-Monarchy, pro-Parliament movement

Anarchists- anti-government, anti-church (but not religion)

Revolutionists (psuedo-socialist)


Major Ethnic Groups:

Narayans- majority group. Tall, dark complexions, the males of which are often born with open cuts, which scar over, giving them an unusually war-ridden appearance.

Sampwe- minority group. Tall, black complexions, the males of which are often born with open cuts, which scar over, giving them an unusually war-ridden appearance. The Sampwe people are mostly the lower, slave class of the Narayan society. There are a few extreme exceptions, such as the current Head Minister. The Sampwe's original religion was Druidism, but the majority of them have since converted to Saco-ism or Narayan Oneism.

Religion(s)/State Religion:

Major Religions:

Narayan Oneism. Majority, State Religion. (Oneists, worshipping the One creator of the world who has eventually come to be known as God (no relation). The Narayans, or more specifically, the Rami Narayans, are the descendants of his only Children, and the Narayan people as a whole were chosen to acompany the Rami family to Heaven And Beyond.)

Saco-ism (Sacrasts, worshipping the celestial bodies as the heralds of the new age, and the creation of the world from dust, fire and ice.)

Druidism- (Druids, worship of the usual ground, sky, water, fire spirits, etc)

History (Going back at least a century):


History of the Narayan Empire.


Years 1400-1407
Lesser Naraya, with the help of their eastern neighbor, Aquash, conquers North Naraya, the heartland and Holy Land of the Oneists, after decades of tense relations and slung insults, in the form of assassinated Priests and diplomats.

Years 1407-1410
Quelling the dissent of the newly conquered and beaten North Naraya is easier than the Theocratic Council of God, the then-leaders of the newly created Greater Naraya anticipated. Theirs is a readily accepted rule in the new lands, as they hold great sway over the people.

Year 1410
Religious revolts spurred by food riots weaken Aquash. Seeing their chance, the Theocratic Council of God declares a holy war against the now smaller and weakened state.

Years 1411-1417.
The holy war is noy going well; Aquash's southern allies of the Hanadan Kingdom and the Republic of Eutrep's reinforcements in the thousands turned the tide of war against the growing Narayan state. The Council calls up thousands more untrained levy-men; a draft is implemented. Each man is taught the use of simple rifle and musket, and the formations and tactics involved.

Years 1417-1430.
The holy war is won! The Narayan Capital at Burgha is razed in a last ditch attempt at changing the tides of war; however, it is in vain. Forty thousand levies and accompanying cavalry and artillery arrive just too late to save the city, but just in time to hit the wavering attackers and score a glorious victory. The Hanadan Kingdom is subdued, Aquash destroyed, and the Republic of Eutrep beaten in their homeland- their colonies is all that is left. Greater Naraya is turned slowly into the Narayan Empire, with many new difficulties to deal with in the way of Sampwe citizens from Eutrep and Aquash. Their religion spreads quickly through the sympathetic, if overzealous, Narayan population, and is absorbed to fit with Oneism in some places, ridiculed in others, and outright adopted in yet others.

Year 1431.
A new capital is planned at the site of the final battle of the Twenty Years War of God. The thirty thousand now-veterans called up as levies years before gave a terrifying ultimatum out of nowhere to the Monarchy and Council: the Constitution of Men as was promised two hundred years ago in a very different political climate is demanded, in full, and with additions of their own.

Years 1431-1441.
Ten years of brutal and glorious construction of the new Utopian Capital City of Narai backed by the major corporations of the region co-occupy the public's mind with the political debate over the Constitution of Men. The People's Army, as the thirty thousand veterans now call themselves, have found allies in the Narayan Empire's northern neighbors, the Cottotch Empire. Long-standing enemies of the Narayan people in general, it is an uneasy alliance, but an alliance nonetheless. Progress is made, in the favor of the Constitution. No one is sure how this situation will end.

Years 1442-1443.
An agreement is secretly made between the Narayan Empire and the People's Army. The Army is to publicly admit defeat and retreat to the Cottoch Empire, and then sack the cities and raze the countryside. It is a gamble on the Army's part, and a win-win on the Empire's. The stipulation, however, is that the constitution will be put in place, giving more control to the corporations and people in general. Matters of state would then be dictated by representatives, elected by the mob itself.

Years 1443-1450.
The People's Army moved north into the plainslands of the Cottotch Empire, supposedly seeking refuge. It split into two major camps near the two major cities on the coast, and into countless smaller camps (which would spend their time setting ablaze to crops and killing war-capable men in the small towns) throughout the country. The plan goes well, the two cities razed, the populations fleeing into the night. The leaders are less fortunate, and are killed unceremoniously. The Constitution is put into place, without a drop of Royal of Clergy blood spilled. Their power is waned, but it was that or utter destruction and loss of their lives.

Years 1450-1470.
The Clergy and Royalty, still bitter about their loss of power, ten years after the fact, declare the People's Army's actions treason, and put living-bounties on the heads of the organizers, meaning they should be brought in alive. The leaders disappear for a dozen years, then appear at the new Capitol building in Narai, waiting to be addressed by the Clergy, Council of Men (Parliamentary representatives), and Royalty. Discussions are held in private, away from reporters and the press, and one day mid-winter the entire party leaves the discussion room for the last time. Little of what was discussed was released to the public, to this day. The Clergy dropped the subject after that, but the Royalty is still bitter. The integration of the new lands, peoples, religions, currencies and languages from Aquash, Hanadan, Eutrep and Cottotch are all going well, with new, up-to-standard ammunitions, automobile, tank and household appliance productions factories and facilities popping up everywhere, smogging up the sky, while corn, wheat, beef and pig farms and ranches are built.

The Four Colonies of Sabia West, Sabia East, Izang and Kaveh-Kreios are established; Each with either an agricultural, industrial or key strategic military outpost prospect. Or combination therein. Pick and choose, LOD :D

Years 1470-1510- The current Year.
Forty years of quiet, peaceful agricultural and industrial constuction and expansion is continued. Over the past hundred years, the government of the Narayan Empire has been slapped on the wrists by the international community repeatedly for wars of aggresions and illegal land-grabs, poor work conditions for the lower echelons of society, the high unchecked crime levels in the north of the country, and the ancient tradition of slavery still implemented throughout.

Description at Current:

With the public's mind on the new invention, Peanut Butter, and the prospect of a new technology called Hydro-Electricy, not alot of people are noticing the suspicious re-election of a rather unpopular pro-monarchy Katar Head Minister, Gudrun, or the vulture pirates in the seas and on the land, and the rising tensions between the Narayan Empire and <PC of your choice> over the <Colony of your choice, and the implications therein>. The corporations own the government, which owns the clergy, which owns the military, which enforces the law of the government to ease the ability of the corporations to make money, and goes to war based on the varying necessities and whims of the corporations' shareholders, while the monarchy watches angry and helpless :D



OOC: Whew.
 
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