mongols can take a 17 str city state with 2 unpromoted horsemen and a GG
What the...Mongols?!?!
Or do you mean Songhai?
Or are you releasing some beta testing info. Inquiring minds want to know .
mongols can take a 17 str city state with 2 unpromoted horsemen and a GG
The issue here is they're trying to combine a tactical combat game with a civilization game. Having archers have ranged attacks and melee units not makes for great tactical battles. But then half way through the tech tree they decide to ignore that and make ranged units melee units instead. There's a reason that basically all modern combat units are ranged units today, they're just at such an advantage.
They should have either stuck with having all ranged units being ranged, and just ignored that a 'battlefield' is a continent wide, or made all units that aren't flying have a range of 1.
What the...Mongols?!?!
Or do you mean Songhai?
Or are you releasing some beta testing info. Inquiring minds want to know .
Not to worry, I didnt think you were being arrogant. I agree fans which place high demands on realism should probably not expect a mainstream game like civ to cater to them out of the box. Moding and slightly nicher games like EU are their best hope. But even so I dont think they shouldn't be vocal about what game they want civ to be. I mean Firaxis use forums like this to know in which direction their 'core' fans want them to take future expansions and titles and you can never know how many people agree with you until you make a rant thread and get shouted down
Most of you guys who want realism should really try Napoleon Total War or any of the Total War series.
This is Civilization. Entire armies are represented by a tiny little icon. Get over it.
If you want to discuss balance, that's understandable I suppose.
The combat system needs a concept of armor, which reduces the incoming damage. If battleships had armor 10, then a 1-6 bow would never do any damage.
Maybe this is undesirable from a game design perspective to have relatively invulnerable units, but it would be the case IRL with tanks vs bows.