Greetings everyone,
I just purchased Civ3 GotY for Mac, and I've been having the problem described in the thread titled "1.29 beta2." Every now and then the game pauses while a unit is being moved. The unit will stop in mid-stride and stay there for a good minute or so, then finally finish the move and let the game go on as normal.
I've experienced this problem while running Civ3 1.29b2 on Panther 10.3.2 and 10.3.3 on a G5 2 GHz machine with a Radeon 9800 Pro retail card, 1.25 GB memory, and LOTS of hard disk room. Sound output is via USB to a Griffin PowerWave. I always quit other apps (like Safari and such) while playing Civ3, so it has a free hand with the memory. Obviously these pauses don't fit with the sort of performance I expect from my G5 box!
Has anyone figured out what causes these pauses? Any workarounds?
Do these pauses occur in 1.21g? If not, should I be running 1.21g, or is 1.29b good enough that I want to put up with them anyway?
Any help, advice, etc. would be appreciated!
Danapoppa
I just purchased Civ3 GotY for Mac, and I've been having the problem described in the thread titled "1.29 beta2." Every now and then the game pauses while a unit is being moved. The unit will stop in mid-stride and stay there for a good minute or so, then finally finish the move and let the game go on as normal.
I've experienced this problem while running Civ3 1.29b2 on Panther 10.3.2 and 10.3.3 on a G5 2 GHz machine with a Radeon 9800 Pro retail card, 1.25 GB memory, and LOTS of hard disk room. Sound output is via USB to a Griffin PowerWave. I always quit other apps (like Safari and such) while playing Civ3, so it has a free hand with the memory. Obviously these pauses don't fit with the sort of performance I expect from my G5 box!
Has anyone figured out what causes these pauses? Any workarounds?
Do these pauses occur in 1.21g? If not, should I be running 1.21g, or is 1.29b good enough that I want to put up with them anyway?
Any help, advice, etc. would be appreciated!
Danapoppa